View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0006072 | The Dark Mod | Graphics | public | 14.08.2022 13:55 | 17.08.2022 00:27 |
| Reporter | Dragofer | Assigned To | nbohr1more | ||
| Priority | normal | Severity | normal | Reproducibility | N/A |
| Status | closed | Resolution | unable to reproduce | ||
| Product Version | SVN | ||||
| Fixed in Version | SVN | ||||
| Summary | 0006072: Major performance drop due to air potion material | ||||
| Description | The material tdm_ption_air used by air potions (since 0006019) causes a major performance drop. In my test map it's enough to bring down my performance by 20 fps per model in view. This is the current state of the material def in tdm_models_potions.mtr: tdm_ption_air { glass qer_editorimage models/darkmod/props/textures/airpotion_s_ed // noSelfShadow noshadows twosided translucent // forceoverlays // sort decal { vertexProgram heatHazeWithDepth.vfp vertexParm 0 time * 0.05 , time * 0.05 // texture scrolling vertexParm 1 .3 // magnitude of the distortion fragmentProgram heatHazeWithDepth.vfp fragmentMap 0 _currentRender fragmentMap 1 textures/sfx/vp1 // the normal map for distortion fragmentMap 2 _currentDepth } { blend add map models/darkmod/props/textures/airpotion_s rgb 0.3 scroll time * -0.1 , time * 0 } { blend filter map models/darkmod/props/textures/potion_glass } { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/holywater rgb 0.15 * parm11 } } | ||||
| Steps To Reproduce | See attached test map, which contains 2 different air potion models in front of the player start, both using the above material. | ||||
| Tags | No tags attached. | ||||
| Attached Files | 6072.map (16,641 bytes)
Version 2
// entity 0
{
"classname" "worldspawn"
// primitive 0
{
brushDef3
{
( 0 0 1 -464 ) ( ( 0.0078125 0 -5.551115123125783e-17 ) ( 0 0.0078125 -2.220446049250313e-16 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 1 0 -320 ) ( ( 0.0078125 0 -4.440892098500626e-16 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 -512 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 448 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 2.220446049250313e-16 ) ) "textures/darkmod/metal/detailed/worn_plates_grey" 0 0 0
}
}
// primitive 1
{
brushDef3
{
( 0 0 1 -448 ) ( ( 0.0078125 0 5.939693181744587e-15 ) ( 0 0.0078125 4.440892098500626e-16 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 1 0 -336 ) ( ( 0.0078125 0 2.220446049250313e-16 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 0 ) ( ( 0.0078125 0 -5.828670879282072e-15 ) ( 0 0.0078125 3.108624468950438e-15 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 -512 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 320 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/metal/detailed/worn_plates_grey" 0 0 0
}
}
// primitive 2
{
brushDef3
{
( 0 0 1 -448 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 1 0 -320 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 -208 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 0 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 -192 ) ( ( 0.0078125 0 4.440892098500626e-16 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/metal/detailed/worn_plates_grey" 0 0 0
