View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0002246||The Dark Mod||AI||public||08.06.2010 12:52||22.07.2021 04:51|
|Product Version||TDM 1.02|
|Summary||0002246: Continuing interrupted conversations|
|Description||Enhancement Request ...|
Conversations can be aborted if one or more of the actors raises his alert level. For example, 2 actors could be relaying critical information, and if one of them says something like "What was that?" in response to player movement, the conversation is aborted.
A more natural response would be:
talk talk talk ...
[player moves, alerting an actor and pausing the conversation]
"What was that?"
silence for a moment
"Oh I guess it was the wind."
talk talk talk ...
|Steps To Reproduce||I can provide a test map with a conversation if it's needed.|
|Tags||No tags attached.|
|Of course, if the player is seen and the actors go after him, aborting the conversation makes sense. It's just the low-level alerts that should lead to resuming a conversation. Preventing the actors from chasing the player around is the mapper's responsibility if the conversation is important.|
|I think we need a conversation spawnarg that tells AI to ignore alerts of a certain level, with a default of 2 (so anything that wouldn't cause searching would be ignored).|
Guard 1: "Oh, man! I was totally banging this chick last night! She was all, COME OUT OF THE SHADOWS, YOU!"
Guard 2: "Seriously? I got in the mood last night and told my wife SHOW YOURSELF OVER THERE!"
Guard 1: Oh man! This girl was all, like, DID I JUST SEE SOMETHING MOVE?"
I'm sorry, I couldn't help myself. I'll go hide in a corner now...
|Someone's been smokin' the wacky tabaccy.|
|08.06.2010 12:52||grayman||New Issue|
|08.06.2010 12:57||grayman||Note Added: 0003046|
|10.06.2010 17:33||greebo||Status||new => acknowledged|
|05.04.2011 01:20||Springheel||Note Added: 0003792|
|07.04.2011 03:32||Mortem Desino||Note Added: 0003796|
|07.04.2011 06:04||grayman||Note Added: 0003797|
|30.12.2020 00:36||nbohr1more||Relationship added||related to 0004341|