View Issue Details

IDProjectCategoryView StatusLast Update
0004956The Dark ModGraphicspublic17.01.2019 11:12
ReporterDragoferAssigned Tonbohr1more 
PrioritynormalSeveritynormalReproducibilityalways
Status assignedResolutionopen 
Product VersionTDM 2.06 
Target VersionTDM 2.08Fixed in Version 
Summary0004956: Spectrum keyword on materials dysfunctional
DescriptionMaterials do not behave as expected when spectrum is added to their material definition. Behaviour varies from material to material, i.e. material turns black in the absence of the correct spectrum light.


See forum post 0000007 for examples with image and most recent test map: http://forums.thedarkmod.com/topic/19825-negative-spectrum/?p=432949
TagsNo tags attached.

Activities

nbohr1more

nbohr1more

14.01.2019 04:01

developer   ~0011352

Rev 7913

Added Spectrum as an entity arg.

Currently this is purely Light Entity to Entity compared.

If either the entity defs mismatch OR the material defs mismatch
then the light won't render.
nbohr1more

nbohr1more

15.01.2019 02:13

developer   ~0011354

Rev 7914

New entity args.

lightspectrum keyword: just like spectrum but allows ambient light regardless of spectrum

nospectrum keyword: allow all lights except those that have a spectrum matching the nospectrum value

Issue History

Date Modified Username Field Change
11.01.2019 19:49 Dragofer New Issue
11.01.2019 20:05 nbohr1more Status new => acknowledged
14.01.2019 04:01 nbohr1more Note Added: 0011352
15.01.2019 02:13 nbohr1more Note Added: 0011354
17.01.2019 11:12 STiFU Assigned To => nbohr1more
17.01.2019 11:12 STiFU Status acknowledged => assigned
17.01.2019 11:12 STiFU Target Version => TDM 2.08