View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0004439||The Dark Mod||Physics||public||10.12.2016 21:08||13.03.2017 18:03|
|Priority||normal||Severity||normal||Reproducibility||have not tried|
|Product Version||TDM 2.05|
|Target Version||TDM 2.06||Fixed in Version||TDM 2.06|
|Summary||0004439: problem setting up clipmodel for model models/darkmod/mechanical/switches/lever_small1.lwo|
|Description||The first map of the prologue trilogy (A New Job) has a lever that's on the other side of a wall from a safe.|
At map start, and after the safe is opened, then closed, the lever is not frobable, even though it's marked as frobable.
|Additional Information||The problem is that when the safe checks for objects that are w/in its boundary, in order to turn frobbing on/off, it finds the lever.|
At map start, the lever is registering two instances of itself, one with the correct absBounds and one with a much larger absBounds. The larger one is clipping into the safe, causing the lever to have its frobability turned on/off based on opening/closing the safe.
Need to find out why the lever thinks it has a much larger absBounds at map start (at least for a while), and why it gets registered twice.
Use bugs/bigclip.map for debugging.
|Tags||No tags attached.|
|10.12.2016 21:08||grayman||New Issue|
|10.12.2016 21:08||grayman||Status||new => assigned|
|10.12.2016 21:08||grayman||Assigned To||=> grayman|
|10.12.2016 21:24||grayman||Note Added: 0008609|
|13.03.2017 15:02||grayman||Relationship added||related to 0004494|
|13.03.2017 18:03||grayman||Note Added: 0008766|
|13.03.2017 18:03||grayman||Status||assigned => resolved|
|13.03.2017 18:03||grayman||Resolution||open => fixed|
|13.03.2017 18:03||grayman||Fixed in Version||=> TDM 2.06|