}
}
// primitive 3
{
brushDef3
{
( 0 1 0 -320 ) ( ( 0.0078125 0 2.90878432451791e-14 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 -16 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 2.220446049250313e-16 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 -192 ) ( ( 0.0078125 0 2.775557561562891e-14 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 -512 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 1 0 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/metal/detailed/threadplate_large_dirty_dark" 0 0 0
}
}
// primitive 4
{
brushDef3
{
( 0 0 1 -448 ) ( ( 0.0078125 0 3.885780586188048e-16 ) ( 0 0.0078125 4.440892098500626e-16 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 -192 ) ( ( 0.0078125 0 -8.881784197001252e-16 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 0 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 -208 ) ( ( 0.0078125 0 -6.661338147750939e-16 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 -512 ) ( ( 0.0078125 0 4.440892098500626e-16 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 1 0 192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/metal/detailed/worn_plates_grey" 0 0 0
}
}
// primitive 5
{
brushDef3
{
( 0 0 1 -448 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 1 0 -320 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 0 -1 0 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 0 -1 0 -192 ) ( ( 0.0078125 0 -1.13686837721616e-13 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( -1 0 0 -528 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 3 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0
( 1 0 0 512 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/metal/detailed/worn_plates_grey" 0 0 0
}
}
// primitive 6
{
brushDef3
{
( 0 0 1 -88 ) ( ( 0.0625 0 24.40625 ) ( 0 0.0625 48.8125 ) ) "textures/common/caulk" 0 0 0
( 0 1 0 -656 ) ( ( 0.0625 0 15.1875 ) ( 0 0.0625 1.28125 ) ) "textures/common/caulk" 0 0 0
( 1 0 0 -296 ) ( ( 0.0625 0 24.40625 ) ( 0 0.0625 1.28125 ) ) "textures/common/caulk" 0 0 0
( 0 -1 0 368 ) ( ( 0.0625 0 48.8125 ) ( 0 0.0625 1.28125 ) ) "textures/common/caulk" 0 0 0
( -1 0 0 168 ) ( ( 0.0625 0 39.59375 ) ( 0 0.0625 1.28125 ) ) "textures/common/caulk" 0 0 0
( 0 0 -1 80 ) ( ( 0.0625 0 24.40625 ) ( 0 0.0625 14.1875 ) ) "textures/common/caulk" 0 0 0
}
}
// primitive 7
{
brushDef3
{
( 0 0 1 -80 ) ( ( 0.0625 0 24.40625 ) ( 0 0.0625 48.8125 ) ) "textures/common/caulk" 0 0 0
( 0 1 0 -664 ) ( ( 0.0625 0 15.1875 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
( 1 0 0 -296 ) ( ( 0.0625 0 24.40625 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
( 0 0 -1 -48 ) ( ( 0.0625 0 24.40625 ) ( 0 0.0625 15.1875 ) ) "textures/common/caulk" 0 0 0
( -1 0 0 168 ) ( ( 0.0625 0 39.59375 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
( 0 -1 0 656 ) ( ( 0.0625 0 49.8125 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
