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IDProjectCategoryView StatusLast Update
0005533DarkRadiantGUIpublic18.10.2021 19:09
ReporterBikerdude Assigned To 
PrioritynormalSeveritynormalReproducibilityalways
Status newResolutionopen 
PlatformPCOSWindowsOS Version8.1
Product Version2.11.0 
Summary0005533: Pick Shader via MMB not working.
DescriptionPressing the MMB / Pick shader will just randomly stop working for a while and then start working for a while. Is there anything I can run in the console that will help you identify what isn't happening..?

I have set the reproducibility to always, as it will always either be working or not working
TagsNo tags attached.

Activities

Bikerdude

Bikerdude

13.05.2021 08:11

reporter   ~0014002

An update on this issue:

I think the issue is centred around the 'hide unused' shaders function and the whether or not a shader is also being hidden by a layer.

@Greebo, would you like me to make a short vid of the issue..?
greebo

greebo

13.05.2021 09:08

administrator   ~0014003

Not sure if a video is going to help, but if the layers or filtering or other settings are affecting this feature, this would be valuable information of course. Not sure how the layering should affect it, since you can't MMB-pick a material if it's not visible in the first place?
Bikerdude

Bikerdude

03.07.2021 09:52

reporter   ~0014144

This is still an issue and when I get around to it, I will try and narrow down whats causing it.
Geep

Geep

11.09.2021 14:47

reporter   ~0014351

Still seems to be happening sometimes in 2.13. No clue here what might be triggering it.
IZaRTaX

IZaRTaX

07.10.2021 19:13

reporter   ~0014416

Happen to me when I select a func_static, press ctrl+shift+h to hide deselected, reverse the func_static to worldsapwn then the issue appear, MMB can't copy or past shader
Bikerdude

Bikerdude

15.10.2021 12:25

reporter   ~0014435

Ive not been able to narrow down a way to make this happen on demand, toggling hide unused textures off/on sometimes helps but it not predictable.
Bikerdude

Bikerdude

18.10.2021 10:19

reporter   ~0014437

@Greebo, found something that might help. I have found that once DR (2.12) has been open for 1-2hrs, if hide unused option is clicked, DR is not showing in-use textures.
greebo

greebo

18.10.2021 17:03

administrator   ~0014438

Ok, but how is the Hide Unused option related to the MMB pick shader bug?
Bikerdude

Bikerdude

18.10.2021 17:07

reporter   ~0014439

Because its not reliably working, sometimes to get MMb to work i have to turn off, then when it breaks again i turn it on and round and round I go.
greebo

greebo

18.10.2021 17:33

administrator   ~0014440

Can you specify what exactly is not working when you hit the MMB? What are you expecting and what does DR do or not do instead?
Geep

Geep

18.10.2021 19:09

reporter   ~0014441

For me, I kinda remember it's the Paste Shader (Ctrl-MMB) part that stops working, rather than the Copy Shader (MMB). But it's been awhile, since I'm avoiding these unreliable MMB shortcuts.

Issue History

Date Modified Username Field Change
10.02.2021 11:56 Bikerdude New Issue
13.05.2021 08:11 Bikerdude Note Added: 0014002
13.05.2021 09:08 greebo Note Added: 0014003
03.07.2021 09:52 Bikerdude Note Added: 0014144
11.09.2021 14:47 Geep Note Added: 0014351
07.10.2021 19:13 IZaRTaX Note Added: 0014416
15.10.2021 12:25 Bikerdude Note Added: 0014435
18.10.2021 10:19 Bikerdude Note Added: 0014437
18.10.2021 17:03 greebo Note Added: 0014438
18.10.2021 17:07 Bikerdude Note Added: 0014439
18.10.2021 17:33 greebo Note Added: 0014440
18.10.2021 19:09 Geep Note Added: 0014441