View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0004594||The Dark Mod||GUI||public||30.07.2017 21:14||07.09.2017 14:37|
|Target Version||TDM 2.06||Fixed in Version||TDM 2.06|
|Summary||0004594: Use different splash images depending on resolution aspect ratio|
|Description||Springheel brought up the need for correction of the default splash screen (clock image) on mission loading. Since it's a circle it's really obvious that's it's stretched in anything but 4:3.|
I've uploaded the replacement images (SVN rev 14858)
Grayman will need to create code like the spyglass changes to use the new images.(http://bugs.thedarkmod.com/view.php?id=3807
|Tags||No tags attached.|
splash.dds and splash_4x3.dds are the same image.
Once code is implemented, we can delete splash.dds
Generalized the method name (idGameLocal::DetermineOverlayAspectRatio()) for determining aspect ratio (work done in issue 0003807).
Used that with the new launch_* screens to determine which one to display at loading time.
I uploaded a new image, launch_16x9tv.dds, which is the aspect you're using.
You'll need 1 more entry in the code, no hurry though, whenever you get a chance.
|Changes made to accommodate launch_16x9tv.|
|Would need other people to test, works fine at 16x9 for me.|
|Looks good for me, but I'm 16x9 too.|
I just tried latest SVN build, and now none of it works.
The spyglass is stretched again and the loading screen is back to being stretched.
A quick peek shows me 5:4 is wonky, but the others are fine.
I'll do a complete detailed pass in a bit.
What are the settings where you say "none of it works"?
I haven't changed anything with my settings. I just updated SVN and ran DarkMod.exe, and dmapped then ran the map. Now spyglass overlay is stretched as well as loading splash.
Running 1920x1080. Also I don't have a mission currently installed.
Maybe try that
Spyglass looks fine.
Will go through everything (again).
Ok, this is a ton of work to redo all the tests.
What, exactly, is failing?
|The issue in having is the game is not selecting the correct splash image, and it's back to being stretched. What revision are you using? I checked out SVN last night, but it might be my local repository. I'll try my backup and see if it's doing the same thing|
Win32 Binary built from 7120
Okay, that's what I'm using also.
This is the issue I'm having:
Spyglass is stretched: https://imgur.com/K3ME778
Loading splash stretched: https://imgur.com/dR5bXGj
What is your monitor resolution?
What resolution settings are you using?
I renamed my Darkmod.cfg so TDM made a new one and after setting graphics settings back to 16:9 and 1920x1080, the overlays and splash guis are working again.
Strange, I have no idea what could be in the cfg file that would have caused that issue.
EDIT: the differences that stand out for me are:
seta r_useIndexBuffers "1" is set to "0" in the default config file.
seta image_roundDown "0" is set to "1"1 in the default config file.
seta r_fovRatio "1.3333" is set to "0" in the default config file.
seta tdm_lg_split "0" is set to "1" in the default config file.
Everything else is commands or stuff that's unrelated like sound settings.
Can I mark this issue as resolved?
|Yes for now, it was a modified config that was causing the broken issue.|
|The issue was caused by r_fovRatio being set 1.3333, which is strange as 16:9 is 1.3333. Changing that back to 0 fixes the splash being stretched.|
|30.07.2017 21:14||AluminumHaste||New Issue|
|04.08.2017 19:38||grayman||Assigned To||=> grayman|
|04.08.2017 19:38||grayman||Status||new => assigned|
|05.08.2017 12:40||AluminumHaste||Note Added: 0009048|
|05.08.2017 18:10||grayman||Note Added: 0009049|
|05.08.2017 18:10||grayman||Status||assigned => feedback|
|05.08.2017 18:10||grayman||Resolution||open => fixed|
|05.08.2017 18:10||grayman||Fixed in Version||=> TDM 2.06|
|06.08.2017 01:05||AluminumHaste||Note Added: 0009050|
|06.08.2017 01:05||AluminumHaste||Status||feedback => assigned|
|06.08.2017 17:21||grayman||Note Added: 0009058|
|06.08.2017 17:21||grayman||Status||assigned => feedback|
|06.09.2017 18:09||grayman||Note Added: 0009145|
|06.09.2017 20:10||AluminumHaste||Note Added: 0009148|
|06.09.2017 20:10||AluminumHaste||Status||feedback => assigned|
|06.09.2017 21:22||Springheel||Note Added: 0009149|
|07.09.2017 02:33||AluminumHaste||Note Added: 0009153|
|07.09.2017 12:40||grayman||Note Added: 0009154|
|07.09.2017 13:00||AluminumHaste||Note Added: 0009155|
|07.09.2017 13:09||grayman||Note Added: 0009156|
|07.09.2017 13:37||grayman||Note Added: 0009157|
|07.09.2017 13:46||AluminumHaste||Note Added: 0009158|
|07.09.2017 13:54||grayman||Note Added: 0009159|
|07.09.2017 14:17||AluminumHaste||Note Added: 0009160|
|07.09.2017 14:19||grayman||Note Added: 0009161|
|07.09.2017 14:20||AluminumHaste||Note Added: 0009162|
|07.09.2017 14:23||grayman||Note Added: 0009163|
|07.09.2017 14:25||AluminumHaste||Note Edited: 0009162||View Revisions|
|07.09.2017 14:25||AluminumHaste||Note Added: 0009164|
|07.09.2017 14:29||AluminumHaste||Note Added: 0009165|
|07.09.2017 14:37||grayman||Status||assigned => resolved|