View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002342 | The Dark Mod | Coding | public | 22.08.2010 09:02 | 03.06.2011 03:57 |
Reporter | tels | Assigned To | tels | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Product Version | TDM 1.02 | ||||
Target Version | TDM 1.03 | Fixed in Version | TDM 1.03 | ||
Summary | 0002342: idRotator reveres direction each time it is triggered | ||||
Description | Discussed here: http://modetwo.net/darkmod/index.php?/topic/11629-new-spawn-classes/page__view__findpost__p__228530 Sometimes you want the entity to stop/start when triggered, but not to reverse the direction. | ||||
Tags | No tags attached. | ||||
Done in code with revision #10993 (def/func.def) and 0004141 (game/mover.cpp). The new spawnarg is named "invert_on_trigger" and if true (which is the default to make things stay as they were in v1.02), it reverses direction every time it is triggered. If set to "0", the direction should stay, but it should still start/stop on each trigger. |
|
Date Modified | Username | Field | Change |
---|---|---|---|
22.08.2010 09:02 | tels | New Issue | |
22.08.2010 09:02 | tels | Status | new => assigned |
22.08.2010 09:02 | tels | Assigned To | => tels |
22.08.2010 09:07 | tels | Note Added: 0003172 | |
22.08.2010 09:07 | tels | Status | assigned => resolved |
22.08.2010 09:07 | tels | Fixed in Version | => TDM 1.03 |
22.08.2010 09:07 | tels | Resolution | open => fixed |
01.03.2011 17:10 | greebo | Relationship added | related to 0002664 |
03.06.2011 03:57 | greebo | Status | resolved => closed |