View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0005115||DarkRadiant||Models||public||07.01.2020 10:03||12.01.2020 18:26|
|Target Version||Fixed in Version|
|Summary||0005115: Export patches: .lwo loses smooth shading|
|Description||While re-exporting models in DR has been working fine, exporting patches as an .lwo creates a model that has lost smooth shading. |
Polys count is a bit different than expected, i.e. a 16-sided cylinder patch with 34 vertices & 32 polys will have 34 vertices and 33 polys as an .lwo.
When I import an .lwo derived from a patch into Blender 2.79b, the model suddenly has 96 vertices (=each of the 32 faces has its own 3 vertices). Removing doubles will eliminate 64 vertices.
An .lwo derived from a model will have the correct number of vertices when imported into Blender.
|Steps To Reproduce||1) Create a cylinder patch, give it ship_hull_medium as a texture and change subdivisions to 4 horizontal and 1 vertical. This shape has 34 vertices and 32 polys.|
2) Select the cylinder and 'Export selected as model' with these settings
Output Format: .lwo
Center objects around origin
Skip surfaces textured with caulk
The model has no smooth shading ingame.
|Additional Information||Tested & confirmed in 2.6, 2.7pre2, 2.7pre3|
The attached archive and image also contains .ase exports of a patch, as those are also misbehaving. (0005116)
|Tags||No tags attached.|
|07.01.2020 10:03||Dragofer||New Issue|
|07.01.2020 10:03||Dragofer||File Added: export_patch.jpg|
|07.01.2020 10:03||Dragofer||File Added: export_patch.pk4|
|07.01.2020 10:05||Dragofer||Description Updated||View Revisions|
|07.01.2020 10:13||Dragofer||Additional Information Updated||View Revisions|
|12.01.2020 18:26||Bikerdude||Note Added: 0012137|