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IDProjectCategoryView StatusLast Update
0005115DarkRadiantModelspublic31.07.2020 20:09
ReporterDragofer Assigned To 
PrioritynormalSeveritynormalReproducibilityalways
Status newResolutionopen 
Product Version2.6.0 
Summary0005115: Export patches: .lwo loses smooth shading
DescriptionWhile re-exporting models in DR has been working fine, exporting patches as an .lwo creates a model that has lost smooth shading.
Polys count is a bit different than expected, i.e. a 16-sided cylinder patch with 34 vertices & 32 polys will have 34 vertices and 33 polys as an .lwo.

When I import an .lwo derived from a patch into Blender 2.79b, the model suddenly has 96 vertices (=each of the 32 faces has its own 3 vertices). Removing doubles will eliminate 64 vertices.
An .lwo derived from a model will have the correct number of vertices when imported into Blender.
Steps To Reproduce1) Create a cylinder patch, give it ship_hull_medium as a texture and change subdivisions to 4 horizontal and 1 vertical. This shape has 34 vertices and 32 polys.
2) Select the cylinder and 'Export selected as model' with these settings

Output Format: .lwo
Center objects around origin
Skip surfaces textured with caulk

The model has no smooth shading ingame.
Additional InformationTested & confirmed in 2.6, 2.7pre2, 2.7pre3
The attached archive and image also contains .ase exports of a patch, as those are also misbehaving. (0005116)
TagsNo tags attached.

Relationships

related to 0004750 resolvedgreebo Export Selected as .LWO Model: Exported models loose smooth shading after export. 

Activities

Dragofer

Dragofer

07.01.2020 10:03

developer  

export_patch.jpg (140,171 bytes)   
export_patch.jpg (140,171 bytes)   
export_patch.pk4 (506,808 bytes)
Bikerdude

Bikerdude

12.01.2020 18:26

reporter   ~0012137

This might be related to - https://bugs.thedarkmod.com/view.php?id=4767
Bikerdude

Bikerdude

01.05.2020 12:47

reporter   ~0012442

Last edited: 01.05.2020 12:56

View 2 revisions

This issue is still happening as of the latest version of DR, 2.08 pre5

1. create a patch cylinder.
2. select export as .LWO and click 'replace with exported model' when exporting.
3. dmap/map and the exported model has lost all the smoothing.

Issue History

Date Modified Username Field Change
07.01.2020 10:03 Dragofer New Issue
07.01.2020 10:03 Dragofer File Added: export_patch.jpg
07.01.2020 10:03 Dragofer File Added: export_patch.pk4
07.01.2020 10:05 Dragofer Description Updated View Revisions
07.01.2020 10:13 Dragofer Additional Information Updated View Revisions
12.01.2020 18:26 Bikerdude Note Added: 0012137
01.05.2020 12:47 Bikerdude Note Added: 0012442
01.05.2020 12:56 Bikerdude Note Edited: 0012442 View Revisions
31.07.2020 20:09 VanishedOne Relationship added related to 0004750