View Issue Details

IDProjectCategoryView StatusLast Update
0002342The Dark ModCodingpublic03.06.2011 03:57
Reportertels Assigned Totels  
PrioritynormalSeveritynormalReproducibilityalways
Status closedResolutionfixed 
Product VersionTDM 1.02 
Target VersionTDM 1.03Fixed in VersionTDM 1.03 
Summary0002342: idRotator reveres direction each time it is triggered
DescriptionDiscussed here:

http://modetwo.net/darkmod/index.php?/topic/11629-new-spawn-classes/page__view__findpost__p__228530

Sometimes you want the entity to stop/start when triggered, but not to reverse the direction.
TagsNo tags attached.

Relationships

related to 0002664 closedgreebo invert_on_trigger on func_rotating bug 

Activities

tels

tels

22.08.2010 09:07

reporter   ~0003172

Done in code with revision #10993 (def/func.def) and 0004141 (game/mover.cpp).

The new spawnarg is named "invert_on_trigger" and if true (which is the default to make things stay as they were in v1.02), it reverses direction every time it is triggered. If set to "0", the direction should stay, but it should still start/stop on each trigger.

Issue History

Date Modified Username Field Change
22.08.2010 09:02 tels New Issue
22.08.2010 09:02 tels Status new => assigned
22.08.2010 09:02 tels Assigned To => tels
22.08.2010 09:07 tels Note Added: 0003172
22.08.2010 09:07 tels Status assigned => resolved
22.08.2010 09:07 tels Fixed in Version => TDM 1.03
22.08.2010 09:07 tels Resolution open => fixed
01.03.2011 17:10 greebo Relationship added related to 0002664
03.06.2011 03:57 greebo Status resolved => closed