View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0005533||DarkRadiant||GUI||public||10.02.2021 11:56||11.09.2021 14:47|
|Summary||0005533: Pick Shader via MMB not working.|
|Description||Pressing the MMB / Pick shader will just randomly stop working for a while and then start working for a while. Is there anything I can run in the console that will help you identify what isn't happening..?|
I have set the reproducibility to always, as it will always either be working or not working
|Tags||No tags attached.|
An update on this issue:
I think the issue is centred around the 'hide unused' shaders function and the whether or not a shader is also being hidden by a layer.
@Greebo, would you like me to make a short vid of the issue..?
|Not sure if a video is going to help, but if the layers or filtering or other settings are affecting this feature, this would be valuable information of course. Not sure how the layering should affect it, since you can't MMB-pick a material if it's not visible in the first place?|
|This is still an issue and when I get around to it, I will try and narrow down whats causing it.|
|Still seems to be happening sometimes in 2.13. No clue here what might be triggering it.|