View Issue Details

IDProjectCategoryView StatusLast Update
0000018The Dark ModCodingpublic22.08.2021 15:49
ReporterSneaksieDave Assigned Togreebo  
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionfixed 
Fixed in VersionSVN 
Summary0000018: Doorknob angles can be broken
Descriptionsource:
http://modetwo.net/darkmod/index.php?s=&showtopic=5071&view=findpost&p=93879

I thought maybe this was fixed when the AI-door interactions fixes were put in place, but it seems it remains. The rotation angles of a doorknob can still be broken. I assume, since this once happened with doors and was ultimately fixed, that the same fix can be applied to knobs? Maybe a simple reset is missing?

It might take a few tries, but try jamming a chair under a doorknob with it in closed, opened, or halfway state. Sooner or later, you should succeed at breaking the handle's angles, and it will forever operate at some non-square angle to the walls and floor.
TagsNo tags attached.

Relationships

related to 0000683 closedgreebo Door handles rotate further and further when AI use doors 

Activities

crispy

crispy

27.05.2008 11:48

reporter   ~0001207

If this is still an issue, it may be somewhat related to 0000683 (which relates to AI screwing up door handles in this manner), in that it's potentially possible that both these issues could be fixed simultaneously.
greebo

greebo

29.05.2008 19:11

administrator   ~0001210

Resolved along with issue 0000683.
SneaksieDave

SneaksieDave

31.05.2008 23:32

reporter   ~0001212

I'm going to mark this closed, as I have not succeeded at breaking the knob angles, even by getting a chair jammed under it or on it. That said, I did have one very troubling circumstance where a door stopped working after jamming it with a chair, even after the chair was removed. So far, I have not reproduced this.

Related Changesets

DarkRadiant: master f92ad92b

22.08.2021 15:49

greebo

Committer: GitHub


Details Diff
0005713: Merge pull request 0000018 from illwieckz/patchdef

PatchDefExporter: do not write trailing white space after shader name
Affected Issues
0000018, 0005713
mod - radiantcore/map/format/primitivewriters/PatchDefExporter.h Diff File

Issue History

Date Modified Username Field Change
23.01.2007 19:04 SneaksieDave New Issue
27.05.2008 11:48 crispy Note Added: 0001207
27.05.2008 12:58 greebo Relationship added related to 0000683
27.05.2008 12:58 greebo Status new => confirmed
29.05.2008 19:11 greebo Status confirmed => resolved
29.05.2008 19:11 greebo Resolution open => fixed
29.05.2008 19:11 greebo Assigned To => greebo
29.05.2008 19:11 greebo Note Added: 0001210
31.05.2008 23:32 SneaksieDave Status resolved => closed
31.05.2008 23:32 SneaksieDave Note Added: 0001212
31.05.2008 23:33 SneaksieDave Fixed in Version => SVN
22.08.2021 15:49 greebo Changeset attached => DarkRadiant master f92ad92b