View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001107 | The Dark Mod | AI | public | 13.09.2008 17:51 | 25.09.2008 19:20 |
Reporter | SneaksieDave | Assigned To | angua | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Product Version | SVN | ||||
Fixed in Version | SVN | ||||
Summary | 0001107: Very low alert causes patrolling AI to leave patrol and start quasi-searching | ||||
Description | Mentioned here: http://modetwo.net/darkmod/index.php?s=&showtopic=8163&view=findpost&p=162672 As I'm testing footstep volume levels, it's proving difficult because the patroller leaves his patrol for even very low (e.g. 1.4) alert levels, where he should not be doing so. | ||||
Tags | No tags attached. | ||||
AI stored the next path corner already when they started walking to the current one. If they were interrupted and resumed patrolling, they skipped the current path corner. I also changed this in the other path_ entities. No new pk4 yet. |
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Date Modified | Username | Field | Change |
---|---|---|---|
13.09.2008 17:51 | SneaksieDave | New Issue | |
13.09.2008 18:18 | angua | Status | new => assigned |
13.09.2008 18:18 | angua | Assigned To | => angua |
13.09.2008 19:03 | angua | Note Added: 0001568 | |
13.09.2008 19:03 | angua | Status | assigned => resolved |
13.09.2008 19:03 | angua | Fixed in Version | => SVN |
13.09.2008 19:03 | angua | Resolution | open => fixed |
13.09.2008 19:04 | angua | Note Edited: 0001568 | |
19.09.2008 15:49 | SneaksieDave | Relationship added | related to 0001140 |
25.09.2008 19:20 | SneaksieDave | Status | resolved => closed |