View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0005990 | The Dark Mod | Coding | public | 25.06.2022 16:11 | 29.06.2022 05:17 |
Reporter | duzenko | Assigned To | stgatilov | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | assigned | Resolution | open | ||
Platform | PC | OS | Windows | OS Version | 10 |
Product Version | TDM 2.10 | ||||
Target Version | TDM 2.11 | ||||
Summary | 0005990: Entity scissors sometimes loose | ||||
Description | In the attached map look at the water entity It's scissor rect is much bigger than its tris This can be a problem if we want to e.g. sort surfaces by their depth range or optimize copy to texture by limiting to entity screen size | ||||
Steps To Reproduce | Load test map Enable use entity scissors cvar Enable show tris Enable show entity scissors (optionally) Filter entity render by its index | ||||
Tags | No tags attached. | ||||
render.map (34,060 bytes)
Version 2 // entity 0 { "classname" "worldspawn" // primitive 0 { brushDef3 { ( 0 0 1 -136 ) ( ( 0.0390625 0 0.3515625 ) ( 0 0.0390625 -1.6015625 ) ) "textures/common/caulk" 0 0 0 ( 0 1 0 -192 ) ( ( 0.0390625 0 0.7421875 ) ( 0 0.0390625 2.5 ) ) "textures/common/caulk" 0 0 0 ( 1 0 0 -192 ) ( ( 0.0390625 0 -0.609375 ) ( 0 0.0390625 2.34375 ) ) "textures/common/caulk" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.0390625 0 0 ) ( 0 0.0390625 2.8125 ) ) "textures/common/caulk" 0 0 0 ( -1 0 0 -64 ) ( ( 0.0390625 0 -0.3125 ) ( 0 0.0390625 2.5 ) ) "textures/common/caulk" 0 0 0 ( 0 0 -1 128 ) ( ( 0.01953125 0 -0.6875 ) ( 0 0.01953125 0.3984375 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 } } // primitive 1 { brushDef3 { ( 0 0 1 -128 ) ( ( 0.0390625 0 0.3125 ) ( 0 0.0390625 -1.6015625 ) ) "textures/common/caulk" 0 0 0 ( 0 1 0 -200 ) ( ( 0.0390625 0 0.7421875 ) ( 0 0.03906249999999999 -8.881784197001252e-16 ) ) "textures/common/caulk" 0 0 0 ( 1 0 0 -192 ) ( ( 0.0390625 0 -0.609375 ) ( 0 0.0390625 -0.15625 ) ) "textures/common/caulk" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.0390625 0 0.3125 ) ( 0 0.0390625 0 ) ) "textures/common/caulk" 0 0 0 ( -1 0 0 -64 ) ( ( 0.0390625 0 -0.3125 ) ( 0 0.0390625 0 ) ) "textures/common/caulk" 0 0 0 ( 0 -1 0 192 ) ( ( 0.01953125 0 -0.2578125 ) ( 0 0.01953125 1.25 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 } } // primitive 2 { brushDef3 { ( 0 0 1 -128 ) ( ( 0.0390625 0 0.3125 ) ( 0 0.0390625 -1.6015625 ) ) "textures/common/caulk" 0 0 0 ( 0 1 0 -192 ) ( ( 0.0390625 0 0.7421875 ) ( 0 0.0390625 2.5 ) ) "textures/common/caulk" 0 0 0 ( 1 0 0 -200 ) ( ( 0.0390625 0 -0.6093749999999996 ) ( 0 0.0390625 -0.1953125000000002 ) ) "textures/common/caulk" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.0390625 0 0.3125 ) ( 0 0.0390625 0 ) ) "textures/common/caulk" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.0390625 0 1.77635683940025e-15 ) ( 0 0.0390625 2.8125 ) ) "textures/common/caulk" 0 0 0 ( -1 0 0 192 ) ( ( 0.01953125 0 -0.609375 ) ( 0 0.01953125 0.84375 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 } } // primitive 3 { brushDef3 { ( 0 1 0 -192 ) ( ( 0.0390625 0 0.7421875 ) ( 0 0.0390625 0 ) ) "textures/common/caulk" 0 0 0 ( 1 0 0 -192 ) ( ( 0.0390625 0 -0.609375 ) ( 0 0.0390625 -0.15625 ) ) "textures/common/caulk" 0 0 0 ( 0 0 -1 -72 ) ( ( 0.0390625 0 0.3125 ) ( 0 0.0390625 0 ) ) "textures/common/caulk" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.0390625 0 0 ) ( 0 0.0390625 0.3125 ) ) "textures/common/caulk" 0 0 0 ( -1 0 0 -64 ) ( ( 0.0390625 0 -0.3125 ) ( 0 0.0390625 0 ) ) "textures/common/caulk" 0 0 0 ( 0 0 1 64 ) ( ( 0.01953125 0 -0.6875 ) ( 0 0.01953125 0 ) ) "textures/darkmod/nature/dirt/dirt_packed_muddy" 0 0 0 } } // primitive 4 { brushDef3 { ( 0 0 1 -128 ) ( ( 0.0390625 0 0.3125 ) ( 0 0.0390625 -1.6015625 ) ) "textures/common/caulk" 0 0 0 ( 1 0 0 -192 ) ( ( 0.0390625 0 -0.609375 ) ( 0 0.0390625 -0.15625 ) ) "textures/common/caulk" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.0390625 0 0.3125 ) ( 0 0.0390625 0 ) ) "textures/common/caulk" 0 0 0 ( 0 -1 0 -72 ) ( ( 0.0390625 0 2.220446049250313e-16 ) ( 0 0.0390625 0.3125 ) ) "textures/common/caulk" 0 0 0 ( -1 0 0 -64 ) ( ( 0.0390625 0 -0.3125 ) ( 0 0.0390625 0 ) ) "textures/common/caulk" 0 0 0 ( 0 1 0 64 ) ( ( 0.01953125 0 2.220446049250313e-16 ) ( 0 0.01953125 1.5625 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 } } // primitive 5 { brushDef3 { ( 0 0 1 -128 ) ( ( 0.0390625 0 0.3125 ) ( 0 0.0390625 -1.6015625 ) ) "textures/common/caulk" 0 0 0 ( 0 1 0 -192 ) ( ( 0.0390625 0 0.7421875 ) ( 0 0.0390625 2.5 ) ) "textures/common/caulk" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.0390625 0 0.3125 ) ( 0 0.0390625 0 ) ) "textures/common/caulk" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.0390625 0 0 ) ( 0 0.0390625 2.8125 ) ) "textures/common/caulk" 0 0 0 ( -1 0 0 -72 ) ( ( 0.0390625 0 -0.3125 ) ( 0 0.0390625 0.0390625 ) ) "textures/common/caulk" 0 0 0 ( 1 0 0 64 ) ( ( 0.01953125 0 -0.3125 ) ( 0 0.01953125 0 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 } } // primitive 6 { brushDef3 { ( 0 0 1 0 ) ( ( 0.01953125 0 2.220446049250313e-16 ) ( 0 0.01953125 3.75 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 ( 0 1 0 -192 ) ( ( 0.01953125 0 -3.75 ) ( 0 0.01953125 0 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 ( 1 0 0 0 ) ( ( 0.01953125 0 -1.77635683940025e-15 ) ( 0 0.01953125 0 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.01953125 0 2.220446049250313e-16 ) ( 0 0.01953125 -3.75 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.01953125 0 3.28125 ) ( 0 0.01953125 -1.110223024625157e-15 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 ( -1 0 0 -64 ) ( ( 0.01953125 0 1.77635683940025e-15 ) ( 0 0.01953125 -8.881784197001252e-16 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 } } // primitive 7 { brushDef3 { ( 0 0 1 40 ) ( ( 0.01953125 0 2.220446049250313e-16 ) ( 0 0.01953125 5.551115123125783e-17 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 ( 0 1 0 -192 ) ( ( 0.01953125 0 0 ) ( 0 0.01953125 0 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 ( 1 0 0 -72 ) ( ( 0.01953125 0 0 ) ( 0 0.01953125 0 