View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000605 | DarkRadiant | General | public | 18.03.2008 05:08 | 13.11.2016 14:36 |
| Reporter | SneaksieDave | Assigned To | greebo | ||
| Priority | normal | Severity | normal | Reproducibility | always |
| Status | closed | Resolution | no change required | ||
| Product Version | 0.9.5 | ||||
| Fixed in Version | 2.1.0 | ||||
| Summary | 0000605: Cycle cap texture weirdness | ||||
| Description | This entry is a little generalized, because I'm not sure what this functionality is supposed to do, for comparison. Some results I've gotten (.96 mainline and scenegraph branch) from various actions: 1. Create patch (e.g. endcap), then Cycle Cap Texture: - crash (rare) - patch geometry vanishes (all other times) -- the patch still exists in the map list, and the coords and dimensions indicators show, but the patch itself is gone 2. Create patch with cap, then Cycle Cap Texture: - texture on the cap goes to seemingly infinitely small dimensions; basically, the surface becomes a solid color similar to that of the texture. Alignment can be corrected again as normal. Not sure what this should do. | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 18.03.2008 05:08 | SneaksieDave | New Issue | |
| 18.03.2008 16:00 | greebo | Status | new => acknowledged |
| 13.11.2016 14:18 | greebo | Relationship added | related to 0004416 |
| 13.11.2016 14:36 | greebo | Note Added: 0008473 | |
| 13.11.2016 14:36 | greebo | Status | acknowledged => closed |
| 13.11.2016 14:36 | greebo | Assigned To | => greebo |
| 13.11.2016 14:36 | greebo | Resolution | open => no change required |
| 13.11.2016 14:36 | greebo | Fixed in Version | => 2.1.0 |