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IDProjectCategoryView StatusLast Update
0004956The Dark ModGraphicspublic07.05.2020 15:01
ReporterDragofer Assigned Tonbohr1more  
Status resolvedResolutionfixed 
Product VersionTDM 2.06 
Target VersionTDM 2.08Fixed in VersionTDM 2.08 
Summary0004956: Spectrum keyword on materials dysfunctional
DescriptionMaterials do not behave as expected when spectrum is added to their material definition. Behaviour varies from material to material, i.e. material turns black in the absence of the correct spectrum light.

See forum post 0000007 for examples with image and most recent test map:
TagsNo tags attached.




14.01.2019 04:01

developer   ~0011352

Rev 7913

Added Spectrum as an entity arg.

Currently this is purely Light Entity to Entity compared.

If either the entity defs mismatch OR the material defs mismatch
then the light won't render.


15.01.2019 02:13

developer   ~0011354

Rev 7914

New entity args.

lightspectrum keyword: just like spectrum but allows ambient light regardless of spectrum

nospectrum keyword: allow all lights except those that have a spectrum matching the nospectrum value


07.05.2020 15:00

developer   ~0012474

The above additions are in 2.08.

There are a few other ways that we could offer spectrum flags but I will create a new tracker for those.

Issue History

Date Modified Username Field Change
11.01.2019 19:49 Dragofer New Issue
11.01.2019 20:05 nbohr1more Status new => acknowledged
14.01.2019 04:01 nbohr1more Note Added: 0011352
15.01.2019 02:13 nbohr1more Note Added: 0011354
17.01.2019 11:12 STiFU Assigned To => nbohr1more
17.01.2019 11:12 STiFU Status acknowledged => assigned
17.01.2019 11:12 STiFU Target Version => TDM 2.08
07.05.2020 15:00 nbohr1more Note Added: 0012474
07.05.2020 15:01 nbohr1more Status assigned => resolved
07.05.2020 15:01 nbohr1more Resolution open => fixed
07.05.2020 15:01 nbohr1more Platform => All
07.05.2020 15:01 nbohr1more Fixed in Version => TDM 2.08