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.01953125 0 0 ) ( 0 0.01953125 0 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.01953125 0 0 ) ( 0 0.01953125 0 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 ( -1 0 0 0 ) ( ( 0.01953125 0 2.220446049250313e-16 ) ( 0 0.01953125 1.110223024625157e-16 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 } } // primitive 8 { brushDef3 { ( 0 0 1 -128 ) ( ( 0.01953125 0 -2.03125 ) ( 0 0.01953125 0 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 ( 0 1 0 -192 ) ( ( 0.01953125 0 -1.77635683940025e-15 ) ( 0 0.01953125 0 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 ( 1 0 0 0 ) ( ( 0.01953125 0 -2.03125 ) ( 0 0.01953125 0 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 ( 0 0 -1 0 ) ( ( 0.01953125 0 -2.03125 ) ( 0 0.01953125 0 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 ( 0 -1 0 160 ) ( ( 0.01953125 0 -1.77635683940025e-15 ) ( 0 0.01953125 0 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 ( -1 0 0 -8 ) ( ( 0.01953125 0 2.03125 ) ( 0 0.01953125 0 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 } } // primitive 9 { brushDef3 { ( 0 0 1 -128 ) ( ( 0.01953125 0 -0.78125 ) ( 0 0.01953125 -1.110223024625157e-16 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 ( 0 1 0 -128 ) ( ( 0.01953125 0 -1.77635683940025e-15 ) ( 0 0.01953125 0 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 ( 1 0 0 0 ) ( ( 0.01953125 0 -0.78125 ) ( 0 0.01953125 0 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 ( 0 0 -1 0 ) ( ( 0.01953125 0 -0.78125 ) ( 0 0.01953125 2.775557561562891e-17 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 ( 0 -1 0 96 ) ( ( 0.01953125 0 -1.77635683940025e-15 ) ( 0 0.01953125 0 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 ( -1 0 0 -8 ) ( ( 0.01953125 0 0.78125 ) ( 0 0.01953125 0 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 } } // primitive 11 { brushDef3 { ( 0 0 1 -128 ) ( ( 0.03125 0 126 ) ( 0 0.125 1 ) ) "textures/darkmod/glass/clear" 0 0 0 ( 0 1 0 -96 ) ( ( 0.125 0 8.88178432935015e-17 ) ( 0 0.0078125 1 ) ) "textures/darkmod/glass/clear" 0 0 0 ( 1 0 0 4 ) ( ( 0.03125 0 126 ) ( 0 0.0078125 1 ) ) "textures/darkmod/glass/clear" 0 0 0 ( 0 0 -1 0 ) ( ( 0.03125 0 126 ) ( 0 0.125 0 ) ) "textures/darkmod/glass/clear" 0 0 0 ( 0 -1 0 64 ) ( ( 0.125 0 1 ) ( 0 0.0078125 1 ) ) "textures/darkmod/glass/clear" 0 0 0 ( -1 0 0 -6 ) ( ( 0.03125 0 3 ) ( 0 0.0078125 1 ) ) "textures/darkmod/glass/clear" 0 0 0 } } // primitive 12 { brushDef3 { ( 0 0 1 -128 ) ( ( 0.01953125 0 0.46875 ) ( 0 0.01953125 -8.326672684688674e-17 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 ( 0 1 0 -64 ) ( ( 0.01953125 0 -1.77635683940025e-15 ) ( 0 0.01953125 0 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 ( 1 0 0 0 ) ( ( 0.01953125 0 0.46875 ) ( 0 0.01953125 0 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 ( 0 0 -1 0 ) ( ( 0.01953125 0 0.46875 ) ( 0 0.01953125 -1.387778780781446e-17 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 ( 0 -1 0 32 ) ( ( 0.01953125 0 -1.77635683940025e-15 ) ( 0 0.01953125 0 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 ( -1 0 0 -8 ) ( ( 0.01953125 0 -0.46875 ) ( 0 0.01953125 0 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 } } // primitive 13 { brushDef3 { ( 0 0 1 -128 ) ( ( 0.01953125 0 1.40625 ) ( 0 0.01953125 -1.110223024625157e-16 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 ( 0 1 0 0 ) ( ( 0.01953125 0 0.15625 ) ( 0 0.01953125 0 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 ( 1 0 0 0 ) ( ( 0.01953125 0 1.40625 ) ( 0 0.01953125 0 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 ( 0 0 -1 0 ) ( ( 0.01953125 0 1.40625 ) ( 0 0.01953125 0 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 ( 0 -1 0 -24 ) ( ( 0.01953125 0 -0.15625 ) ( 0 0.01953125 0 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 ( -1 0 0 -8 ) ( ( 0.01953125 0 -1.40625 ) ( 0 0.01953125 0 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 } } // primitive 14 { brushDef3 { ( 0 0 1 -137 ) ( ( 0.0625 0 140.28125 ) ( 0 0.0625 122.125 ) ) "textures/common/caulk" 0 0 0 ( 0 1 0 142 ) ( ( 0.0625 0 69.875 ) ( 0 0.0625 132.34375 ) ) "textures/common/caulk" 0 0 0 ( 1 0 0 -147 ) ( ( 0.0625 0 140.28125 ) ( 0 0.0625 132.34375 ) ) "textures/common/caulk" 0 0 0 ( 0 -1 0 -462 ) ( ( 0.0625 0 122.125 ) ( 0 0.0625 132.34375 ) ) "textures/common/caulk" 0 0 0 ( -1 0 0 19 ) ( ( 0.0625 0 51.71875 ) ( 0 0.0625 132.34375 ) ) "textures/common/caulk" 0 0 0 ( 0 0 -1 129 ) ( ( 0.0625 0 140.28125 ) ( 0 0.0625 68.875 ) ) "textures/common/caulk" 0 0 0 } } // primitive 15 { brushDef3 { ( 0 0 1 -129 ) ( ( 0.0625 0 140.28125 ) ( 0 0.0625 122.125 ) ) "textures/common/caulk" 0 0 0 ( 0 1 0 134 ) ( ( 0.0625 0 69.875 ) ( 0 0.0625 131.84375 ) ) "textures/common/caulk" 0 0 0 ( 1 0 0 -147 ) ( ( 0.0625 0 140.28125 ) ( 0 0.0625 131.84375 ) ) "textures/common/caulk" 0 0 0 ( 0 0 -1 1 ) ( ( 0.0625 0 140.28125 ) ( 0 0.0625 69.875 ) ) "textures/common/caulk" 0 0 0 ( -1 0 0 19 ) ( ( 0.0625 0 51.71875 ) ( 0 0.0625 131.84375 ) ) "textures/common/caulk" 0 0 0 ( 0 -1 0 -142 ) ( ( 0.0625 0 123.125 ) ( 0 0.0625 131.84375 ) ) "textures/common/caulk" 0 0 0 } } // primitive 16 { brushDef3 { ( 0 1 0 142 ) ( ( 0.0625 0 69.875 ) ( 0 0.0625 131.34375 ) ) "textures/common/caulk" 0 0 0 ( 1 0 0 -147 ) ( ( 0.0625 0 140.28125 ) ( 0 0.0625 131.34375 ) ) "textures/common/caulk" 0 0 0 ( 0 0 -1 -7 ) ( ( 0.0625 0 140.28125 ) ( 0 0.0625 69.875 ) ) "textures/common/caulk" 0 0 0 ( 0 -1 0 -462 ) ( ( 0.0625 0 121.625 ) ( 0 0.0625 131.34375 ) ) "textures/common/caulk" 0 0 0 ( -1 0 0 19 ) ( ( 0.0625 0 51.71875 ) ( 0 0.0625 131.34375 ) ) "textures/common/caulk" 0 0 0 ( 0 0 1 -1 ) ( ( 0.0625 0 140.28125 ) ( 0 0.0625 123.125 ) ) "textures/common/caulk" 0 0 0 } } // primitive 17 { brushDef3 { ( 0 0 1 -129 ) ( ( 0.0625 0 25.40625 ) ( 0 0.0625 122.3125 ) ) "textures/common/caulk" 0 0 0 ( 1 0 0 -147 ) ( ( 0.0625 0 25.40625 ) ( 0 0.0625 131.84375 ) ) "textures/common/caulk" 0 0 0 ( 0 0 -1 1 ) ( ( 0.0625 0 25.40625 ) ( 0 0.0625 69.6875 ) ) "textures/common/caulk" 0 0 0 ( 0 -1 0 -470 ) ( ( 0.0625 0 122.3125 ) ( 0 0.0625 131.84375 ) ) "textures/common/caulk" 0 0 0 ( -1 0 0 19 ) ( ( 