View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002716 | The Dark Mod | AI | public | 30.03.2011 13:22 | 27.10.2011 05:17 |
Reporter | grayman | Assigned To | grayman | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Platform | Win32 | OS | Windows | OS Version | XP |
Product Version | TDM 1.05 | ||||
Target Version | TDM 1.05 | Fixed in Version | TDM 1.05 | ||
Summary | 0002716: In Beleaguered Fence, a guard opens door *_13 from the floor below | ||||
Description | A guard approaches a stairwell. His path takes him up the stairwell to a path_corner, then to a door near the path_corner. He opens the door and walks through. The door is one floor above the bottom of the stairwell. In 1.02, this worked correctly. In 1.05, as soon as he approaches the bottom of the stairwell, he sees the door on the floor above, and he sets up to handle it. He stops at the bottom of the stairwell, reaches for the door (which isn't there, but a floor above), and the door opens. He proceeds up the stairwell and through the door. | ||||
Additional Information | One or both of the following could be happening: 1 - obstacle detection sees the door too early. 2 - the guard thinks he's arrived at the spot where he's to open the door, but the spot is a floor below the actual spot. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
30.03.2011 13:22 | grayman | New Issue | |
30.03.2011 13:22 | grayman | Status | new => assigned |
30.03.2011 13:22 | grayman | Assigned To | => grayman |
31.03.2011 16:45 | grayman | Note Added: 0003790 | |
31.03.2011 16:45 | grayman | Status | assigned => resolved |
31.03.2011 16:45 | grayman | Resolution | open => fixed |
31.03.2011 16:45 | grayman | Fixed in Version | => TDM 1.05 |
31.03.2011 16:45 | grayman | Target Version | => TDM 1.05 |
27.10.2011 05:17 | greebo | Status | resolved => closed |