View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0004594 | The Dark Mod | GUI | public | 30.07.2017 21:14 | 07.09.2017 14:37 |
Reporter | AluminumHaste | Assigned To | grayman | ||
Priority | normal | Severity | feature | Reproducibility | N/A |
Status | resolved | Resolution | fixed | ||
Platform | X64 | OS | Windows | OS Version | 7 |
Product Version | SVN | ||||
Target Version | TDM 2.06 | Fixed in Version | TDM 2.06 | ||
Summary | 0004594: Use different splash images depending on resolution aspect ratio | ||||
Description | Springheel brought up the need for correction of the default splash screen (clock image) on mission loading. Since it's a circle it's really obvious that's it's stretched in anything but 4:3. I've uploaded the replacement images (SVN rev 14858) Grayman will need to create code like the spyglass changes to use the new images.(http://bugs.thedarkmod.com/view.php?id=3807 Rev. 6087: GameLocal.cpp GameLocal.h Player.cpp Player.h Rev. 13961: spyglass.gui tdm_playertools.script ) | ||||
Tags | No tags attached. | ||||
splash.dds and splash_4x3.dds are the same image. Once code is implemented, we can delete splash.dds |
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Generalized the method name (idGameLocal::DetermineOverlayAspectRatio()) for determining aspect ratio (work done in issue 0003807). Used that with the new launch_* screens to determine which one to display at loading time. Rev 7057: Session.cpp Player.cpp Game_local.cpp Game_local.h Rev 14861: loading.gui |
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I uploaded a new image, launch_16x9tv.dds, which is the aspect you're using. You'll need 1 more entry in the code, no hurry though, whenever you get a chance. |
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Changes made to accommodate launch_16x9tv. | |
Resolved? | |
Would need other people to test, works fine at 16x9 for me. | |
Looks good for me, but I'm 16x9 too. | |
I just tried latest SVN build, and now none of it works. The spyglass is stretched again and the loading screen is back to being stretched. |
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A quick peek shows me 5:4 is wonky, but the others are fine. I'll do a complete detailed pass in a bit. What are the settings where you say "none of it works"? |
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I haven't changed anything with my settings. I just updated SVN and ran DarkMod.exe, and dmapped then ran the map. Now spyglass overlay is stretched as well as loading splash. Running 1920x1080. Also I don't have a mission currently installed. Maybe try that |
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Tried 1920x1080. Spyglass looks fine. Will go through everything (again). |
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Ok, this is a ton of work to redo all the tests. What, exactly, is failing? |
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The issue in having is the game is not selecting the correct splash image, and it's back to being stretched. What revision are you using? I checked out SVN last night, but it might be my local repository. I'll try my backup and see if it's doing the same thing | |
14906 Win32 Binary built from 7120 |
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Okay, that's what I'm using also. This is the issue I'm having: Spyglass is stretched: https://imgur.com/K3ME778 Loading splash stretched: https://imgur.com/dR5bXGj |
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What is your monitor resolution? What resolution settings are you using? |
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I renamed my Darkmod.cfg so TDM made a new one and after setting graphics settings back to 16:9 and 1920x1080, the overlays and splash guis are working again. Strange, I have no idea what could be in the cfg file that would have caused that issue. EDIT: the differences that stand out for me are: seta r_useIndexBuffers "1" is set to "0" in the default config file. seta image_roundDown "0" is set to "1"1 in the default config file. seta r_fovRatio "1.3333" is set to "0" in the default config file. seta tdm_lg_split "0" is set to "1" in the default config file. Everything else is commands or stuff that's unrelated like sound settings. |
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Good. Can I mark this issue as resolved? |
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Yes for now, it was a modified config that was causing the broken issue. | |
The issue was caused by r_fovRatio being set 1.3333, which is strange as 16:9 is 1.3333. Changing that back to 0 fixes the splash being stretched. | |
Date Modified | Username | Field | Change |
---|---|---|---|
30.07.2017 21:14 | AluminumHaste | New Issue | |
04.08.2017 19:38 | grayman | Assigned To | => grayman |
04.08.2017 19:38 | grayman | Status | new => assigned |
05.08.2017 12:40 | AluminumHaste | Note Added: 0009048 | |
05.08.2017 18:10 | grayman | Note Added: 0009049 | |
05.08.2017 18:10 | grayman | Status | assigned => feedback |
05.08.2017 18:10 | grayman | Resolution | open => fixed |
05.08.2017 18:10 | grayman | Fixed in Version | => TDM 2.06 |
06.08.2017 01:05 | AluminumHaste | Note Added: 0009050 | |
06.08.2017 01:05 | AluminumHaste | Status | feedback => assigned |
06.08.2017 17:21 | grayman | Note Added: 0009058 | |
06.08.2017 17:21 | grayman | Status | assigned => feedback |
06.09.2017 18:09 | grayman | Note Added: 0009145 | |
06.09.2017 20:10 | AluminumHaste | Note Added: 0009148 | |
06.09.2017 20:10 | AluminumHaste | Status | feedback => assigned |
06.09.2017 21:22 | Springheel | Note Added: 0009149 | |
07.09.2017 02:33 | AluminumHaste | Note Added: 0009153 | |
07.09.2017 12:40 | grayman | Note Added: 0009154 | |
07.09.2017 13:00 | AluminumHaste | Note Added: 0009155 | |
07.09.2017 13:09 | grayman | Note Added: 0009156 | |
07.09.2017 13:37 | grayman | Note Added: 0009157 | |
07.09.2017 13:46 | AluminumHaste | Note Added: 0009158 | |
07.09.2017 13:54 | grayman | Note Added: 0009159 | |
07.09.2017 14:17 | AluminumHaste | Note Added: 0009160 | |
07.09.2017 14:19 | grayman | Note Added: 0009161 | |
07.09.2017 14:20 | AluminumHaste | Note Added: 0009162 | |
07.09.2017 14:23 | grayman | Note Added: 0009163 | |
07.09.2017 14:25 | AluminumHaste | Note Edited: 0009162 | |
07.09.2017 14:25 | AluminumHaste | Note Added: 0009164 | |
07.09.2017 14:29 | AluminumHaste | Note Added: 0009165 | |
07.09.2017 14:37 | grayman | Status | assigned => resolved |