View Issue Details

IDProjectCategoryView StatusLast Update
0002843The Dark ModCodingpublic10.10.2017 16:22
Reportertels Assigned To 
PrioritynormalSeveritymajorReproducibilityN/A
Status feedbackResolutionopen 
Product VersionTDM 1.06 
Summary0002843: Support for language-dependend image or sound assets
DescriptionOne point left for FM specific translations are non-text-based assets, like GUI images, or sound shaders for conversations with voices.

These need to be support in a way so that you can have:

* gui/assets/my_map.tga (english)
* gui/assets/italian/my_map.tga (italian)
* gui/assets/german/my_map.tga (german)

etc. and the GUI displays the proper version depending on the language. The same goes for loading screens, in-game textures (street signs), or other assets, even sounds.
TagsNo tags attached.

Relationships

related to 0002844 resolvedtels Finish I18N.pl 
child of 0002797 resolvedtels Add support for FM specific translations 

Activities

tels

tels

29.12.2011 20:21

reporter   ~0004215

At least for image files this can already be accomplished by writing different material shaders, and pointing the GUI windowDef's background to something like "#str_12345", and then define in the dictionary which material shader should be used for which language.

If the same technique works for sounds played, then this bug report can be closed as "already works".

Issue History

Date Modified Username Field Change
20.08.2011 11:01 tels New Issue
20.08.2011 11:01 tels Status new => assigned
20.08.2011 11:01 tels Assigned To => tels
20.08.2011 11:01 tels Relationship added child of 0002797
20.08.2011 11:04 tels Relationship added related to 0002844
30.10.2011 07:30 greebo Target Version TDM 1.07 =>
29.12.2011 20:21 tels Note Added: 0004215
15.05.2013 15:26 tels Assigned To tels =>
03.06.2013 02:25 grayman Status assigned => feedback