View Issue Details

IDProjectCategoryView StatusLast Update
0001860The Dark ModAIpublic30.06.2014 21:00
ReporterSneaksieDave Assigned To 
PriorityhighSeveritymajorReproducibilitysometimes
Status closedResolutionfixed 
Product VersionSVN 
Summary0001860: AI sometimes don't attack
DescriptionPossible dupe, and related: http://bugs.angua.at/view.php?id=1697

Being re-discussed (I'm sure it's talked about elsewhere too) here:
http://modetwo.net/darkmod/index.php?s=&showtopic=8727&view=findpost&p=188954

Basically when AI go alert, but do not take out their weapons and instead just run into you, pushing you around and preventing you from going where you'd like to go! While working on the stealth trainer portion, I'm having this happen with builder guards frequently, though in the past I've also seen it for citywatch. Shouldn't be hard to repro.
TagsNo tags attached.

Relationships

related to 0001697 closedgrayman AI errors when alerted by melee damage 
related to 0002085 closedgrayman Player rushes at AI with attack held down, AI forgets to draw sword, melees ineffectively with empty hands 

Activities

tels

tels

27.11.2010 13:21

reporter   ~0003346

Does this still happen? We haven't had any reports since v1.00 about issues with AI not being able to attack or attack bare-handed.
Springheel

Springheel

11.12.2010 00:57

administrator   ~0003381

I've seen it on rare occasions, but it isn't frequent.

Issue History

Date Modified Username Field Change
14.07.2009 00:11 SneaksieDave New Issue
14.07.2009 00:12 SneaksieDave Relationship added related to 0001697
27.11.2010 13:21 tels Note Added: 0003346
27.11.2010 13:21 tels Assigned To => tels
27.11.2010 13:21 tels Status new => feedback
09.12.2010 20:01 tels Assigned To tels =>
11.12.2010 00:57 Springheel Note Added: 0003381
27.01.2011 14:02 Springheel Relationship added related to 0002085
30.06.2014 21:00 grayman Status feedback => closed
30.06.2014 21:00 grayman Resolution open => fixed