View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0005116 | DarkRadiant | Models | public | 07.01.2020 10:09 | 18.11.2020 08:25 |
Reporter | Dragofer | Assigned To | greebo | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 2.6.0 | ||||
Target Version | 2.9.0 | Fixed in Version | 2.9.0 | ||
Summary | 0005116: Export patches: .ase has too many verts | ||||
Description | While re-exporting models in DR has been working fine, exporting patches as an .ase creates a model that has too many verts: so i.e. a cylinder with 32 polys will have 96 verts (each poly has 3 own verts). This doesn't seem to have any effect on ingame rendering. The excess of verts persists when I import the model into Blender 2.79b. In the above example with the cylinder, I'm able to remove 64 verts when removing doubles. | ||||
Steps To Reproduce | 1) Create a cylinder patch, give it ship_hull_medium as a texture and change subdivisions to 4 horizontal and 1 vertical. This shape has 34 vertices and 32 polys. 2) Select the cylinder and 'Export selected as model' with these settings Output Format: .ase Center objects around origin Skip surfaces textured with caulk The model has 3 verts for every 1 poly. | ||||
Additional Information | Tested & confirmed in 2.6, 2.7pre2, 2.7pre3 The attached archive and image also contains .lwo exports of a patch, as those are also misbehaving. (0005115) | ||||
Tags | No tags attached. | ||||
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@Dragofer, might be worth testing this in 2.08 pre5 to see if the issue is still present | |
Is this related to 0005383? | |
Not really, .ase meshes really do contain too much vertex data. This gets revealed when importing into Blender, where removing doubles gets rid of a ton of vertices (i.e. 96 gets reduced to 32). But I think TDM has some kind of inbuilt removal of vertex doubles for .ase's, so they still look smooth ingame. |
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Ok will test it in 2.9pre3 just to see if its still present. | |
I have tested this on a.ASE exported from 2.9pre3 and it looks to be fixed, as the total verts in Blender 2.76 matched what DR is showing (see attached) |
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Yes, this should have been solved along with 0005115 | |
Nice work Greebo. |
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Date Modified | Username | Field | Change |
---|---|---|---|
07.01.2020 10:09 | Dragofer | New Issue | |
07.01.2020 10:09 | Dragofer | File Added: export_patch.pk4 | |
07.01.2020 10:09 | Dragofer | File Added: export_patch_ase.png | |
07.01.2020 10:09 | Dragofer | File Added: export_patch_lwo.png | |
01.05.2020 12:49 | Bikerdude | Note Added: 0012444 | |
17.11.2020 15:36 | Bikerdude | Note Added: 0012965 | |
17.11.2020 18:40 | Dragofer | Note Added: 0012969 | |
17.11.2020 19:07 | Bikerdude | Note Added: 0012971 | |
17.11.2020 21:02 | Bikerdude | Note Added: 0012972 | |
17.11.2020 21:02 | Bikerdude | File Added: blender2.76.png | |
17.11.2020 21:02 | Bikerdude | File Added: unknown.png | |
17.11.2020 21:03 | Bikerdude | Note Edited: 0012972 | View Revisions |
18.11.2020 02:48 | greebo | Relationship added | related to 0005115 |
18.11.2020 02:50 | greebo | Assigned To | => greebo |
18.11.2020 02:50 | greebo | Status | new => assigned |
18.11.2020 02:50 | greebo | Target Version | => 2.9.0 |
18.11.2020 02:50 | greebo | Status | assigned => resolved |
18.11.2020 02:50 | greebo | Resolution | open => fixed |
18.11.2020 02:50 | greebo | Fixed in Version | => 2.9.0 |
18.11.2020 02:50 | greebo | Note Added: 0012973 | |
18.11.2020 08:25 | Bikerdude | Note Added: 0012976 | |
18.11.2020 08:25 | Bikerdude | Note Edited: 0012976 | View Revisions |