View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001140 | The Dark Mod | AI | public | 18.09.2008 22:06 | 05.10.2017 13:59 |
Reporter | SneaksieDave | Assigned To | angua | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | closed | Resolution | unable to reproduce | ||
Product Version | SVN | ||||
Target Version | TDM 2.00 | Fixed in Version | TDM 2.00 | ||
Summary | 0001140: Skip/stutter of walking animation for patrolling guard upon State change / alert level change | ||||
Description | Taken from: http://modetwo.net/darkmod/index.php?s=&showtopic=8163&view=findpost&p=163514 As I pace a guard as if I'm about to walking-KO him, he can barely hear me; enough to gain some alert, but not stop walking. However, each time his State value changes between Idle and Observant (both ways, I think) his animation (and thus walking progress) stutters for just a fraction of a second, perhaps as if he's resetting. So as a result, his movement rate is interrupted, and you gain on him very fast. | ||||
Tags | No tags attached. | ||||
It looks like it's jumping back to the beginning of the animation to me. Maybe code-wise, it is stopping the animation, momentarily going to another state, the other state says "no, you're not to go to this state yet, go back to your old state" and it restarts the animation again? | |
The State::Init() routines are in fact resetting their subsystems, which might be the issue here. Maybe it's also a side-effect of the animation-out-of-sync fix I introduced a while back. A more sophisticated Init() routine should be feasible. |
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Resolved... or related to 2425? | |
No reports since the release of TDM 2.0 | |
Date Modified | Username | Field | Change |
---|---|---|---|
18.09.2008 22:06 | SneaksieDave | New Issue | |
19.09.2008 05:51 | Ishtvan | Note Added: 0001593 | |
19.09.2008 15:49 | SneaksieDave | Relationship added | related to 0001107 |
21.09.2008 11:23 | greebo | Note Added: 0001619 | |
21.09.2008 11:23 | greebo | Status | new => acknowledged |
25.09.2008 09:31 | angua | Status | acknowledged => assigned |
25.09.2008 09:31 | angua | Assigned To | => angua |
20.10.2008 17:05 | SneaksieDave | Relationship added | related to 0001450 |
22.02.2011 01:20 | nbohr1more | Note Added: 0003630 | |
05.10.2017 13:58 | nbohr1more | Status | assigned => closed |
05.10.2017 13:58 | nbohr1more | Resolution | open => unable to reproduce |
05.10.2017 13:58 | nbohr1more | Fixed in Version | => TDM 2.00 |
05.10.2017 13:58 | nbohr1more | Target Version | => TDM 2.00 |
05.10.2017 13:59 | nbohr1more | Note Added: 0009399 |