View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001072 | The Dark Mod | AI | public | 02.09.2008 23:57 | 29.06.2009 08:06 |
Reporter | Ishtvan | Assigned To | angua | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Fixed in Version | SVN | ||||
Summary | 0001072: Archers forget they have ranged attack after save/reload | ||||
Description | In the map test/archer, I set myself notarget, put myself in front of the archer but fairly far away (0000041:0000015-20 ft), saved, then set myself not notarget. He saw me and killed me with an arrow. I restored, set myself not notarget again, and he played the sword drawing anim and rushed at me (he didn't have a melee attack, so he just ran at me forever). I looked thru the code briefly, but couldn't find the problem. Everything seems like it should work, CombatState is saved/restored properly (although if he wasn't in combat at the time of the save, maybe that's irrelevant), and it seems like the "is_ranged_weapon" is always checked at the time of making the decision. Is there another boolean for whether they prefer ranged combat or not, that might not be getting saved/reloaded? | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
02.09.2008 23:57 | Ishtvan | New Issue | |
03.09.2008 06:23 | greebo | Note Added: 0001538 | |
03.09.2008 06:23 | greebo | Status | new => acknowledged |
13.09.2008 19:24 | angua | Status | acknowledged => assigned |
13.09.2008 19:24 | angua | Assigned To | => angua |
13.09.2008 19:27 | angua | Note Added: 0001569 | |
13.09.2008 19:27 | angua | Status | assigned => resolved |
13.09.2008 19:27 | angua | Fixed in Version | => SVN |
13.09.2008 19:27 | angua | Resolution | open => fixed |
29.06.2009 08:06 | greebo | Status | resolved => closed |