View Issue Details

IDProjectCategoryView StatusLast Update
0004325DarkRadiantMap Editingpublic29.03.2017 18:29
ReporterSpooks Assigned Togreebo  
Status closedResolutionfixed 
Product Version2.0.3 
Target Version2.1.0Fixed in Version2.1.0 
Summary0004325: Empty func_static entity after switching classname and hitting undo
DescriptionI've found a surefire way to reproduce an empty func_static. Tested on both 2.0.3 and 2.0.4 pre8.

- Create a func_static from a brush
- Rename the "classname" argument from "func_static" to "worldspawn" in the entity pane
- Delete the brush
- Undo once, worldspawn brush reappears
- Undo a second time, instead of the brush turning back into a func_static it will turn into an empty FS without any primitives.

The entity list is the only way you can select the FS then.
TagsNo tags attached.


related to 0003598 closed Empty func_statics 




21.06.2016 06:43

administrator   ~0008213

From commit 56a44c399c6eb60e1f1bda9bdbc56475cc934a5d on, changing any entity's classname to worldspawn manually is prevented. It's causing problems, since worldspawn is a special entity that is automatically created through other operations like dragging a brush.

The case described ended up with two worldspawn entities, so I blocked this route to prevent the problem from happening.

Issue History

Date Modified Username Field Change
24.05.2016 03:29 greebo New Issue
24.05.2016 03:30 greebo Reporter greebo => Spooks
24.05.2016 03:30 greebo Status new => acknowledged
24.05.2016 03:30 greebo Relationship added related to 0003598
02.06.2016 10:37 greebo Status acknowledged => confirmed
21.06.2016 06:38 greebo Assigned To => greebo
21.06.2016 06:38 greebo Status confirmed => assigned
21.06.2016 06:38 greebo Target Version => 2.1.0
21.06.2016 06:43 greebo Note Added: 0008213
21.06.2016 06:43 greebo Status assigned => resolved
21.06.2016 06:43 greebo Fixed in Version => 2.1.0
21.06.2016 06:43 greebo Resolution open => fixed
29.03.2017 18:29 greebo Status resolved => closed