View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0003150||DarkRadiant||Design/Coding||public||30.05.2012 19:04||07.01.2016 13:04|
|Target Version||2.0.3||Fixed in Version||2.0.3|
|Summary||0003150: "angle" spawnarg disappears when it's set to zero and the entity is moved|
|Description||The "angle" spawnarg on an entity disappears from the properties list when it's set to 0 and the entity is moved.|
This is irritating when you move something and have to change "angle" from 0 to something else and it's no longer displayed.
|Tags||No tags attached.|
And what's double irritating is when a TDM entity like path_sit assumes no angle if the "angle" spawnarg has been deleted.
So you have a guard approaching a chair, and the path_sit has an "angle/0" spawnarg, the guard turns to angle 0 before sitting down correctly on the chair.
Now move the path_sit. DR deletes the "angle/0" spawnarg, and now when the guard approaches the chair to sit down, he doesn't turn to angle 0 as before. He just arrives at the chair and sits. So he ends up facing the angle he arrived at the chair with, and may not be sitting on the chair at all.
|30.05.2012 19:04||grayman||New Issue|
|07.07.2012 18:57||grayman||Note Added: 0004700|
|20.02.2015 17:39||greebo||Relationship added||duplicate of 0000384|
|20.02.2015 17:39||greebo||Relationship deleted||0000384|
|20.02.2015 17:40||greebo||Relationship added||related to 0000384|
|22.02.2015 12:59||greebo||Status||new => confirmed|
|22.02.2015 13:13||greebo||Target Version||=> 2.0.3|
|22.02.2015 13:13||greebo||Assigned To||=> greebo|
|22.02.2015 13:13||greebo||Status||confirmed => assigned|
|22.02.2015 13:13||greebo||Status||assigned => resolved|
|22.02.2015 13:13||greebo||Fixed in Version||=> 2.0.3|
|22.02.2015 13:13||greebo||Resolution||open => fixed|
|07.01.2016 13:04||greebo||Status||resolved => closed|