}
}
// primitive 8
{
brushDef3
{
( 0 1 0 -656 ) ( ( 0.0625 0 15.1875 ) ( 0 0.0625 0.28125 ) ) "textures/common/caulk" 0 0 0
( 1 0 0 -296 ) ( ( 0.0625 0 24.40625 ) ( 0 0.0625 0.28125 ) ) "textures/common/caulk" 0 0 0
( 0 0 -1 -56 ) ( ( 0.0625 0 24.40625 ) ( 0 0.0625 15.1875 ) ) "textures/common/caulk" 0 0 0
( 0 -1 0 368 ) ( ( 0.0625 0 48.3125 ) ( 0 0.0625 0.28125 ) ) "textures/common/caulk" 0 0 0
( -1 0 0 168 ) ( ( 0.0625 0 39.59375 ) ( 0 0.0625 0.28125 ) ) "textures/common/caulk" 0 0 0
( 0 0 1 48 ) ( ( 0.0625 0 24.40625 ) ( 0 0.0625 49.8125 ) ) "textures/common/caulk" 0 0 0
}
}
// primitive 9
{
brushDef3
{
( 0 0 1 -80 ) ( ( 0.0625 0 -26.46875 ) ( 0 0.0625 49 ) ) "textures/common/caulk" 0 0 0
( 1 0 0 -296 ) ( ( 0.0625 0 -26.46875 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
( 0 0 -1 -48 ) ( ( 0.0625 0 -26.46875 ) ( 0 0.0625 15 ) ) "textures/common/caulk" 0 0 0
( 0 -1 0 360 ) ( ( 0.0625 0 49 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
( -1 0 0 168 ) ( ( 0.0625 0 90.46875 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
( 0 1 0 -368 ) ( ( 0.0625 0 14 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
}
}
// primitive 10
{
brushDef3
{
( 0 0 1 -80 ) ( ( 0.0625 0 25 ) ( 0 0.0625 49.5 ) ) "textures/common/caulk" 0 0 0
( 0 1 0 -656 ) ( ( 0.0625 0 14.5 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
( 0 0 -1 -48 ) ( ( 0.0625 0 25 ) ( 0 0.0625 14.5 ) ) "textures/common/caulk" 0 0 0
( 0 -1 0 368 ) ( ( 0.0625 0 49.5 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
( -1 0 0 160 ) ( ( 0.0625 0 39 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
( 1 0 0 -168 ) ( ( 0.0625 0 25 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
}
}
// primitive 11
{
brushDef3
{
( 0 0 1 -80 ) ( ( 0.0625 0 25 ) ( 0 0.0625 41 ) ) "textures/common/caulk" 0 0 0
( 0 1 0 -656 ) ( ( 0.0625 0 23 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
( 0 0 -1 -48 ) ( ( 0.0625 0 25 ) ( 0 0.0625 23 ) ) "textures/common/caulk" 0 0 0
( 0 -1 0 368 ) ( ( 0.0625 0 41 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
( -1 0 0 296 ) ( ( 0.0625 0 39 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
( 1 0 0 -304 ) ( ( 0.0625 0 25 ) ( 0 0.0625 0.78125 ) ) "textures/common/caulk" 0 0 0
}
}
}
// entity 1
{
"classname" "info_player_start"
"name" "info_player_start_1"
"angle" "180.000000"
"origin" "152 0 0"
}
// entity 2
{
"classname" "light"
"name" "ambient_world"
"_color" "0.06 0.06 0.06"
"light_center" "0 0 0"
"light_radius" "1761 993 993"
"nodiffuse" "0"
"noshadows" "0"
"nospecular" "0"
"origin" "268 624 48"
"parallel" "0"
"texture" "lights/ambientlightnfo"
}
// entity 3
{
"classname" "atdm:target_addobjectives"
"name" "Objectives"
"angle" "90.000000"
"obj1_1_args" "1"
"obj1_1_irreversible" "0"
"obj1_1_not" "0"
"obj1_1_player_responsible" "0"
"obj1_1_spec1" "name"
"obj1_1_spec_val1" "ItemName"
"obj1_1_state" "0"
"obj1_1_type" "item"
"obj1_desc" "Get or Steal a Special Object"
"obj1_irreversible" "0"
"obj1_mandatory" "1"
"obj1_ongoing" "0"
