View Issue Details

IDProjectCategoryView StatusLast Update
0001140The Dark ModAIpublic05.10.2017 13:59
ReporterSneaksieDave Assigned Toangua  
PrioritynormalSeveritynormalReproducibilityalways
Status closedResolutionunable to reproduce 
Product VersionSVN 
Target VersionTDM 2.00Fixed in VersionTDM 2.00 
Summary0001140: Skip/stutter of walking animation for patrolling guard upon State change / alert level change
DescriptionTaken from:
http://modetwo.net/darkmod/index.php?s=&showtopic=8163&view=findpost&p=163514

As I pace a guard as if I'm about to walking-KO him, he can barely hear me; enough to gain some alert, but not stop walking. However, each time his State value changes between Idle and Observant (both ways, I think) his animation (and thus walking progress) stutters for just a fraction of a second, perhaps as if he's resetting. So as a result, his movement rate is interrupted, and you gain on him very fast.
TagsNo tags attached.

Relationships

related to 0001107 closedangua Very low alert causes patrolling AI to leave patrol and start quasi-searching 
related to 0001450 closedgreebo Stutter in animation upon reaching path_corner 

Activities

Ishtvan

Ishtvan

19.09.2008 05:51

reporter   ~0001593

It looks like it's jumping back to the beginning of the animation to me. Maybe code-wise, it is stopping the animation, momentarily going to another state, the other state says "no, you're not to go to this state yet, go back to your old state" and it restarts the animation again?
greebo

greebo

21.09.2008 11:23

administrator   ~0001619

The State::Init() routines are in fact resetting their subsystems, which might be the issue here. Maybe it's also a side-effect of the animation-out-of-sync fix I introduced a while back.

A more sophisticated Init() routine should be feasible.
nbohr1more

nbohr1more

22.02.2011 01:20

developer   ~0003630

Resolved... or related to 2425?
nbohr1more

nbohr1more

05.10.2017 13:59

developer   ~0009399

No reports since the release of TDM 2.0

Issue History

Date Modified Username Field Change
18.09.2008 22:06 SneaksieDave New Issue
19.09.2008 05:51 Ishtvan Note Added: 0001593
19.09.2008 15:49 SneaksieDave Relationship added related to 0001107
21.09.2008 11:23 greebo Note Added: 0001619
21.09.2008 11:23 greebo Status new => acknowledged
25.09.2008 09:31 angua Status acknowledged => assigned
25.09.2008 09:31 angua Assigned To => angua
20.10.2008 17:05 SneaksieDave Relationship added related to 0001450
22.02.2011 01:20 nbohr1more Note Added: 0003630
05.10.2017 13:58 nbohr1more Status assigned => closed
05.10.2017 13:58 nbohr1more Resolution open => unable to reproduce
05.10.2017 13:58 nbohr1more Fixed in Version => TDM 2.00
05.10.2017 13:58 nbohr1more Target Version => TDM 2.00
05.10.2017 13:59 nbohr1more Note Added: 0009399