0.0625 0 38.59375 ) ( 0 0.0625 131.84375 ) ) "textures/common/caulk" 0 0 0 ( 0 1 0 462 ) ( ( 0.0625 0 68.6875 ) ( 0 0.0625 131.84375 ) ) "textures/common/caulk" 0 0 0 } } // primitive 18 { brushDef3 { ( 0 0 1 -129 ) ( ( 0.0625 0 140.875 ) ( 0 0.0625 122.8125 ) ) "textures/common/caulk" 0 0 0 ( 0 1 0 142 ) ( ( 0.0625 0 69.1875 ) ( 0 0.0625 131.84375 ) ) "textures/common/caulk" 0 0 0 ( 0 0 -1 1 ) ( ( 0.0625 0 140.875 ) ( 0 0.0625 69.1875 ) ) "textures/common/caulk" 0 0 0 ( 0 -1 0 -462 ) ( ( 0.0625 0 122.8125 ) ( 0 0.0625 131.84375 ) ) "textures/common/caulk" 0 0 0 ( -1 0 0 11 ) ( ( 0.0625 0 51.125 ) ( 0 0.0625 131.84375 ) ) "textures/common/caulk" 0 0 0 ( 1 0 0 -19 ) ( ( 0.0625 0 140.875 ) ( 0 0.0625 131.84375 ) ) "textures/common/caulk" 0 0 0 } } // primitive 19 { brushDef3 { ( 0 0 1 -129 ) ( ( 0.0625 0 140.875 ) ( 0 0.0625 114.3125 ) ) "textures/common/caulk" 0 0 0 ( 0 1 0 142 ) ( ( 0.0625 0 77.6875 ) ( 0 0.0625 131.84375 ) ) "textures/common/caulk" 0 0 0 ( 0 0 -1 1 ) ( ( 0.0625 0 140.875 ) ( 0 0.0625 77.6875 ) ) "textures/common/caulk" 0 0 0 ( 0 -1 0 -462 ) ( ( 0.0625 0 114.3125 ) ( 0 0.0625 131.84375 ) ) "textures/common/caulk" 0 0 0 ( -1 0 0 147 ) ( ( 0.0625 0 51.125 ) ( 0 0.0625 131.84375 ) ) "textures/common/caulk" 0 0 0 ( 1 0 0 -155 ) ( ( 0.0625 0 140.875 ) ( 0 0.0625 131.84375 ) ) "textures/common/caulk" 0 0 0 } } // primitive 20 { brushDef3 { ( 0 0 1 40 ) ( ( 0.01953125 0 -0.609375 ) ( 0 0.01953125 0.84375 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 ( 0 1 0 -128 ) ( ( 0.01953125 0 -0.609375 ) ( 0 0.01953125 0.84375 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 ( 1 0 0 -192 ) ( ( 0.01953125 0 -0.609375 ) ( 0 0.01953125 0.84375 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.01953125 0 -0.609375 ) ( 0 0.01953125 0.84375 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 ( 0 -1 0 120 ) ( ( 0.01953125 0 -0.609375 ) ( 0 0.01953125 0.84375 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 ( -1 0 0 72 ) ( ( 0.01953125 0 -0.609375 ) ( 0 0.01953125 0.84375 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 } } // primitive 21 { brushDef3 { ( 0 0 1 40 ) ( ( 0.01953125 0 0.796875 ) ( 0 0.01953125 0.84375 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 ( 0 1 0 -56 ) ( ( 0.01953125 0 -0.609375 ) ( 0 0.01953125 0.84375 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 ( 1 0 0 -192 ) ( ( 0.01953125 0 0.796875 ) ( 0 0.01953125 0.84375 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.01953125 0 0.796875 ) ( 0 0.01953125 0.84375 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 ( 0 -1 0 48 ) ( ( 0.01953125 0 -0.609375 ) ( 0 0.01953125 0.84375 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 ( -1 0 0 72 ) ( ( 0.01953125 0 -2.015625 ) ( 0 0.01953125 0.84375 ) ) "textures/darkmod/stone/brick/blocks_darksheen_smooth" 0 0 0 } } } // entity 1 { "classname" "light" "name" "ambient_world" "_color" "0.6 0.6 0.6" "light_center" "0 0 0" "light_radius" "320 320 320" "origin" "72 64 32" } // entity 2 { "classname" "info_player_start" "name" "info_player_start_1" "angle" "-0.000000" "origin" "-40 72 8" } // entity 3 { "classname" "atdm:playertools_compass" "name" "CompassEasy2" "diff_0_nospawn" "0" "diff_1_nospawn" "1" "diff_2_nospawn" "1" "inv_map_start" "1" "nodrop" "1" "origin" "28 -180.5 109.5" "rotation" "1 0 0 0 1 0 0 0 1" } // entity 4 { "classname" "atdm:playertools_lantern" "name" "LanternEasy2" "diff_0_nospawn" "0" "diff_1_nospawn" "1" "diff_2_nospawn" "1" "inv_map_start" "1" "nodrop" "1" "origin" "40 -180.5 109.5" "rotation" "1 0 0 0 1 0 0 0 1" } // entity 5 { "classname" "atdm:playertools_spyglass" "name" "SpyglassEasy2" "diff_0_nospawn" "0" "diff_1_nospawn" "1" "diff_2_nospawn" "1" "inv_map_start" "1" "nodrop" "1" "origin" "50 -180.5 109.5" "rotation" "1 0 0 0 1 0 0 0 1" } // entity 6 { "classname" "atdm:playertools_health_potion" "name" "HealthPotionsEasy2" "diff_0_nospawn" "0" "diff_1_nospawn" "1" "diff_2_nospawn" "1" "inv_count" "10" "inv_map_start" "1" "nodrop" "1" "origin" "66 -180.5 84.5" "rotation" "1 0 0 0 1 0 0 0 1" } // entity 7 { "classname" "atdm:weapon_shortsword" "name" "SwordEasy2" "diff_0_nospawn" "0" "diff_1_nospawn" "1" "diff_2_nospawn" "1" "inv_map_start" "1" "inv_no_pickup_message" "1" "nodrop" "1" "origin" "138 -278.5 60.5" "rotation" "0 1 0 -1 0 0 0 0 1" } // entity 8 { "classname" "atdm:weapon_blackjack" "name" "BlackjackEasy2" "diff_0_nospawn" "0" "diff_1_nospawn" "1" "diff_2_nospawn" "1" "inv_map_start" "1" "inv_no_pickup_message" "1" "nodrop" "1" "origin" "89.62 -279.25 60.5" "rotation" "1 0 0 0 1 0 0 0 1" } // entity 9 { "classname" "atdm:playertools_breath_potion" "name" "BreathPotionsEasy2" "diff_0_nospawn" "0" "diff_1_nospawn" "1" "diff_2_nospawn" "1" "inv_count" "10" "inv_map_start" "1" "nodrop" "1" "origin" "78 -180.5 84.5" "rotation" "1 0 0 0 1 0 0 0 1" } // entity 10 { "classname" "atdm:playertools_flashbomb" "name" "FlashbombsEasy2" "diff_0_nospawn" "0" "diff_1_nospawn" "1" "diff_2_nospawn" "1" "inv_count" "10" "inv_map_start" "1" "nodrop" "1" "origin" "30 -278.5 84.5" "rotation" "1 0 0 0 1 0 0 0 1" } // entity 11 { "classname" "atdm:ammo_broadhead" "name" "BroadheadsEasy2" "diff_0_nospawn" "0" "diff_1_nospawn" "1" "diff_2_nospawn" "1" "inv_ammo_amount" "30" "inv_map_start" "1" "inv_no_pickup_message" "1" "nodrop" "1" "origin" "27 -358 41" "rotation" "1 0 0 0 0 1 0 -1 0" } // entity 12 { "classname" "atdm:ammo_broadhead" "name" "BroadheadsHard2" "diff_0_nospawn" "1" "diff_1_nospawn" "0" "diff_2_nospawn" "1" "inv_ammo_amount" "30" "inv_map_start" "1" "inv_no_pickup_message" "1" "nodrop" "1" "origin" "27 -406 41" "rotation" "1 0 0 0 0 1 0 -1 0" } // entity 13 { "classname" "atdm:ammo_broadhead" "name" "BroadheadsExpert2" "diff_0_nospawn" "1" "diff_1_nospawn" "1" "diff_2_nospawn" "0" "inv_ammo_amount" "30" "inv_map_start" "1" "inv_no_pickup_message" "1" "nodrop" "1" "origin" "27 -454 41" "rotation" "1 0 0 0 0 1 0 -1 0" } // entity 14 { "classname" "atdm:ammo_firearrow" "name" "FireArrowsEasy2" "diff_0_nospawn" "0" "diff_1_nospawn" "1" "diff_2_nospawn" "1" "inv_ammo_amount" "30" "inv_map_start" "1" "inv_no_pickup_message" "1" "nodrop" "1" "origin" "43 -358 41" "rotation" "1 0 0 0 0 1 0 -1 0" } // entity 15 { "classname" "atdm:ammo_firearrow" "name" "FireArrowsHard2" "diff_0_nospawn" "1" "diff_1_nospawn" "0" "diff_2_nospawn" "1" "inv_ammo_amount" "30" "inv_map_start" "1" "inv_no_pickup_message" "1" "nodrop" "1" "origin" "43 -406 41" "rotation" "1 0 0 0 0 1 0 -1 0" } // entity 16 { "classname" "atdm:ammo_firearrow" "name" "FireArrowsExpert2" "diff_0_nospawn" "1" "diff_1_nospawn" "1" "diff_2_nospawn" "0" "inv_ammo_amount" "30" "inv_map_start" "1" "inv_no_pickup_message" "1" "nodrop" "1" "origin" "43 -454 41" "rotation" "1 0 0 0 0 1 0 -1 0" } // entity 17 { "classname" "atdm:ammo_gasarrow" "name" "GasArrowsEasy2" "diff_0_nospawn" "0" "diff_1_nospawn" "1" "diff_2_nospawn" "1" "inv_ammo_amount" "30" "inv_map_start" "1" "inv_no_pickup_message" "1" "nodrop" "1" "origin" "59 -358 41" "rotation" "1 0 0 0 0 1 0 -1 0" } // entity 18 { "classname" "atdm:ammo_gasarrow" "name" "GasArrowsHard2" "diff_0_nospawn" "1" "diff_1_nospawn" "0" "diff_2_nospawn" "1" "inv_ammo_amount" "30" "inv_map_start" "1" "inv_no_pickup_message" "1" "nodrop" "1" "origin" "59 -406 41" "rotation" "1 0 0 0 0 1 0 -1 0" } // entity 19 { "classname" "atdm:ammo_gasarrow" "name" "GasArrowsExpert2" "diff_0_nospawn" "1" "diff_1_nospawn" "1" "diff_2_nospawn" "0" "inv_ammo_amount" "30" "inv_map_start" "1" "inv_no_pickup_message" "1" "nodrop" "1" "origin" "59 -454 41" "rotation" "1 0 0 0 0 1 0 -1 0" } // entity 20 { "classname" "atdm:ammo_mossarrow" "name" "MossArrowsEasy2" "diff_0_nospawn" "0" "diff_1_nospawn" "1" "diff_2_nospawn" "1" "inv_ammo_amount" "30" "inv_map_start" "1" "inv_no_pickup_message" "1" "nodrop" "1" "origin" "75 -358 41" "rotation" "1 0 0 0 0 1 0 -1 0" } // entity 21 { "classname" "atdm:ammo_mossarrow" "name" "MossArrowsExpert2" "diff_0_nospawn" "1" "diff_1_nospawn" "1" "diff_2_nospawn" "0" "inv_ammo_amount" "30" "inv_map_start" "1" "inv_no_pickup_message" "1" "nodrop" "1" "origin" "75 -454 41" "rotation" "1 0 0 0 0 1 0 -1 0" } // entity 22 { "classname" "atdm:ammo_mossarrow" "name" "MossArrowsHard2" "diff_0_nospawn" "1" "diff_1_nospawn" "0" "diff_2_nospawn" "1" "inv_ammo_amount" "30" "inv_map_start" "1" "inv_no_pickup_message" "1" "nodrop" "1" "origin" "75 -406 41" "rotation" "1 0 0 0 0 1 0 -1 0" } // entity 23 { "classname" "atdm:ammo_noisemaker" "name" "NoiseArrowsEasy2" "diff_0_nospawn" "0" "diff_1_nospawn" "1" "diff_2_nospawn" "1" "inv_ammo_amount" "30" "inv_map_start" "1" "inv_no_pickup_message" "1" "nodrop" "1" "origin" "91 -358 41" "rotation" "1 0 0 0 0 1 0 -1 0" } // entity 24 { "classname" "atdm:ammo_noisemaker" "name" "NoiseArrowsHard2" "diff_0_nospawn" "1" "diff_1_nospawn" "0" "diff_2_nospawn" "1" "inv_ammo_amount" "30" "inv_map_start" "1" "inv_no_pickup_message" "1" "nodrop" "1" "origin" "91 -406 41" "rotation" "1 0 0 0 0 1 0 -1 0" } // entity 25 { "classname" "atdm:ammo_noisemaker" "name" "NoiseArrowsExpert2" "diff_0_nospawn" "1" "diff_1_nospawn" "1" "diff_2_nospawn" "0" "inv_ammo_amount" "30" "inv_map_start" "1" "inv_no_pickup_message" "1" "nodrop" "1" "origin" "91 -454 41" "rotation" "1 0 0 0 0 1 0 -1 0" } // entity 26 { "classname" "atdm:ammo_ropearrow" "name" "RopeArrowsEasy2" "diff_0_nospawn" "0" "diff_1_nospawn" "1" "diff_2_nospawn" "1" "inv_ammo_amount" "30" "inv_map_start" "1" "inv_no_pickup_message" "1" "nodrop" "1" "origin" "107 -358 41" "rotation" "1 0 0 0 0 1 0 -1 0" } // entity 27 { "classname" "atdm:ammo_ropearrow" "name" "RopeArrowsHard2" "diff_0_nospawn" "1" "diff_1_nospawn" "0" "diff_2_nospawn" "1" "inv_ammo_amount" "30" "inv_map_start" "1" "inv_no_pickup_message" "1" "nodrop" "1" "origin" "107 -406 41" "rotation" "1 0 0 0 0 1 0 -1 0" } // entity 28 { "classname" "atdm:ammo_ropearrow" "name" "RopeArrowsExpert2" "diff_0_nospawn" "1" "diff_1_nospawn" "1" "diff_2_nospawn" "0" "inv_ammo_amount" "30" "inv_map_start" "1" "inv_no_pickup_message" "1" "nodrop" "1" "origin" "107 -454 41" "rotation" "1 0 0 0 0 1 0 -1 0" } // entity 29 { "classname" "atdm:ammo_vinearrow" "name" "VineArrowsEasy2" "diff_0_nospawn" "0" "diff_1_nospawn" "1" "diff_2_nospawn" "1" "inv_ammo_amount" "30" "inv_map_start" "1" "inv_no_pickup_message" "1" "nodrop" "1" "origin" "123 -358 41" "rotation" "1 0 0 0 0 1 0 -1 0" } // entity 30 { "classname" "atdm:ammo_vinearrow" "name" "VineArrowsHard2" "diff_0_nospawn" "1" "diff_1_nospawn" "0" "diff_2_nospawn" "1" "inv_ammo_amount" "30" "inv_map_start" "1" "inv_no_pickup_message" "1" "nodrop" "1" "origin" "123 -406 41" "rotation" "1 0 0 0 0 1 0 -1 0" } // entity 31 { "classname" "atdm:ammo_vinearrow" "name" "VineArrowsExpert2" "diff_0_nospawn" "1" "diff_1_nospawn" "1" "diff_2_nospawn" "0" "inv_ammo_amount" "30" "inv_map_start" "1" "inv_no_pickup_message" "1" "nodrop" "1" "origin" "123 -454 41" "rotation" "1 0 0 0 0 1 0 -1 0" } // entity 32 { "classname" "atdm:ammo_waterarrow" "name" "WaterArrowsEasy2" "diff_0_nospawn" "0" "diff_1_nospawn" "1" "diff_2_nospawn" "1" "inv_ammo_amount" "30" "inv_map_start" "1" "inv_no_pickup_message" "1" "nodrop" "1" "origin" "139 -358 41" "rotation" "1 0 0 0 0 1 0 -1 0" } // entity 33 { "classname" "atdm:ammo_waterarrow" "name" "WaterArrowsHard2" "diff_0_nospawn" "1" "diff_1_nospawn" "0" "diff_2_nospawn" "1" "inv_ammo_amount" "30" "inv_map_start" "1" "inv_no_pickup_message" "1" "nodrop" "1" "origin" "139 -406 41" "rotation" "1 0 0 0 0 1 0 -1 0" } // entity 34 { "classname" "atdm:ammo_waterarrow" "name" "WaterArrowsExpert2" "diff_0_nospawn" "1" "diff_1_nospawn" "1" "diff_2_nospawn" "0" "inv_ammo_amount" "30" "inv_map_start" "1" "inv_no_pickup_message" "1" "nodrop" "1" "origin" "139 -454 41" "rotation" "1 0 0 0 0 1 0 -1 0" } // entity 35 { "classname" "atdm:weapon_blackjack" "name" "BlackjackHard2" "diff_0_nospawn" "1" "diff_1_nospawn" "0" "diff_2_nospawn" "1" "inv_map_start" "1" "inv_no_pickup_message" "1" "nodrop" "1" "origin" "89.62 -295.25 60.5" "rotation" "1 0 0 0 1 0 0 0 1" } // entity 36 { "classname" "atdm:weapon_blackjack" "name" "BlackjackExpert2" "diff_0_nospawn" "1" "diff_1_nospawn" "1" "diff_2_nospawn" "0" "inv_map_start" "1" "inv_no_pickup_message" "1" "nodrop" "1" "origin" "89.62 -311.25 60.5" "rotation" "1 0 0 0 1 0 0 0 