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IDProjectCategoryView StatusLast Update
0000404DarkRadiantRendererpublic24.08.2011 16:46
ReporterSneaksieDave Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionno change required 
Product Version0.9.2 
Summary0000404: Ambient lights not working in render mode
Description0000108 speaks of back faces not working properly for ambients, but it seems something new is wrong (how new, I'm not sure - this was mentioned on the forum recently, and I was unaware of it). Now ambients don't seem to illuminate at all in render mode - I've got solid blackness within ambients turned all the way up.

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Activities

STiFU

STiFU

23.02.2008 10:06

developer   ~0001072

Since preview renders always apear to be a lot darker than the actual game (TDS,Q3,D3) , would it be possible somehow to define an default editor ambientlightlevel, which is not used by Doom 3?

But then again switching in and out an editorambient light would be no problem either!
greebo

greebo

24.08.2011 16:46

administrator   ~0004000

This doesn't seem to be the case - my light using the lights/ambientlightnfo texture in this testmap of mine is working ok. It doesn't illuminate the backsides of brushes as reported in 0000108, but that's already covered there.

Issue History

Date Modified Username Field Change
02.11.2007 05:58 SneaksieDave New Issue
02.11.2007 07:44 greebo Status new => acknowledged
07.11.2007 21:33 greebo Target Version => 1.0.0
23.02.2008 10:06 STiFU Note Added: 0001072
12.10.2009 15:38 greebo Target Version 1.0.0 =>
24.08.2011 16:46 greebo Note Added: 0004000
24.08.2011 16:46 greebo Status acknowledged => closed
24.08.2011 16:46 greebo Resolution open => no change required