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IDProjectCategoryView StatusLast Update
0005116DarkRadiantModelspublic01.05.2020 12:49
ReporterDragofer Assigned To 
Status newResolutionopen 
Product Version2.6.0 
Summary0005116: Export patches: .ase has too many verts
DescriptionWhile re-exporting models in DR has been working fine, exporting patches as an .ase creates a model that has too many verts: so i.e. a cylinder with 32 polys will have 96 verts (each poly has 3 own verts). This doesn't seem to have any effect on ingame rendering.

The excess of verts persists when I import the model into Blender 2.79b. In the above example with the cylinder, I'm able to remove 64 verts when removing doubles.
Steps To Reproduce1) Create a cylinder patch, give it ship_hull_medium as a texture and change subdivisions to 4 horizontal and 1 vertical. This shape has 34 vertices and 32 polys.
2) Select the cylinder and 'Export selected as model' with these settings

Output Format: .ase
Center objects around origin
Skip surfaces textured with caulk

The model has 3 verts for every 1 poly.
Additional InformationTested & confirmed in 2.6, 2.7pre2, 2.7pre3
The attached archive and image also contains .lwo exports of a patch, as those are also misbehaving. (0005115)
TagsNo tags attached.




07.01.2020 10:09


export_patch.pk4 (506,808 bytes)
export_patch_ase.png (114,055 bytes)   
export_patch_ase.png (114,055 bytes)   
export_patch_lwo.png (114,024 bytes)   
export_patch_lwo.png (114,024 bytes)   


01.05.2020 12:49

reporter   ~0012444

@Dragofer, might be worth testing this in 2.08 pre5 to see if the issue is still present

Issue History

Date Modified Username Field Change
07.01.2020 10:09 Dragofer New Issue
07.01.2020 10:09 Dragofer File Added: export_patch.pk4
07.01.2020 10:09 Dragofer File Added: export_patch_ase.png
07.01.2020 10:09 Dragofer File Added: export_patch_lwo.png
01.05.2020 12:49 Bikerdude Note Added: 0012444