View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002830 | DarkRadiant | Map Editing | public | 02.08.2011 20:22 | 11.10.2012 19:04 |
Reporter | grayman | Assigned To | |||
Priority | normal | Severity | feature | Reproducibility | N/A |
Status | closed | Resolution | duplicate | ||
Product Version | 1.6.1 | ||||
Target Version | 1.7.0 | Fixed in Version | 1.7.0 | ||
Summary | 0002830: Spawnarg Filter Type | ||||
Description | I'd like to have a spawnarg type added to the current entityclass, texture, and object type filters. I'm interested in being able to filter entities based on their difficulty setting, so I can easily see what's going to appear in each difficulty level. But it would be useful for other situations, for example showing just the "team N" entities. If you're in the habit of setting your AI to team 0 during development (as I do), then putting them in their correct teams for final testing, then this type of filter could quickly show you any you missed. Also, if mappers alter the architecture based on difficulty (via func_statics), this could be an easy way to see how the map looks in each difficulty setting. I'm sure there are other cases as well. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
02.08.2011 20:22 | grayman | New Issue | |
02.08.2011 20:40 | fllood | Note Added: 0003968 | |
02.08.2011 21:32 | grayman | Note Added: 0003969 | |
02.08.2011 21:32 | grayman | Status | new => resolved |
02.08.2011 21:32 | grayman | Resolution | open => duplicate |
02.08.2011 21:32 | grayman | Fixed in Version | => 1.7.0 |
02.08.2011 21:32 | grayman | Target Version | => 1.7.0 |
02.08.2011 21:32 | grayman | Relationship added | duplicate of 0002648 |
11.10.2012 19:04 | greebo | Status | resolved => closed |