View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0005241||The Dark Mod||Coding||public||04.05.2020 13:38||23.09.2023 09:36|
|Priority||normal||Severity||normal||Reproducibility||have not tried|
|Product Version||TDM 2.10|
|Summary||0005241: Stencil shadows not compataible with see-through textures:|
|Description||The two example textures I tried were - |
With stencil shadows enabled, light doesn't pass through, you just get full shadows as if a non transparent surface was there.
To get them to cast shadows correctly as per the texture shape (as in through a grate with holes in it), you have to enable maps shadows.
|Tags||No tags attached.|
shadowhide_2020-05-04_14.35.03.jpg (739,954 bytes)
shadowhide_2020-05-04_14.35.08.jpg (491,667 bytes)
|Any ideas on what this could be? so I can try and provide some trouble shooting.|
Stencil Shadows cannot do transparent shadows.
We could make it so that shadow maps render just for transparent objects so we would have a hybrid scenario.
We already do have a hybrid thing happening when using shadow maps because lights that are too large
for shadow maps become stencil shadows.
|Hey, guys... why me? =)|
Well... I can look at what Duzenko did for the hybrid behavior for shadow maps but I recall that you were pretty
vocal about this topic so I didn't want to do something that isn't kosher.
A while back, I speculated about using an inverted stencil mask and arranging the transparent occluders as
a light texture for a re-projection of the same lights but I think the idea was deemed too expensive (and I don't have the chops
to do it anyway).
|Well what ever you guys come up with, I am happy to user-test it from my end.|
|Still present in the latest SVN version.|
|04.05.2020 13:38||Bikerdude||New Issue|
|04.05.2020 13:38||Bikerdude||File Added: shadowhide_2020-05-04_14.35.03.jpg|
|04.05.2020 13:38||Bikerdude||File Added: shadowhide_2020-05-04_14.35.08.jpg|
|01.12.2020 17:42||Bikerdude||Description Updated|
|02.12.2020 16:42||Bikerdude||Note Added: 0013075|
|03.12.2020 17:08||nbohr1more||Note Added: 0013086|
|03.12.2020 17:09||nbohr1more||Assigned To||=> stgatilov|
|03.12.2020 17:09||nbohr1more||Status||new => assigned|
|03.12.2020 17:22||stgatilov||Note Added: 0013087|
|03.12.2020 18:10||nbohr1more||Note Added: 0013088|
|03.12.2020 18:12||nbohr1more||Note Edited: 0013088|
|03.12.2020 18:51||Bikerdude||Note Added: 0013089|
|04.12.2020 03:35||stgatilov||Assigned To||stgatilov =>|
|04.12.2020 03:35||stgatilov||Assigned To||=> stgatilov|
|04.12.2020 03:35||stgatilov||Status||assigned => confirmed|
|06.08.2022 10:30||Bikerdude||Product Version||TDM 2.07 => TDM 2.10|
|23.09.2023 09:35||Bikerdude||Relationship added||related to 0006321|
|23.09.2023 09:36||Bikerdude||Note Added: 0016080|