View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000322||The Dark Mod||Feature proposal||public||19.06.2007 18:28||23.10.2017 23:20|
|Summary||0000322: Loading zones|
|Description||To make the request official:|
Basically, the ability to go back and forth between properly linked levels, as in TDS.
Would certainly be a very useful thing to have, and from some discussion on the board, it sounds quite possible to do.
|Tags||No tags attached.|
You can switch the map using the script:
or an idTargetSessionCommand. Haven't tested the latter, though.
Does it keep game states persistent though?
Also, we'd want a way to specify the player's location after transition back and forth. Maybe http://wiki.thedarkmod.com/index.php?title=Setting_up_Campaigns#Scripting is a starting point...
https://developer.valvesoftware.com/wiki/Info_landmark and https://developer.valvesoftware.com/wiki/Trigger_transition look like a fancier implementation (and presumably a lot more work).
Quote: "Does it keep game states persistent though?"
I don't know for sure, as I haven't tested it. But as Doom 3 used them it is likely the case. In addition, we have persistent args that could be used. I'll test it during the week.
No idea how portable their implementation might be, but if anyone fancies a rummage: https://sourceforge.net/p/arxendofsun/code/HEAD/tree/
|19.06.2007 18:28||SneaksieDave||New Issue|
|16.09.2017 01:38||nbohr1more||Relationship added||related to 0002266|
|02.10.2017 12:19||Obstler||Note Added: 0009376|
|02.10.2017 12:35||nbohr1more||Note Added: 0009378|
|02.10.2017 15:05||VanishedOne||Note Added: 0009379|
|03.10.2017 11:09||Obstler||Note Added: 0009380|
|23.10.2017 23:20||VanishedOne||Note Added: 0009524|