"obj1_state" "0"
"obj1_visible" "1"
"obj2_1_args" "1"
"obj2_1_irreversible" "0"
"obj2_1_not" "0"
"obj2_1_player_responsible" "0"
"obj2_1_spec1" "overall"
"obj2_1_state" "0"
"obj2_1_type" "item"
"obj2_desc" "Get Loot (Easy)"
"obj2_difficulty" "0"
"obj2_irreversible" "0"
"obj2_mandatory" "1"
"obj2_ongoing" "0"
"obj2_state" "0"
"obj2_visible" "1"
"obj3_1_args" "2"
"obj3_1_irreversible" "0"
"obj3_1_not" "0"
"obj3_1_player_responsible" "0"
"obj3_1_spec1" "overall"
"obj3_1_state" "0"
"obj3_1_type" "item"
"obj3_desc" "Get Loot (Hard)"
"obj3_difficulty" "1"
"obj3_irreversible" "0"
"obj3_mandatory" "1"
"obj3_ongoing" "0"
"obj3_state" "0"
"obj3_visible" "1"
"obj4_1_args" "3"
"obj4_1_irreversible" "0"
"obj4_1_not" "0"
"obj4_1_player_responsible" "0"
"obj4_1_spec1" "overall"
"obj4_1_state" "0"
"obj4_1_type" "item"
"obj4_desc" "Get Loot (Expert)"
"obj4_difficulty" "2"
"obj4_irreversible" "0"
"obj4_mandatory" "1"
"obj4_ongoing" "0"
"obj4_state" "0"
"obj4_visible" "1"
"obj5_1_args" "1"
"obj5_1_irreversible" "1"
"obj5_1_not" "1"
"obj5_1_player_responsible" "1"
"obj5_1_spec1" "overall"
"obj5_1_state" "1"
"obj5_1_type" "kill"
"obj5_desc" "No killing (on Expert)"
"obj5_difficulty" "2"
"obj5_irreversible" "1"
"obj5_mandatory" "1"
"obj5_ongoing" "1"
"obj5_state" "0"
"obj5_visible" "1"
"obj6_1_args" "0"
"obj6_1_irreversible" "0"
"obj6_1_not" "0"
"obj6_1_player_responsible" "0"
"obj6_1_spec1" "spawnclass"
"obj6_1_spec2" "name"
"obj6_1_spec_val1" "idPlayer"
"obj6_1_spec_val2" "EscZone"
"obj6_1_state" "0"
"obj6_1_type" "location"
"obj6_desc" "Go To Room X, eg, When all objectives done, return to start (modify Enabling Objectives if different)"
"obj6_enabling_objs" "1 AND (2 OR 3 OR 4)"
"obj6_irreversible" "0"
"obj6_mandatory" "1"
"obj6_ongoing" "0"
"obj6_state" "0"
"obj6_visible" "1"
"origin" "192 624 0"
}
// entity 4
{
"classname" "atdm:shop"
"name" "ShopItems"
"angle" "90.000000"
"diff_0_shop_gold_start" "800"
"diff_1_shop_gold_start" "600"
"diff_2_shop_gold_start" "400"
"origin" "240 624 0"
"shopItem_11_0_qty" "0"
"shopItem_11_1_qty" "0"
"shopItem_11_2_qty" "0"
"shopItem_11_item" "atdm:playertools_compass"
"shopItem_12_0_qty" "0"
"shopItem_12_1_qty" "0"
"shopItem_12_2_qty" "0"
"shopItem_12_item" "atdm:playertools_lantern"
"shopItem_13_0_qty" "0"
"shopItem_13_1_qty" "0"
"shopItem_13_2_qty" "0"
"shopItem_13_item" "atdm:playertools_spyglass"
"shopItem_15_0_qty" "0"
"shopItem_15_1_qty" "0"
"shopItem_15_2_qty" "0"
"shopItem_15_item" "atdm:playertools_mine"
"shopItem_16_0_qty" "0"
"shopItem_16_1_qty" "0"
"shopItem_16_2_qty" "0"
"shopItem_16_item" "atdm:playertools_flashbomb"
"shopItem_17_0_qty" "0"
"shopItem_17_1_qty" "0"
"shopItem_17_2_qty" "0"
"shopItem_17_item" "atdm:playertools_holywater"
"shopItem_18_0_qty" "0"
"shopItem_18_1_qty" "0"
"shopItem_18_2_qty" "0"
"shopItem_18_item" "atdm:playertools_health_potion"
"shopItem_19_0_qty" "0"
"shopItem_19_1_qty" "0"
"shopItem_19_2_qty" "0"
"shopItem_19_item" "atdm:playertools_breath_potion"
"shopItem_1_0_qty" "0"
"shopItem_1_1_qty" "0"
"shopItem_1_2_qty" "0"
