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IDProjectCategoryView StatusLast Update
0001072The Dark ModAIpublic29.06.2009 08:06
ReporterIshtvan Assigned Toangua  
PrioritynormalSeveritynormalReproducibilityalways
Status closedResolutionfixed 
Fixed in VersionSVN 
Summary0001072: Archers forget they have ranged attack after save/reload
DescriptionIn the map test/archer, I set myself notarget, put myself in front of the archer but fairly far away (0000041:0000015-20 ft), saved, then set myself not notarget. He saw me and killed me with an arrow. I restored, set myself not notarget again, and he played the sword drawing anim and rushed at me (he didn't have a melee attack, so he just ran at me forever).

I looked thru the code briefly, but couldn't find the problem. Everything seems like it should work, CombatState is saved/restored properly (although if he wasn't in combat at the time of the save, maybe that's irrelevant), and it seems like the "is_ranged_weapon" is always checked at the time of making the decision.

Is there another boolean for whether they prefer ranged combat or not, that might not be getting saved/reloaded?
TagsNo tags attached.

Activities

greebo

greebo

03.09.2008 06:23

administrator   ~0001538

I'll have to investigate that. Probably something for the "after release party", as we don't have ranged combattants in SL.
angua

angua

13.09.2008 19:27

manager   ~0001569

fire_range was not saved and reloaded.
No new pk4 yet.

Issue History

Date Modified Username Field Change
02.09.2008 23:57 Ishtvan New Issue
03.09.2008 06:23 greebo Note Added: 0001538
03.09.2008 06:23 greebo Status new => acknowledged
13.09.2008 19:24 angua Status acknowledged => assigned
13.09.2008 19:24 angua Assigned To => angua
13.09.2008 19:27 angua Note Added: 0001569
13.09.2008 19:27 angua Status assigned => resolved
13.09.2008 19:27 angua Fixed in Version => SVN
13.09.2008 19:27 angua Resolution open => fixed
29.06.2009 08:06 greebo Status resolved => closed