View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0005241 | The Dark Mod | Coding | public | 04.05.2020 13:38 | 23.12.2023 11:32 |
| Reporter | Bikerdude | Assigned To | stgatilov | ||
| Priority | normal | Severity | normal | Reproducibility | have not tried |
| Status | confirmed | Resolution | open | ||
| Platform | PC | OS | Windows | OS Version | 10 |
| Product Version | TDM 2.10 | ||||
| Summary | 0005241: Stencil shadows not compataible with see-through textures: | ||||
| Description | The two example textures I tried were - - textures/darkmod/metal/grate/grate_mesh_seethru - textures/darkmod/metal/grate/trans_grating01 With stencil shadows enabled, light doesn't pass through, you just get full shadows as if a non transparent surface was there. To get them to cast shadows correctly as per the texture shape (as in through a grate with holes in it), you have to enable maps shadows. | ||||
| Tags | No tags attached. | ||||
| Attached Files | |||||
| Any ideas on what this could be? so I can try and provide some trouble shooting. | |
|
Stencil Shadows cannot do transparent shadows. We could make it so that shadow maps render just for transparent objects so we would have a hybrid scenario. We already do have a hybrid thing happening when using shadow maps because lights that are too large for shadow maps become stencil shadows. |
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| Hey, guys... why me? =) | |
|
Well... I can look at what Duzenko did for the hybrid behavior for shadow maps but I recall that you were pretty vocal about this topic so I didn't want to do something that isn't kosher. A while back, I speculated about using an inverted stencil mask and arranging the transparent occluders as a light texture for a re-projection of the same lights but I think the idea was deemed too expensive (and I don't have the chops to do it anyway). |
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| Well what ever you guys come up with, I am happy to user-test it from my end. | |
| Still present in the latest SVN version. | |
| Checked and still present in 2.12b1 | |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 04.05.2020 13:38 | Bikerdude | New Issue | |
| 04.05.2020 13:38 | Bikerdude | File Added: shadowhide_2020-05-04_14.35.03.jpg | |
| 04.05.2020 13:38 | Bikerdude | File Added: shadowhide_2020-05-04_14.35.08.jpg | |
| 01.12.2020 17:42 | Bikerdude | Description Updated | |
| 02.12.2020 16:42 | Bikerdude | Note Added: 0013075 | |
| 03.12.2020 17:08 | nbohr1more | Note Added: 0013086 | |
| 03.12.2020 17:09 | nbohr1more | Assigned To | => stgatilov |
| 03.12.2020 17:09 | nbohr1more | Status | new => assigned |
| 03.12.2020 17:22 | stgatilov | Note Added: 0013087 | |
| 03.12.2020 18:10 | nbohr1more | Note Added: 0013088 | |
| 03.12.2020 18:12 | nbohr1more | Note Edited: 0013088 | |
| 03.12.2020 18:51 | Bikerdude | Note Added: 0013089 | |
| 04.12.2020 03:35 | stgatilov | Assigned To | stgatilov => |
| 04.12.2020 03:35 | stgatilov | Assigned To | => stgatilov |
| 04.12.2020 03:35 | stgatilov | Status | assigned => confirmed |
| 06.08.2022 10:30 | Bikerdude | Product Version | TDM 2.07 => TDM 2.10 |
| 23.09.2023 09:35 | Bikerdude | Relationship added | related to 0006321 |
| 23.09.2023 09:36 | Bikerdude | Note Added: 0016080 | |
| 23.12.2023 11:32 | Bikerdude | Note Added: 0016266 |