1" } // entity 37 { "classname" "atdm:weapon_shortsword" "name" "SwordHard2" "diff_0_nospawn" "1" "diff_1_nospawn" "0" "diff_2_nospawn" "1" "inv_map_start" "1" "inv_no_pickup_message" "1" "nodrop" "1" "origin" "138 -294.5 60.5" "rotation" "0 1 0 -1 0 0 0 0 1" } // entity 38 { "classname" "atdm:weapon_shortsword" "name" "SwordExpert2" "diff_0_nospawn" "1" "diff_1_nospawn" "1" "diff_2_nospawn" "0" "inv_map_start" "1" "inv_no_pickup_message" "1" "nodrop" "1" "origin" "138 -310.5 60.5" "rotation" "0 1 0 -1 0 0 0 0 1" } // entity 39 { "classname" "atdm:playertools_compass" "name" "CompassHard2" "diff_0_nospawn" "1" "diff_1_nospawn" "0" "diff_2_nospawn" "1" "inv_map_start" "1" "nodrop" "1" "origin" "28 -196.5 109.5" "rotation" "1 0 0 0 1 0 0 0 1" } // entity 40 { "classname" "atdm:playertools_compass" "name" "CompassExpert2" "diff_0_nospawn" "1" "diff_1_nospawn" "1" "diff_2_nospawn" "0" "inv_map_start" "1" "nodrop" "1" "origin" "28 -212.5 109.5" "rotation" "1 0 0 0 1 0 0 0 1" } // entity 41 { "classname" "atdm:playertools_lantern" "name" "LanternHard2" "diff_0_nospawn" "1" "diff_1_nospawn" "0" "diff_2_nospawn" "1" "inv_map_start" "1" "nodrop" "1" "origin" "40 -196.5 109.5" "rotation" "1 0 0 0 1 0 0 0 1" } // entity 42 { "classname" "atdm:playertools_lantern" "name" "LanternExpert2" "diff_0_nospawn" "1" "diff_1_nospawn" "1" "diff_2_nospawn" "0" "inv_map_start" "1" "nodrop" "1" "origin" "40 -212.5 109.5" "rotation" "1 0 0 0 1 0 0 0 1" } // entity 43 { "classname" "atdm:playertools_spyglass" "name" "SpyglassHard2" "diff_0_nospawn" "1" "diff_1_nospawn" "0" "diff_2_nospawn" "1" "inv_map_start" "1" "nodrop" "1" "origin" "50 -196.5 109.5" "rotation" "1 0 0 0 1 0 0 0 1" } // entity 44 { "classname" "atdm:playertools_spyglass" "name" "SpyglassExpert2" "diff_0_nospawn" "1" "diff_1_nospawn" "1" "diff_2_nospawn" "0" "inv_map_start" "1" "nodrop" "1" "origin" "50 -212.5 109.5" "rotation" "1 0 0 0 1 0 0 0 1" } // entity 45 { "classname" "atdm:playertools_flashbomb" "name" "FlashbombsHard2" "diff_0_nospawn" "1" "diff_1_nospawn" "0" "diff_2_nospawn" "1" "inv_count" "10" "inv_map_start" "1" "nodrop" "1" "origin" "30 -294.5 84.5" "rotation" "1 0 0 0 1 0 0 0 1" } // entity 46 { "classname" "atdm:playertools_flashbomb" "name" "FlashbombsExpert2" "diff_0_nospawn" "1" "diff_1_nospawn" "1" "diff_2_nospawn" "0" "inv_count" "10" "inv_map_start" "1" "nodrop" "1" "origin" "30 -310.5 84.5" "rotation" "1 0 0 0 1 0 0 0 1" } // entity 47 { "classname" "atdm:playertools_health_potion" "name" "HealthPotionsHard2" "diff_0_nospawn" "0" "diff_1_nospawn" "1" "diff_2_nospawn" "1" "inv_count" "10" "inv_map_start" "1" "nodrop" "1" "origin" "66 -196.5 84.5" "rotation" "1 0 0 0 1 0 0 0 1" } // entity 48 { "classname" "atdm:playertools_health_potion" "name" "HealthPotionsExpert2" "diff_0_nospawn" "1" "diff_1_nospawn" "1" "diff_2_nospawn" "0" "inv_count" "10" "inv_map_start" "1" "nodrop" "1" "origin" "66 -212.5 84.5" "rotation" "1 0 0 0 1 0 0 0 1" } // entity 49 { "classname" "atdm:playertools_breath_potion" "name" "BreathPotionsHard2" "diff_0_nospawn" "1" "diff_1_nospawn" "0" "diff_2_nospawn" "1" "inv_count" "10" "inv_map_start" "1" "nodrop" "1" "origin" "78 -196.5 84.5" "rotation" "1 0 0 0 1 0 0 0 1" } // entity 50 { "classname" "atdm:playertools_breath_potion" "name" "BreathPotionsExpert2" "diff_0_nospawn" "1" "diff_1_nospawn" "1" "diff_2_nospawn" "0" "inv_count" "10" "inv_map_start" "1" "nodrop" "1" "origin" "78 -212.5 84.5" "rotation" "1 0 0 0 1 0 0 0 1" } // entity 51 { "classname" "atdm:playertools_lockpick_snake" "name" "LockpickSnakeEasy2" "diff_0_nospawn" "0" "diff_1_nospawn" "1" "diff_2_nospawn" "1" "inv_map_start" "1" "nodrop" "1" "origin" "121 -180 81" "rotation" "0.707107 0.707107 0 -0.707107 0.707107 0 0 0 1" } // entity 52 { "classname" "atdm:playertools_lockpick_triangle" "name" "LockpickTriangleEasy2" "diff_0_nospawn" "0" "diff_1_nospawn" "1" "diff_2_nospawn" "1" "inv_map_start" "1" "nodrop" "1" "origin" "137 -180 81" "rotation" "0.707107 0.707107 0 -0.707107 0.707107 0 0 0 1" } // entity 53 { "classname" "atdm:playertools_mine" "name" "MinesEasy2" "diff_0_nospawn" "0" "diff_1_nospawn" "1" "diff_2_nospawn" "1" "inv_count" "10" "inv_map_start" "1" "nodrop" "1" "origin" "61 -278 81" "rotation" "1 0 0 0 1 0 0 0 1" } // entity 54 { "classname" "atdm:playertools_holywater" "name" "HolyWatersEasy2" "diff_0_nospawn" "0" "diff_1_nospawn" "1" "diff_2_nospawn" "1" "inv_count" "10" "inv_map_start" "1" "nodrop" "1" "origin" "77 -278 81" "rotation" "1 0 0 0 1 0 0 0 1" } // entity 55 { "classname" "atdm:playertools_flashmine" "name" "FlashminesEasy2" "diff_0_nospawn" "0" "diff_1_nospawn" "1" "diff_2_nospawn" "1" "inv_count" "10" "inv_map_start" "1" "nodrop" "1" "origin" "45 -278 81" "rotation" "1 0 0 0 1 0 0 0 1" } // entity 56 { "classname" "atdm:playertools_lockpick_snake" "name" "LockpickSnakeHard2" "diff_0_nospawn" "1" "diff_1_nospawn" "0" "diff_2_nospawn" "1" "inv_map_start" "1" "nodrop" "1" "origin" "121 -196 81" "rotation" "0.707107 0.707107 0 -0.707107 0.707107 0 0 0 1" } // entity 57 { "classname" "atdm:playertools_lockpick_snake" "name" "LockpickSnakeExpert2" "diff_0_nospawn" "1" "diff_1_nospawn" "1" "diff_2_nospawn" "0" "inv_map_start" "1" "nodrop" "1" "origin" "121 -212 81" "rotation" "0.707107 0.707107 0 -0.707107 0.707107 0 0 0 1" } // entity 58 { "classname" "atdm:playertools_lockpick_triangle" "name" "LockpickTriangleHard2" "diff_0_nospawn" "1" "diff_1_nospawn" "0" "diff_2_nospawn" "1" "inv_map_start" "1" "nodrop" "1" "origin" "137 -196 81" "rotation" "0.707107 0.707107 0 -0.707107 0.707107 0 0 0 1" } // entity 59 { "classname" "atdm:playertools_lockpick_triangle" "name" "LockpickTriangleExpert2" "diff_0_nospawn" "1" "diff_1_nospawn" "1" "diff_2_nospawn" "0" "inv_map_start" "1" "nodrop" "1" "origin" "137 -212 81" "rotation" "0.707107 0.707107 0 -0.707107 0.707107 0 0 0 1" } // entity 60 { "classname" "atdm:playertools_flashmine" "name" "FlashminesHard2" "diff_0_nospawn" "1" "diff_1_nospawn" "0" "diff_2_nospawn" "1" "inv_count" "10" "inv_map_start" "1" "nodrop" "1" "origin" "45 -294 81" "rotation" "1 0 0 0 1 0 0 0 1" } // entity 61 { "classname" "atdm:playertools_flashmine" "name" "FlashminesExpert2" "diff_0_nospawn" "1" "diff_1_nospawn" "1" "diff_2_nospawn" "0" "inv_count" "10" "inv_map_start" "1" "nodrop" "1" "origin" "45 -310 81" "rotation" "1 0 0 0 1 0 0 0 1" } // entity 62 { "classname" "atdm:playertools_mine" "name" "MinesHard2" "diff_0_nospawn" "1" "diff_1_nospawn" "0" "diff_2_nospawn" "1" "inv_count" "10" "inv_map_start" "1" "nodrop" "1" "origin" "61 -294 81" "rotation" "1 0 0 0 1 0 0 0 1" } // entity 63 { "classname" "atdm:playertools_mine" "name" "MinesExpert2" "diff_0_nospawn" "1" "diff_1_nospawn" "1" "diff_2_nospawn" "0" "inv_count" "10" "inv_map_start" "1" "nodrop" "1" "origin" "61 -310 81" "rotation" "1 0 0 0 1 0 0 0 1" } // entity 64 { "classname" "atdm:playertools_holywater" "name" "HolyWatersHard2" "diff_0_nospawn" "1" "diff_1_nospawn" "0" "diff_2_nospawn" "1" "inv_count" "10" "inv_map_start" "1" "nodrop" "1" "origin" "77 -294 81" "rotation" "1 0 0 0 1 0 0 0 1" } // entity 65 { "classname" "atdm:playertools_holywater" "name" "HolyWatersExpert2" "diff_0_nospawn" "1" "diff_1_nospawn" "1" "diff_2_nospawn" "0" "inv_count" "10" "inv_map_start" "1" "nodrop" "1" "origin" "77 -310 81" "rotation" "1 0 0 0 1 0 0 0 1" } // entity 66 { "classname" "atdm:liquid_water" "name" "atdm_liquid_water_3" "model" "atdm_liquid_water_3" "origin" "132 -8 -52" "underwater_gui" "guis\underwater\underwater_green_thinmurk.gui" // primitive 0 { brushDef3 { ( 0 0 1 -12 ) ( ( 1.195944140278915e-18 -0.01953125 -0.171875 ) ( 0.01953125 1.195944140278915e-18 0.4375 ) ) "textures/water_source/water_clear" 0 0 0 ( 0 1 0 -56 ) ( ( 0.0390625 0 2.664535259100376e-15 ) ( 0 0.0390625 -1.332267629550188e-15 ) ) "textures/common/nodraw" 0 0 0 ( 1 0 0 -60 ) ( ( 0.0390625 0 5.625 ) ( 0 0.0390625 -2.442490654175344e-15 ) ) "textures/common/nodraw" 0 0 0 ( 0 0 -1 -12 ) ( ( 0.0390625 0 5.625 ) ( 0 0.0390625 -3.552713678800501e-15 ) ) "textures/common/nodraw" 0 0 0 ( 0 -1 0 -56 ) ( ( 0.0390625 0 -1.77635683940025e-15 ) ( 0 0.0390625 0 ) ) "textures/common/nodraw" 0 0 0 ( -1 0 0 -60 ) ( ( 0.0390625 0 -5.625 ) ( 0 0.0390625 3.885780586188048e-16 ) ) "textures/common/nodraw" 0 0 0 } } } // entity 72 { "classname" "func_static" "name" "func_static_2" "model" "func_static_2" "origin" "-4 -44 64" // primitive 0 { patchDef2 { "textures/darkmod/glass/test_warp" ( 3 3 0 0 0 ) ( ( ( -4 -24.00000000000001 0 1 1 ) ( -4 -24.00000000000001 64 1 0.5 ) ( -4 -24.00000000000001 128 1 0 ) ) ( ( -4 -44.00000000000001 0 0.5 1 ) ( -4 -44.00000000000001 64 0.5 0.5 ) ( -4 -44.00000000000001 128 0.5 0 ) ) ( ( -3.999999999999986 -64 0 0 1 ) ( -3.999999999999986 -64 64 0 0.5 ) ( -3.999999999999986 -64 128 0 0 ) ) ) } } } |
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Scissors is a feature of culling. Culling does not look at the actual mesh, it only takes bounding box into account. So you should imagine axis-aligned bounding box in 3D first, then draw bounding screen rectangle over it. Is it still too large? |
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Look at the triangles on the attached screenshot Yes, it looks way off |
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I set: r_showTris 1 r_useEntityScissors 1 r_showEntityScissors 1 I don't see the triangle like in your screenshot anywhere. Also, I don't see any rectangles rendered. What am I doing wrong? |
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My .cfg attached, not sure what could cause the difference Darkmod.cfg (14,557 bytes)
seta gui_mediumFontLimit "0.30" seta gui_smallFontLimit "0.15" seta net_socksPassword "" seta net_socksUsername "" seta net_socksPort "1080" seta net_socksServer "" seta net_socksEnabled "0" seta win_topmost "0" seta win_maximized "1" seta win_ypos "-8" seta win_xpos "54" seta in_padInverseRY "0" seta in_padInverseRX "0" seta in_padDeadZone "0.15" seta in_padMouseSpeed "2.5" seta sys_lang "english" seta s_alReverbGain "1" seta s_decompressionLimit "6" seta s_useHRTF "1" seta s_useEAXReverb "1" seta s_numberOfSpeakers "2" seta s_doorDistanceAdd "450" seta s_globalFraction "0.8" seta s_subFraction "0.75" seta s_playDefaultSound "0" seta s_volume_dB "0" seta s_meterTopTime "2000" seta s_reverse "0" seta s_spatializationDecay "2" seta s_maxSoundsPerShader "0" seta s_device "default" seta s_diffractionMax "10" seta r_usePersistentMapping "1" seta r_useFenceSync "1" seta r_frameIndexMemory "4096" seta r_frameVertexMemory "4096" seta r_useParallelAddModels "0" seta r_maxShadowMapLight "1000" seta r_postprocess_sharpness "1" seta r_postprocess_sharpen "0" seta r_postprocess_desaturation "0.00" seta r_postprocess_colorCorrectBias "0.0" seta r_postprocess_colorCorrection "5" seta r_postprocess_colorCurveBias "0.0" seta r_postprocess_brightness "1" seta r_postprocess_gamma "1" seta r_cinematic_legacyRoq "0" seta r_shadowMapSize "400" seta r_fboDepthBits "24" seta r_fboSRGB "0" seta r_fboColorBits "32" seta r_newFrob "0" seta r_glCoreProfile "0" seta r_useAnonreclaimer "0" seta r_screenshot_format "jpg" seta r_debugArrowStep "120" seta r_debugLineWidth "1" seta r_debugLineDepthTest "0" seta com_smp "1" seta r_forceLoadImages "0" seta r_lightSourceRadius "0" seta r_shadows "1" seta r_shadowPolygonFactor "0" seta r_shadowPolygonOffset "-1" seta r_offsetunits "-0.1" seta r_offsetfactor "-2" seta r_clear "1" seta r_ambientGamma "1" seta r_ambientMinLevel ".5" seta r_swapInterval "1" seta r_softShadowsRadius "1.0" seta r_softShadowsQuality "0" seta r_fullscreen "0" seta r_multiSamples "0" seta r_glDebugContext "1" seta r_glDebugOutput "1" seta r_smallCharSpacing ".8" seta r_tonemap "0" seta r_glBlacklistExtensions "" seta image_mipmapMode "0" seta image_useTexStorage "1" seta image_levelLoadParallel "1" seta image_blockChecksum "0" seta image_downSizeLimit "256" seta image_ignoreHighQuality "0" seta image_downSizeBumpLimit "128" seta image_downSizeSpecularLimit "64" seta image_downSizeBump "0" seta image_downSizeSpecular "0" seta image_usePrecompressedTextures "1" seta image_useNormalCompression "1" seta image_useCompression "1" seta image_preload "1" seta image_forceDownSize "0" seta image_downSize "0" seta image_lodbias "0" seta