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IDProjectCategoryView StatusLast Update
0001107The Dark ModAIpublic25.09.2008 19:20
ReporterSneaksieDave Assigned Toangua  
PrioritynormalSeveritynormalReproducibilityalways
Status closedResolutionfixed 
Product VersionSVN 
Fixed in VersionSVN 
Summary0001107: Very low alert causes patrolling AI to leave patrol and start quasi-searching
DescriptionMentioned here:
http://modetwo.net/darkmod/index.php?s=&showtopic=8163&view=findpost&p=162672

As I'm testing footstep volume levels, it's proving difficult because the patroller leaves his patrol for even very low (e.g. 1.4) alert levels, where he should not be doing so.
TagsNo tags attached.

Relationships

related to 0001140 closedangua Skip/stutter of walking animation for patrolling guard upon State change / alert level change 

Activities

angua

angua

13.09.2008 19:03

manager   ~0001568

Last edited: 13.09.2008 19:04

AI stored the next path corner already when they started walking to the current one. If they were interrupted and resumed patrolling, they skipped the current path corner.
I also changed this in the other path_ entities.
No new pk4 yet.

Issue History

Date Modified Username Field Change
13.09.2008 17:51 SneaksieDave New Issue
13.09.2008 18:18 angua Status new => assigned
13.09.2008 18:18 angua Assigned To => angua
13.09.2008 19:03 angua Note Added: 0001568
13.09.2008 19:03 angua Status assigned => resolved
13.09.2008 19:03 angua Fixed in Version => SVN
13.09.2008 19:03 angua Resolution open => fixed
13.09.2008 19:04 angua Note Edited: 0001568
19.09.2008 15:49 SneaksieDave Relationship added related to 0001140
25.09.2008 19:20 SneaksieDave Status resolved => closed