View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0005225 | DarkRadiant | Map Editing | public | 25.04.2020 09:35 | 25.04.2020 09:53 |
Reporter | Dragofer | Assigned To | |||
Priority | normal | Severity | feature | Reproducibility | N/A |
Status | acknowledged | Resolution | open | ||
Product Version | 2.8.0 | ||||
Summary | 0005225: Preserve layers when importing a map | ||||
Description | As per 0005175: "Having a way to transfer objects between maps while maintaining layer assignments would actually be quite useful - I often split up my WIPs into smaller .maps for faster load times, and since I sometimes have objects assigned to multiple layers it's sometimes not easy to merge the .maps together layer-by-layer." The approach in your comment sounds perfectly fine: "Such an algorithm could match the layers only by their name of course, so if you happen to import a map that only incidentally has layers with a matching name, it could mess up your target map. But feel free to open another request for this, analogous to the "preserve grouping info" issue. " So: 1) The mapper creates layers in the receiving map to match the names of those of the imported map. 2) If the algorithm finds the receiving map doesn't have layers with the same name, it creates them. | ||||
Additional Information | As for prefabs, I don't really think layers are all that useful for them. Grouping is imo more than sufficient for keeping things organised within a prefab. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
25.04.2020 09:35 | Dragofer | New Issue | |
25.04.2020 09:35 | Dragofer | Relationship added | related to 0005175 |
25.04.2020 09:50 | Dragofer | Additional Information Updated | |
25.04.2020 09:53 | greebo | Summary | Preserve layers when importing a portable map (.mapx) => Preserve layers when importing a map |
25.04.2020 09:53 | greebo | Note Added: 0012400 | |
25.04.2020 09:53 | greebo | Status | new => acknowledged |