View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002802 | The Dark Mod | GUI | public | 10.07.2011 19:16 | 20.09.2011 18:46 |
| Reporter | tels | Assigned To | tels | ||
| Priority | normal | Severity | normal | Reproducibility | N/A |
| Status | resolved | Resolution | fixed | ||
| Product Version | TDM 1.06 | ||||
| Target Version | TDM 1.07 | Fixed in Version | TDM 1.07 | ||
| Summary | 0002802: Bitmap "texts" cannot be translated | ||||
| Description | The menu contains a fairly large selection of bitmaps that serve as headlines, or buttons. We need to find a way to create text variants for these, so they can be translated. | ||||
| Additional Information | Two different fonts are used here: * Carleton (that is already available as D3 font, albeit the size does not exactly match) * Mason Alternate Serif (we do not have this as D3 font, nor as TTF) Also, the buttons pose the additional difficulty that they must highlight in a two-color version (with a red glow). Some headlines also come in a two-color version, using a white "outline" or "glow". | ||||
| Tags | No tags attached. | ||||
| parent of | 0002825 | resolved | tels | Carleton Bold is missing its size 12 DDS |
| related to | 0002445 | resolved | Springheel | Load Screen options need rearranging |
| child of | 0002779 | confirmed | Translate the menu and HUD into different languages |
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I found a way to create the "glow" effect by adding a "glow variant" of the font, then use two fonts layed over each other with a small 1x1 pixel offset. See http://modetwo.net/darkmod/index.php?/topic/12863-translating-the-tdm-gui/page__view__findpost__p__262822 for reference. Now the only work left is to replace all the bitmap definitions in the GUI with strings. |
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Most of the GUIs are already done, including the main menu, the shop, failure/Success screens, as well as the mission statistic. A few are still missing, like: * the red-glow buttons in the settings menu * the text "Objectives" in the main menu (the in-game one works already) * the headlines in the shop A few texts use a different font (mainly the big headlines, like "The Dark Mod" and "Load ยท Save"), these cannot yet be replaced until we create a new bitmap font specifically for these. That is however, quite minor. |
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| Everything except headlines in the different font and the Load/Save buttons is done now. The no longer used button graphics have also been removed. | |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 10.07.2011 19:16 | tels | New Issue | |
| 10.07.2011 19:16 | tels | Status | new => assigned |
| 10.07.2011 19:16 | tels | Assigned To | => tels |
| 10.07.2011 19:16 | tels | Relationship added | child of 0002779 |
| 15.07.2011 07:12 | tels | Note Added: 0003924 | |
| 17.07.2011 18:25 | tels | Relationship added | related to 0002445 |
| 28.07.2011 12:36 | tels | Relationship added | parent of 0002825 |
| 28.08.2011 12:35 | tels | Note Added: 0004008 | |
| 20.09.2011 18:46 | tels | Note Added: 0004037 | |
| 20.09.2011 18:46 | tels | Status | assigned => resolved |
| 20.09.2011 18:46 | tels | Fixed in Version | => TDM 1.07 |
| 20.09.2011 18:46 | tels | Resolution | open => fixed |