View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0003598||DarkRadiant||General||public||06.11.2013 01:35||24.05.2016 13:47|
|Priority||normal||Severity||normal||Reproducibility||have not tried|
|Status||closed||Resolution||unable to reproduce|
|Summary||0003598: Empty func_statics|
|Description||If you create a func_static brush, switch to "Select Group Parts" mode, and delete the brush, the func_static object remains behind, even though it has no parts.|
If the func_static happens to be in the void (perhaps you were creating something before moving it into the map), dmap claims there's a leak. Since there are no parts to this func_static, you can't see it on the map.
If the func_static happens to be inside the map (not in the void), it becomes a non-contributing object. Dmap doesn't care about it because it's not in the void, so you may never know it's there.
|Tags||No tags attached.|
>> If you create a func_static brush, switch to "Select Group Parts" mode, and delete the brush, the func_static object remains behind, even though it has no parts.
I can't reproduce this. These are my steps with DR 1.8.0/1.8.1:
- Start DR
- Drag-create a brush
- RMB > Convert to func_static
- ESC to deselect
- Switch to "Select Group Parts" mode
- Select the brush
- Hit Delete
- The func_static is gone too (see also Entity List dialog)
I couldn't reproduce it with a new map either.
So there must be some other condition that I didn't notice when I wrote the report.
This isn't the first time I noticed this; I've had to track down and delete several empty func_statics over the past few months. This was just the first time I decided to report it.
Leave this open and when it happens again, I'll attach the offending map.
I've found a surefire way to reproduce an empty func_static. Tested on both 2.0.3 and 2.0.4 pre8.
- Create a func_static from a brush
- Rename the "classname" argument from "func_static" to "worldspawn" in the entity pane
- Delete the brush
- Undo once, worldspawn brush reappears
- Undo a second time, instead of the brush turning back into a func_static it will turn into an empty FS without any primitives.
The entity list is the only way you can select the FS then.
Wow, a bit complicated but if it's reproducible... since the repro steps are so different to the case described in the original report, I'll open a new issue from your description: 0004325
|I agree that the example I gave in the OP no longer fails. I'm using pre8.|
|06.11.2013 01:35||grayman||New Issue|
|23.12.2013 18:38||greebo||Note Added: 0006317|
|23.12.2013 18:38||greebo||Status||new => feedback|
|23.12.2013 19:08||grayman||Note Added: 0006318|
|23.12.2013 19:08||grayman||Status||feedback => new|
|23.05.2016 21:02||Spooks||Note Added: 0008169|
|24.05.2016 03:27||greebo||Note Added: 0008170|
|24.05.2016 03:30||greebo||Relationship added||related to 0004325|
|24.05.2016 03:30||greebo||Note Edited: 0008170||View Revisions|
|24.05.2016 03:31||greebo||Status||new => acknowledged|
|24.05.2016 08:40||greebo||Status||acknowledged => closed|
|24.05.2016 08:40||greebo||Resolution||open => unable to reproduce|
|24.05.2016 13:47||grayman||Note Added: 0008171|