View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001860 | The Dark Mod | AI | public | 14.07.2009 00:11 | 30.06.2014 21:00 |
Reporter | SneaksieDave | Assigned To | |||
Priority | high | Severity | major | Reproducibility | sometimes |
Status | closed | Resolution | fixed | ||
Product Version | SVN | ||||
Summary | 0001860: AI sometimes don't attack | ||||
Description | Possible dupe, and related: http://bugs.angua.at/view.php?id=1697 Being re-discussed (I'm sure it's talked about elsewhere too) here: http://modetwo.net/darkmod/index.php?s=&showtopic=8727&view=findpost&p=188954 Basically when AI go alert, but do not take out their weapons and instead just run into you, pushing you around and preventing you from going where you'd like to go! While working on the stealth trainer portion, I'm having this happen with builder guards frequently, though in the past I've also seen it for citywatch. Shouldn't be hard to repro. | ||||
Tags | No tags attached. | ||||
Does this still happen? We haven't had any reports since v1.00 about issues with AI not being able to attack or attack bare-handed. | |
I've seen it on rare occasions, but it isn't frequent. | |
Date Modified | Username | Field | Change |
---|---|---|---|
14.07.2009 00:11 | SneaksieDave | New Issue | |
14.07.2009 00:12 | SneaksieDave | Relationship added | related to 0001697 |
27.11.2010 13:21 | tels | Note Added: 0003346 | |
27.11.2010 13:21 | tels | Assigned To | => tels |
27.11.2010 13:21 | tels | Status | new => feedback |
09.12.2010 20:01 | tels | Assigned To | tels => |
11.12.2010 00:57 | Springheel | Note Added: 0003381 | |
27.01.2011 14:02 | Springheel | Relationship added | related to 0002085 |
30.06.2014 21:00 | grayman | Status | feedback => closed |
30.06.2014 21:00 | grayman | Resolution | open => fixed |