image_anisotropy "4" seta image_filter "GL_LINEAR_MIPMAP_LINEAR" seta r_debugGLSL "0" seta r_fboScaling "1" seta r_fboResolution "1" seta r_shadowMapSinglePass "0" seta r_shadowMapCullFront "0" seta r_volumetricDither "1" seta r_volumetricSamples "1" seta r_cinematic_checkImmediately "0" seta r_cinematic_log_flush "0" seta r_cinematic_log_ffmpeg "0" seta r_cinematic_log "0" seta r_bloom_blursteps "2" seta r_bloom_downsample_limit "128" seta r_bloom_weight "0.3" seta r_bloom_detailblend "0.5" seta r_bloom_threshold_falloff "8" seta r_bloom_threshold "0.7" seta r_bloom "0" seta r_useNewBackend "0" seta r_gpuBufferNonpersistentUpdateMode "0" seta r_frobOutlineBlurPasses "2" seta r_frobHighlightColorAddB "0.02" seta r_frobHighlightColorAddG "0.02" seta r_frobHighlightColorAddR "0.02" seta r_frobHighlightColorMulB "0.3" seta r_frobHighlightColorMulG "0.3" seta r_frobHighlightColorMulR "0.3" seta r_frobOutlineExtrusion "-3.0" seta r_frobOutlineColorA "1.0" seta r_frobOutlineColorB "1.0" seta r_frobOutlineColorG "1.0" seta r_frobOutlineColorR "1.0" seta r_frobOutline "1" seta r_frobDepthOffset "0.0005" seta r_frobIgnoreDepth "0" seta r_ssao_edgesharpness "1" seta r_ssao_base ".3" seta r_ssao_intensity "1.0" seta r_ssao_bias "0.05" seta r_ssao_radius "44" seta r_ssao "0" seta jobs_numThreads "2" seta net_serverDlTable "" seta net_serverDlBaseURL "" seta net_serverDownload "0" seta mod_validSkins "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;skins/characters/player/marine_mp_yellow" seta g_mapCycle "mapcycle" seta g_voteFlags "0" seta g_gameReviewPause "10" seta g_countDown "10" seta g_password "" seta g_rotoscope "0" seta g_testModelHeadJoint "Spine2" seta g_testModelHead "atdm:ai_head_citywatch" seta g_skipViewEffects "0" seta g_fov "100" seta g_showBrass "1" seta g_showProjectilePct "0" seta g_showHud "1" seta g_showPlayerShadow "0" seta pm_air_regainingSpeed "4" seta pm_air "1800" seta pm_modelView "0" seta pm_thirdPersonDeath "0" seta pm_thirdPerson "0" seta pm_thirdPersonClip "1" seta pm_thirdPersonAngle "0" seta pm_thirdPersonHeight "0" seta pm_thirdPersonRange "80" seta pm_bobroll "0.0015" seta pm_bobpitch "0.001" seta pm_bobup "0.03" seta pm_runroll "0.003" seta pm_runpitch "0.001" seta pm_runbob "0.35" seta pm_walkbob "0.3" seta pm_crouchbob "0.2" seta pm_bboxwidth "32" seta pm_crouchrate "0.87" seta pm_deadviewheight "10" seta pm_deadheight "20" seta pm_normalviewheight "68" seta pm_normalheight "74" seta pm_crouchviewheight "34" seta pm_crouchheight "38" seta pm_maxviewpitch "89" seta pm_minviewpitch "-89" seta pm_noclipspeed "200" seta pm_walkspeed "70" seta pm_stepsize "16" seta pm_jumpheight "48" seta g_enablePortalSky "2" seta g_showcamerainfo "0" seta g_damageScale "1" seta g_decals "1" seta g_doubleVision "1" seta g_bloodEffects "1" seta g_projectileLights "1" seta g_muzzleFlash "1" seta gui_CenterY "0.5" seta gui_CenterX "0.5" seta gui_Height "1.0" seta gui_Width "1.0" seta ui_showGun "1" seta ui_autoSwitch "1" seta ui_team "Red" seta ui_skin "skins/characters/player/marine_mp" seta ui_name "Player" seta si_serverURL "" seta si_spectators "1" seta si_usePass "0" seta si_warmup "0" seta si_teamDamage "0" seta si_timeLimit "10" seta si_maxPlayers "4" seta si_map "game/mp/d3dm1" seta si_gameType "singleplayer" seta si_name "DOOM Server" seta tdm_lod_bias "1" seta tdm_voice_from_off_volume "0" seta tdm_voice_player_volume "0" seta tdm_music_volume "0" seta tdm_door_auto_open_on_unlock "1" seta tdm_bow_aimer "0" seta tdm_lp_debug_hud "0" seta tdm_lp_pawlow "0" seta tdm_lp_randomize "1" seta tdm_lp_auto_pick "0" seta tdm_lp_autopick_attempts "3" seta tdm_lp_pick_timeout "500" seta tdm_lp_sample_delay "10" seta tdm_lp_base_count "5" seta tdm_empty_model "models/darkmod/misc/system/empty.lwo" seta tdm_lg_model "models/darkmod/misc/system/lightgem.lwo" seta tdm_lg_weak "0" seta tdm_lg_interleave_min "40" seta tdm_lg_interleave "0" seta pm_rope_snd_rep_dist "32" seta pm_min_stepsound_interval "200" seta pm_stepvol_crouch_creep "-7" seta pm_stepvol_crouch_run "4" seta pm_stepvol_crouch_walk "-2" seta pm_stepvol_creep "-5" seta pm_stepvol_run "8" seta pm_stepvol_walk "0" seta tdm_underwater_blur "3" seta tdm_rope_pull_force_factor "140" seta gui_objectiveTextSize "1.0" seta gui_barSize "1.0" seta gui_lightgemSize "1.0" seta gui_bigTextSize "1.0" seta gui_smallTextSize "1.0" seta gui_iconSize "1.0" seta tdm_subtitles "1" seta tdm_inv_use_visual_feedback "1" seta tdm_door_control "0" seta tdm_inv_use_on_frob "1" seta tdm_inv_loot_sound "frob_loot" seta tdm_inv_hud_pickupmessages "1" seta tdm_hud_hide_lightgem "0" seta tdm_hud_opacity "0.7" seta tdm_invgrid_hud_file "guis/tdm_invgrid_parchment.gui" seta tdm_grabber_reverse_control "0" seta tdm_bounce_sound_min_vel "80" seta tdm_bounce_sound_max_vel "400" seta tdm_throw_time "1200" seta tdm_throw_vellimit_max "900" seta tdm_throw_vellimit_min "300" seta tdm_throw_impulse_max "3500" seta tdm_throw_impulse_min "1200" seta tdm_phys_show_momentum "0" seta tdm_ai_hearing_hardcore "1.5" seta tdm_ai_hearing_challenging "1.0" seta tdm_ai_hearing_forgiving "0.6" seta tdm_ai_hearing_nearly_deaf "0.2" seta tdm_ai_hearing "2" seta tdm_ai_vision_hardcore "1.005" seta tdm_ai_vision_challenging "0.804" seta tdm_ai_vision_forgiving "0.402" seta tdm_ai_vision_nearly_blind "0.134" seta tdm_ai_vision "1" seta tdm_melee_difficulty "normal" seta tdm_melee_max_particles "10" seta tdm_melee_forbid_auto_parry "0" seta tdm_melee_auto_parry "1" seta tdm_melee_invert_parry "0" seta tdm_melee_invert_attack "0" seta tdm_melee_mouse_thresh_ "0" seta tdm_drag2_af_inair_friction "0.5" seta tdm_drag2_af_reduceforce_radius "10.0" seta tdm_drag2_af_weight_ratio_canlift "5.0" seta tdm_drag2_af_weight_ratio "0.8" seta tdm_drag2_rigid_acceleration_angle "0.03" seta tdm_drag2_rigid_angle_halfing_time "0.02" seta tdm_drag2_rigid_acceleration_radius "1.0" seta tdm_drag2_rigid_distance_halfing_time "0.1" seta tdm_drag2_rigid_silentmode "1" seta tdm_drag2_targetpos_averaging_time "0.1" seta tdm_drag1_af_ground_timer "800" seta tdm_drag1_damping_af "0.4" seta tdm_drag1_damping "0.0" seta tdm_drag1_limit_force "1" seta