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IDProjectCategoryView StatusLast Update
0003913The Dark ModAnimationpublic17.10.2017 13:46
ReporterSpringheel Assigned To 
PrioritynormalSeveritynormalReproducibilityhave not tried
Status feedbackResolutionopen 
Product VersionTDM 2.03 
Summary0003913: SetRate frame command
This frame command is listed in the wiki twice:

"Sets the anim rate, used for speeding up/slowing down walking and crouchwalking animations to get correct footstep sounds. "

" If the animation itself has a setRate frame command (which accomplishes the same effect as [anim_rate]) in the modelDef where it's defined, then the frame command will override this spawnarg."

It does not appear to work, however. Adding it to an animation causes the catch-all "no joint found" error.

This frame command would be much more convenient than the anim_rate spawnarg, since it could be used on particular parts of the animation, rather than the whole. For example, the animation where the character leans against the wall could have the middle slowed down so he leans longer or short periods.
TagsNo tags attached.


related to 0000540 new Add entity scriptfunctions for getting/setting animation rates 
parent of 0003907 closedSpringheel SetRate frame command 




03.10.2015 15:30

developer   ~0007837

@Springheel Do you still have an animation where you attempted this? I've never set one up so that would save me a lot of prep work figuring out how to do it.

Issue History

Date Modified Username Field Change
15.11.2014 15:04 Springheel New Issue
15.11.2014 15:05 Springheel Relationship added parent of 0003907
03.10.2015 15:30 SteveL Note Added: 0007837
03.10.2015 15:30 SteveL Assigned To => Springheel
03.10.2015 15:30 SteveL Status new => feedback
11.08.2017 17:53 Springheel Assigned To Springheel =>
17.10.2017 13:46 nbohr1more Relationship added related to 0000540