View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0005116||DarkRadiant||Models||public||07.01.2020 10:09||07.01.2020 10:09|
|Target Version||Fixed in Version|
|Summary||0005116: Export patches: .ase has too many verts|
|Description||While re-exporting models in DR has been working fine, exporting patches as an .ase creates a model that has too many verts: so i.e. a cylinder with 32 polys will have 96 verts (each poly has 3 own verts). This doesn't seem to have any effect on ingame rendering.|
The excess of verts persists when I import the model into Blender 2.79b. In the above example with the cylinder, I'm able to remove 64 verts when removing doubles.
|Steps To Reproduce||1) Create a cylinder patch, give it ship_hull_medium as a texture and change subdivisions to 4 horizontal and 1 vertical. This shape has 34 vertices and 32 polys.|
2) Select the cylinder and 'Export selected as model' with these settings
Output Format: .ase
Center objects around origin
Skip surfaces textured with caulk
The model has 3 verts for every 1 poly.
|Additional Information||Tested & confirmed in 2.6, 2.7pre2, 2.7pre3|
The attached archive and image also contains .lwo exports of a patch, as those are also misbehaving. (0005115)
|Tags||No tags attached.|