View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001928 | The Dark Mod | AI | public | 25.08.2009 23:41 | 30.03.2013 01:09 |
Reporter | Springheel | Assigned To | Springheel | ||
Priority | normal | Severity | normal | Reproducibility | have not tried |
Status | closed | Resolution | fixed | ||
Summary | 0001928: Sleepers can become alert while asleep | ||||
Description | It appears as though sleepers are becoming alerted by noises around them even while still asleep. This means they switch to their alert KO cone and cannot be killed by a single arrow to the head. Since the player has no way of knowing this, we probably want to fix this so that AI that are asleep do not do those things. | ||||
Tags | No tags attached. | ||||
A sleeper's audio acuity is cut in half. So a sleeper can still hear nearby sounds. These will raise the sleeper's alert level, though slowly. The sleeper is allowed to be at the Relaxed and Observant levels w/o waking up. When he rises to the Suspicious level (alert level >= 6.0), he wakes up. The lowest level where an AI can be immune to KOs is AgitatedSearching. The narrower KO cones when in higher alert levels are used at this level or Combat. The sleeping AI is wide awake at these levels. The narrower KO cones are also used at lower alert levels, but only if the AI is hit in the back of the head, which won't happen when they're sleeping. So I'm not seeing how the KO cones come into play to make it harder to KO a sleeping AI whose alert level has begun to rise. --------------------------------------- Rather than using a rising alert level to wake up an AI who's hearing things, we could leave the alert level untouched, and have him wake up if he hears a sound that's loud enough to do so. A simple threshold. |
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This is a really old bug that may not even be accurate anymore, although I have no problem with your suggested change. | |
If things are okay the way they are, I'll skip making unneeded changes. Can I close this? |
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I think it's safe to close it. | |
Date Modified | Username | Field | Change |
---|---|---|---|
25.08.2009 23:41 | Springheel | New Issue | |
12.03.2012 20:57 | tels | Relationship added | related to 0003053 |
12.03.2012 21:54 | tels | Relationship added | related to 0001718 |
12.03.2012 21:54 | tels | Relationship added | related to 0001719 |
28.03.2013 01:48 | grayman | Note Added: 0005252 | |
28.03.2013 01:48 | grayman | Assigned To | => grayman |
28.03.2013 01:48 | grayman | Status | new => assigned |
28.03.2013 01:48 | grayman | Note Edited: 0005252 | |
28.03.2013 20:12 | grayman | Assigned To | grayman => |
28.03.2013 21:40 | Springheel | Note Added: 0005257 | |
29.03.2013 00:34 | grayman | Note Added: 0005261 | |
30.03.2013 01:09 | Springheel | Note Added: 0005266 | |
30.03.2013 01:09 | Springheel | Status | assigned => closed |
30.03.2013 01:09 | Springheel | Assigned To | => Springheel |
30.03.2013 01:09 | Springheel | Resolution | open => fixed |