View Issue Details

IDProjectCategoryView StatusLast Update
0005241The Dark ModCodingpublic06.08.2022 10:30
ReporterBikerdude Assigned Tostgatilov  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status confirmedResolutionopen 
PlatformPCOSWindowsOS Version10
Product VersionTDM 2.10 
Summary0005241: Stencil shadows not compataible with see-through textures:
DescriptionThe two example textures I tried were -

- textures/darkmod/metal/grate/grate_mesh_seethru
- textures/darkmod/metal/grate/trans_grating01

With stencil shadows enabled, light doesn't pass through, you just get full shadows as if a non transparent surface was there.

To get them to cast shadows correctly as per the texture shape (as in through a grate with holes in it), you have to enable maps shadows.
TagsNo tags attached.

Activities

Bikerdude

Bikerdude

04.05.2020 13:38

reporter  

Bikerdude

Bikerdude

02.12.2020 16:42

reporter   ~0013075

Any ideas on what this could be? so I can try and provide some trouble shooting.
nbohr1more

nbohr1more

03.12.2020 17:08

developer   ~0013086

Stencil Shadows cannot do transparent shadows.

We could make it so that shadow maps render just for transparent objects so we would have a hybrid scenario.

We already do have a hybrid thing happening when using shadow maps because lights that are too large
for shadow maps become stencil shadows.
stgatilov

stgatilov

03.12.2020 17:22

administrator   ~0013087

Hey, guys... why me? =)
nbohr1more

nbohr1more

03.12.2020 18:10

developer   ~0013088

Last edited: 03.12.2020 18:12

Well... I can look at what Duzenko did for the hybrid behavior for shadow maps but I recall that you were pretty
vocal about this topic so I didn't want to do something that isn't kosher.

A while back, I speculated about using an inverted stencil mask and arranging the transparent occluders as
a light texture for a re-projection of the same lights but I think the idea was deemed too expensive (and I don't have the chops
to do it anyway).
Bikerdude

Bikerdude

03.12.2020 18:51

reporter   ~0013089

Well what ever you guys come up with, I am happy to user-test it from my end.

Issue History

Date Modified Username Field Change
04.05.2020 13:38 Bikerdude New Issue
04.05.2020 13:38 Bikerdude File Added: shadowhide_2020-05-04_14.35.03.jpg
04.05.2020 13:38 Bikerdude File Added: shadowhide_2020-05-04_14.35.08.jpg
01.12.2020 17:42 Bikerdude Description Updated
02.12.2020 16:42 Bikerdude Note Added: 0013075
03.12.2020 17:08 nbohr1more Note Added: 0013086
03.12.2020 17:09 nbohr1more Assigned To => stgatilov
03.12.2020 17:09 nbohr1more Status new => assigned
03.12.2020 17:22 stgatilov Note Added: 0013087
03.12.2020 18:10 nbohr1more Note Added: 0013088
03.12.2020 18:12 nbohr1more Note Edited: 0013088
03.12.2020 18:51 Bikerdude Note Added: 0013089
04.12.2020 03:35 stgatilov Assigned To stgatilov =>
04.12.2020 03:35 stgatilov Assigned To => stgatilov
04.12.2020 03:35 stgatilov Status assigned => confirmed
06.08.2022 10:30 Bikerdude Product Version TDM 2.07 => TDM 2.10