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IDProjectCategoryView StatusLast Update
0000020The Dark ModAIpublic12.09.2021 04:30
ReporterSneaksieDave Assigned Toangua  
Status closedResolutionfixed 
Fixed in VersionSVN 
Summary0000020: Standing Guard Doesn't Remember Orientation On Returning

I've got a standing guard (no path). I alert him so he starts searching, wandering around. Wait (a really long time... several minutes) for him to calm down and return to his standing spot. He does go back to the spot, but it seems like the angle he faces from that point forward is random, or at least, it's not the original facing angle.
TagsNo tags attached.




05.11.2007 15:55

manager   ~0000824

Fixed in new AI system.


06.11.2007 15:31

reporter   ~0000832

Holding off on this for a bit, as AI are _very_ much WIP; it's a bit too hard to be sure about the result (most of the time the AI wander into a wall or doorway and keep plodding forward, not moving, and never return to their standing spot at all)


30.04.2008 15:25

reporter   ~0001179

Enthusiasm toward AI testing, rising... :)

Related Changesets

DarkRadiant: master ebe064a1

12.09.2021 04:30


Committer: GitHub

Details Diff
0005754: Merge pull request 0000020 from duzenko/5754_shortcuts_inputs

Simple filter to allow some menu shortcuts when focus is on a text input
Affected Issues
0000020, 0005754
mod - radiant/eventmanager/GlobalKeyEventFilter.cpp Diff File

Issue History

Date Modified Username Field Change
23.01.2007 19:36 SneaksieDave New Issue
05.11.2007 15:55 angua Status new => assigned
05.11.2007 15:55 angua Assigned To => angua
05.11.2007 15:55 angua Status assigned => resolved
05.11.2007 15:55 angua Fixed in Version => SVN
05.11.2007 15:55 angua Resolution open => fixed
05.11.2007 15:55 angua Note Added: 0000824
06.11.2007 15:31 SneaksieDave Note Added: 0000832
30.04.2008 15:25 SneaksieDave Status resolved => closed
30.04.2008 15:25 SneaksieDave Note Added: 0001179
12.09.2021 04:30 greebo Changeset attached => DarkRadiant master ebe064a1