View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0004064 | The Dark Mod | Animation | public | 28.01.2015 09:06 | 11.02.2024 21:17 |
Reporter | SteveL | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | have not tried |
Status | new | Resolution | open | ||
Product Version | TDM 2.03 | ||||
Summary | 0004064: Checklist of minor anim issues for 2.04 | ||||
Description | We plan an overhaul of the anim system in 2.04 to resolve conflicts between the different control systems, This tracker is for bugs and potential issues spotted with the current setup, so we can make sure they are covered. | ||||
Additional Information | 1: AI can still turn/swivel on the spot without moving their legs if they begin a custom idle at a path wait and the path wait expires just after they begin the anim. That's because turning is not prohibited when the AI's AI_FORWARD (walking) flag is set, and that flag gets set to true when the path wait expires and the following path corner task kicks in, even though he doesn't begin moving forwards till the custom idle finishes. 2: AI in conversations can swivel on the spot instead of playing a turn animation. Conversation command "turn towards the entity X" doesn't trigger a turn animation. | ||||
Tags | animation | ||||
3: AI can still turn/swivel on the spot without moving their legs while playing a pickpocket animation. | |
The animation system overhaul isn't going to happen in 2.04. Bumping to 2.05 | |
Moved to 2.07 | |
Reminder sent to: grayman Is this still an issue? |
|
I assume so, since no one has made any changes in this area since SteveL originally filed the issue. He had planned to do the investigation and rework of the anim system, but he left before he could start. I don't plan to do anything for this. |
|
OK, thanks for the clarification. I did not intend to assign this task to you, I just knew you could answer this question. | |
Date Modified | Username | Field | Change |
---|---|---|---|
28.01.2015 09:06 | SteveL | New Issue | |
28.01.2015 09:06 | SteveL | Status | new => assigned |
28.01.2015 09:06 | SteveL | Assigned To | => SteveL |
28.01.2015 09:10 | SteveL | Additional Information Updated | |
07.02.2015 15:11 | SteveL | Note Added: 0007410 | |
30.12.2015 15:29 | SteveL | Target Version | TDM 2.04 => TDM 2.05 |
30.12.2015 15:30 | SteveL | Note Added: 0007937 | |
22.11.2016 20:42 | nbohr1more | Target Version | TDM 2.05 => TDM 2.06 |
22.11.2016 21:01 | nbohr1more | Relationship added | related to 0004140 |
15.02.2017 04:35 | grayman | Assigned To | SteveL => |
15.02.2017 04:35 | grayman | Status | assigned => new |
17.09.2017 20:44 | nbohr1more | Note Added: 0009278 | |
17.09.2017 20:45 | nbohr1more | Target Version | TDM 2.06 => TDM 2.07 |
15.10.2017 22:21 | nbohr1more | Relationship added | related to 0002707 |
09.06.2018 18:38 | nbohr1more | Target Version | TDM 2.07 => |
18.02.2019 21:21 | STiFU | Note Added: 0011619 | |
18.02.2019 21:55 | grayman | Note Added: 0011621 | |
19.02.2019 06:42 | STiFU | Note Added: 0011622 | |
11.02.2024 21:17 | Fiver | Tag Attached: animation |