View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0004872 | The Dark Mod | Physics | public | 20.07.2018 18:16 | 07.08.2018 15:53 |
Reporter | Spooks | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | sometimes |
Status | new | Resolution | open | ||
OS | Windows | OS Version | 7 | ||
Product Version | TDM 2.06 | ||||
Summary | 0004872: Fix Moveable Water Physics | ||||
Description | Moveable items, the ones with mass low enough to float rather than sink in water, behave erratically when frobbed while underwater, or even plain floating on the water's surface. The moveable will launch in a random direction with a strong force, sometimes damaging the player. Sometimes the frob-grab will not be cleared, even though the moveable has moved quite a ways away from the player. ATM this bug prevents any sort of puzzle where a player needs to manipulate floating objects in water to get to a location. | ||||
Steps To Reproduce | Place a moveable that floats in a map with water. atdm:moveable_package_medium and atdm:moveable_crate01 are both good candidates. Either grab and drop the moveable in the water or start with it already in the water. Frob the moveable while it is in the water. You don't have to be in the water yourself. More often than not (though not always!) the moveable will launch with a high force in a random direction. | ||||
Additional Information | During the 2.06 beta test I specifically tested against 2.05 to see if this was 2.06 specific - it was not. The same thing happened in 2.05. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
20.07.2018 18:16 | Spooks | New Issue | |
25.07.2018 18:22 | nbohr1more | Relationship added | related to 0001162 |
25.07.2018 18:24 | nbohr1more | Relationship added | related to 0003772 |
25.07.2018 21:59 | Spooks | Note Added: 0010729 | |
07.08.2018 15:53 | nbohr1more | Relationship added | has duplicate 0002100 |