tdm_drag_af_free "0" seta tdm_drag_new "1" seta tdm_drag_force_max "100000" seta tdm_drag_stuck_dist "38.0" seta tdm_drag_encumber_max "0.4" seta tdm_drag_encumber_maxmass "55" seta tdm_drag_encumber_minmass "10" seta tdm_drag_jump_masslimit "20" seta tdm_dragged_item_highlight "1" seta tdm_collision_damage_scale_horiz "0.5" seta tdm_collision_damage_scale_vert "1" seta tdm_multiloot_max_interval "2000" seta tdm_multiloot_min_interval "300" seta tdm_frobhelper_ignore_size "40.0" seta tdm_frobhelper_fadeout_duration "500" seta tdm_frobhelper_fadein_duration "1500" seta tdm_frobhelper_fadein_delay "500" seta tdm_frobhelper_alpha "1.0" seta tdm_frobhelper_alwaysVisible "0" seta tdm_frobhelper_active "1" seta tdm_frob_fadetime "100" seta tdm_frob_width "10.0" seta tdm_frob_distance_default "63" seta pm_lean_toggle "0" seta pm_lean_door_bounds_exp "8.0" seta pm_lean_door_max "40" seta pm_lean_door_increments "10" seta pm_lean_to_valid_increments "25" seta pm_lean_forward_stretch "15" seta pm_lean_forward_height "0.4" seta pm_lean_forward_time "400.0" seta pm_lean_forward_angle "2" seta pm_lean_stretch "2" seta pm_lean_height "0.4" seta pm_lean_time "400.0" seta pm_lean_angle "15.0" seta pm_shoulderDrop_angleIncrement "22.5" seta pm_shoulderDrop_maxAngle "91.0" seta pm_shoulderAnim_delay_msecs "0.0" seta pm_shoulderAnim_dip_dist "5.0" seta pm_shoulderAnim_rockDist "3.0" seta pm_shoulderAnim_dip_duration "0.5" seta pm_shoulderAnim_msecs "700.0" seta tdm_reattach_delay "100" seta tdm_crouch_toggle_hold_time "400" seta tdm_toggle_crouch "1" seta tdm_footfall_sounds_movetype_specific "1" seta pm_ladderSlide_speedLimit "400.0" seta pm_mantle_cancel_speed "150.0" seta pm_mantle_pullFast_msecs "450" seta pm_mantle_maxLowObstacleHeight "36.0" seta pm_mantle_minflatness "0.707" seta pm_mantle_height "0.2" seta pm_mantle_reach "0.5" seta pm_weightmod "1" seta pm_softhinderance_run "1.0" seta pm_softhinderance_walk "0.5" seta pm_softhinderance_creep "0.2" seta pm_softhinderance_active "1" seta pm_push_max_mass "200" seta pm_push_heavy_threshold "0.15" seta pm_push_accel_time "1000" seta pm_push_start_delay "1000" seta pm_push_maximpulse "300" seta pm_pushmod "0.15" seta tdm_savegame_compress "1" seta tdm_force_savegame_load "0" seta tdm_mainmenu_confirmquit "0" seta tdm_debug_aastype "aas32" seta tdm_allow_http_access "1" seta tdm_proxy_pass "" seta tdm_proxy_user "" seta tdm_proxy "" seta tdm_fm_restart_delay "0" seta tdm_default_relations_def "atdm:team_relations_default" seta tdm_show_menu_tooltips "1" seta tdm_show_trainer_messages "1" seta tdm_menu_music "0" seta tdm_wideScreenMode "4" seta r_aspectRatio "2" seta r_customHeight "1200" seta r_customWidth "1920" seta tdm_ai_show_aasfuncobstacle_state "0" seta tdm_show_health "0" seta tdm_ai_debug_greetings "0" seta tdm_ai_debug_transition_barks "0" seta tdm_ai_opt_nolipsync "0" seta tdm_ai_opt_update_enemypos_interleave "48" seta tdm_ai_opt_interleavethinkframes "0" seta tdm_ai_opt_interleavethinkskipPVS "0" seta tdm_ai_opt_interleavethinkmaxdist "0" seta tdm_ai_opt_interleavethinkmindist "0" seta tdm_ai_search_type "4" seta tdm_ai_visdist_show "0.0" seta tdm_ai_search_show "0.0" seta tdm_showko "0" seta tdm_showsprop_radius "0" seta tdm_showsprop "0" seta tdm_spr_debug "0" seta tdm_sndprop_disable "0" seta tdm_ai_acuity_L5 "1.5" seta tdm_ai_acuity_L4 "1.3" seta tdm_ai_acuity_L3 "1.1" seta tdm_ai_show_conversationstate "0" seta tdm_ai_show_enemy_visibility "0" seta tdm_ai_sight_scale "1000.0" seta tdm_ai_sight_thresh "1.0" seta tdm_ai_showelevator "0" seta tdm_ai_showdoor "0" seta tdm_ai_debug_blocked "0" seta tdm_ai_showAASarea "0" seta tdm_ai_showgoalpos "0" seta tdm_ai_showdest "0" seta tdm_ai_showalert "0" seta tdm_ai_showtasks "0" seta tdm_ai_showanimstate "0" seta tdm_ai_showko "0" seta tdm_ai_showfov "0" seta tdm_ai_debug "0" seta tdm_ai_bumpobject_impulse "250" seta tdm_ai_tact "20.0" seta tdm_ai_sight_combat_cutoff "20.0" seta tdm_ai_sightmin "15.0" seta tdm_ai_sightmax "40.0" seta tdm_ai_sight_mag "1.0" seta tdm_ai_sight_prob "0.7" seta tdm_ai_showname "0" seta tdm_ai_showbark "0" seta tdm_ai_sndvol "0.0" seta tdm_player_wait_until_ready "1" seta com_automation_port "3879" seta in_padInvertPitchAxis "0" seta in_padInvertYawAxis "0" seta m_strafeSmooth "4" seta m_smooth "1" seta m_strafeScale "6.25" seta m_yaw "0.022" seta m_pitch "-0.022" seta sensitivityMenuOverride "0" seta sensitivityMenu "1.0" seta sensitivity "5" seta in_toggleZoom "0" seta in_toggleCrouch "0" seta in_toggleRun "0" seta in_alwaysRun "1" seta in_freeLook "1" seta in_anglespeedkey "1.5" seta in_pitchspeed "140" seta in_yawspeed "140" seta gui_configServerRate "0" seta com_savegame_preview_format "jpg" seta com_numQuickSaves "2" seta com_guid "" seta com_maxFPS "200" seta com_fixedTic "1" seta decl_stack "1" seta in_padL3HoldWhileDeflected "1" seta in_padTwoButtonMaxTimeMs "50" seta in_padLongPressTimeMs "250" seta com_preloadDemos "0" seta com_compressDemos "1" seta con_fontColor "2" seta con_fontSize "5" seta con_legacyFont "0" seta com_product_lang_ext "1" seta logFile "0" seta com_showFPSavg "99" seta com_showFPS "0" seta com_purgeAll "0" seta r_skipDynamicShadows "0" |
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Date Modified | Username | Field | Change |
---|---|---|---|
25.06.2022 16:11 | duzenko | New Issue | |
25.06.2022 16:11 | duzenko | Status | new => assigned |
25.06.2022 16:11 | duzenko | Assigned To | => stgatilov |
25.06.2022 16:11 | duzenko | File Added: image.png | |
25.06.2022 16:11 | duzenko | File Added: render.map | |
25.06.2022 16:11 | duzenko | Steps to Reproduce Updated | |
26.06.2022 18:57 | stgatilov | Product Version | TDM 2.11 => TDM 2.10 |
26.06.2022 18:57 | stgatilov | Summary | Entity scissors sometimes wrong => Entity scissors sometimes loose |
26.06.2022 18:59 | stgatilov | Note Added: 0014927 | |
26.06.2022 19:03 | duzenko | Note Added: 0014928 | |
28.06.2022 06:06 | stgatilov | Note Added: 0014930 | |
29.06.2022 05:17 | duzenko | Note Added: 0014932 | |
29.06.2022 05:17 | duzenko | File Added: image-2.png | |
29.06.2022 05:17 | duzenko | File Added: Darkmod.cfg |