View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0005505||DarkRadiant||GUI||public||24.01.2021 21:39||25.01.2021 07:01|
|Summary||0005505: Selecting a prefab in Prefab Chooser counts as a saveable change|
|Description||The mere act of selecting a prefab in the Prefab Chooser is enough to make DR consider the map as having changed, even if the mapper clicks on Cancel. When exiting DR, it'll ask whether the mapper wants to save the changes.|
|Steps To Reproduce||0) Create or load a map.|
1) Open the Prefab Chooser and select (highlight) a prefab. The map name at the top of DR now has an asterisk.
2) Click Cancel, then close DR. It asks whether you want to save your changes.
|Tags||No tags attached.|
Can't repro this with these steps:
- Open DR
- RMB > Insert Prefab...
- Select a few from the tree to load them in the preview
- Click Cancel
- Ctrl-Z => "no undo available"
Am I missing a step?
This again demonstrates the worth of not posting bugs from memory, and of creating and testing repro steps, even for the most trivial issues.
I've transformed the issue. I ran into this a lot while I was investigating TDM's prefab base.
|24.01.2021 21:39||Dragofer||New Issue|
|25.01.2021 04:33||greebo||Status||new => feedback|
|25.01.2021 04:33||greebo||Note Added: 0013507|
|25.01.2021 04:33||greebo||Note Edited: 0013507||View Revisions|
|25.01.2021 06:58||Dragofer||Priority||low => none|
|25.01.2021 06:58||Dragofer||Summary||Clicking Cancel in Prefab Chooser still adds an event to the undo queue => Selecting a prefab in Prefab Chooser counts as a saveable change|
|25.01.2021 06:58||Dragofer||Description Updated||View Revisions|
|25.01.2021 06:58||Dragofer||Steps to Reproduce Updated||View Revisions|
|25.01.2021 07:01||Dragofer||Note Added: 0013511|
|25.01.2021 07:01||Dragofer||Status||feedback => new|