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IDProjectCategoryView StatusLast Update
0005533DarkRadiantGUIpublic13.05.2021 09:08
ReporterBikerdude Assigned To 
PrioritynormalSeveritynormalReproducibilityalways
Status newResolutionopen 
PlatformPCOSWindowsOS Version8.1
Product Version2.11.0 
Summary0005533: Pick Shader via MMB not working.
DescriptionPressing the MMB / Pick shader will just randomly stop working for a while and then start working for a while. Is there anything I can run in the console that will help you identify what isn't happening..?

I have set the reproducibility to always, as it will always either be working or not working
TagsNo tags attached.

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Bikerdude

Bikerdude

13.05.2021 08:11

reporter   ~0014002

An update on this issue:

I think the issue is centred around the 'hide unused' shaders function and the whether or not a shader is also being hidden by a layer.

@Greebo, would you like me to make a short vid of the issue..?
greebo

greebo

13.05.2021 09:08

administrator   ~0014003

Not sure if a video is going to help, but if the layers or filtering or other settings are affecting this feature, this would be valuable information of course. Not sure how the layering should affect it, since you can't MMB-pick a material if it's not visible in the first place?

Issue History

Date Modified Username Field Change
10.02.2021 11:56 Bikerdude New Issue
13.05.2021 08:11 Bikerdude Note Added: 0014002
13.05.2021 09:08 greebo Note Added: 0014003