"shopItem_1_item" "atdm:weapon_shortsword"
"shopItem_20_0_qty" "0"
"shopItem_20_1_qty" "0"
"shopItem_20_2_qty" "0"
"shopItem_20_item" "atdm:weapon_vinearrow"
"shopItem_2_0_qty" "0"
"shopItem_2_1_qty" "0"
"shopItem_2_2_qty" "0"
"shopItem_2_item" "atdm:weapon_blackjack"
"shopItem_3_0_qty" "0"
"shopItem_3_1_qty" "0"
"shopItem_3_2_qty" "0"
"shopItem_3_item" "atdm:weapon_waterarrow"
"shopItem_4_0_qty" "0"
"shopItem_4_1_qty" "0"
"shopItem_4_2_qty" "0"
"shopItem_4_item" "atdm:weapon_broadhead"
"shopItem_5_0_qty" "0"
"shopItem_5_1_qty" "0"
"shopItem_5_2_qty" "0"
"shopItem_5_item" "atdm:weapon_ropearrow"
"shopItem_6_0_qty" "0"
"shopItem_6_1_qty" "0"
"shopItem_6_2_qty" "0"
"shopItem_6_item" "atdm:weapon_mossarrow"
"shopItem_7_0_qty" "0"
"shopItem_7_1_qty" "0"
"shopItem_7_2_qty" "0"
"shopItem_7_item" "atdm:weapon_noisemaker"
"shopItem_8_0_qty" "0"
"shopItem_8_1_qty" "0"
"shopItem_8_2_qty" "0"
"shopItem_8_item" "atdm:weapon_firearrow"
"shopItem_9_0_qty" "0"
"shopItem_9_1_qty" "0"
"shopItem_9_2_qty" "0"
"shopItem_9_item" "atdm:weapon_gasarrow"
"startingitem_11_0_qty" "0"
"startingitem_11_1_qty" "0"
"startingitem_11_2_qty" "0"
"startingitem_11_item" "atdm:playertools_compass"
"startingitem_12_0_qty" "0"
"startingitem_12_1_qty" "0"
"startingitem_12_2_qty" "0"
"startingitem_12_item" "atdm:playertools_lantern"
"startingitem_13_0_qty" "0"
"startingitem_13_1_qty" "0"
"startingitem_13_2_qty" "0"
"startingitem_13_item" "atdm:playertools_spyglass"
"startingitem_15_0_qty" "0"
"startingitem_15_1_qty" "0"
"startingitem_15_2_qty" "0"
"startingitem_15_item" "atdm:playertools_mine"
"startingitem_16_0_qty" "0"
"startingitem_16_1_qty" "0"
"startingitem_16_2_qty" "0"
"startingitem_16_item" "atdm:playertools_flashbomb"
"startingitem_17_0_qty" "0"
"startingitem_17_1_qty" "0"
"startingitem_17_2_qty" "0"
"startingitem_17_item" "atdm:playertools_holywater"
"startingitem_18_0_qty" "0"
"startingitem_18_1_qty" "0"
"startingitem_18_2_qty" "0"
"startingitem_18_item" "atdm:playertools_health_potion"
"startingitem_19_0_qty" "0"
"startingitem_19_1_qty" "0"
"startingitem_19_2_qty" "0"
"startingitem_19_item" "atdm:playertools_breath_potion"
"startingitem_1_0_qty" "0"
"startingitem_1_1_qty" "0"
"startingitem_1_2_qty" "0"
"startingitem_1_item" "atdm:weapon_shortsword"
"startingitem_20_0_qty" "0"
"startingitem_20_1_qty" "0"
"startingitem_20_2_qty" "0"
"startingitem_20_item" "atdm:weapon_vinearrow"
"startingitem_2_0_qty" "0"
"startingitem_2_1_qty" "0"
"startingitem_2_2_qty" "0"
"startingitem_2_item" "atdm:weapon_blackjack"
"startingitem_3_0_qty" "0"
"startingitem_3_1_qty" "0"
"startingitem_3_2_qty" "0"
"startingitem_3_item" "atdm:weapon_waterarrow"
"startingitem_4_0_qty" "0"
"startingitem_4_1_qty" "0"
"startingitem_4_2_qty" "0"
"startingitem_4_item" "atdm:weapon_broadhead"
"startingitem_5_0_qty" "0"
"startingitem_5_1_qty" "0"
"startingitem_5_2_qty" "0"
"startingitem_5_item" "atdm:weapon_ropearrow"
"startingitem_6_0_qty" "0"
"startingitem_6_1_qty" "0"
"startingitem_6_2_qty" "0"
"startingitem_6_item" "atdm:weapon_mossarrow"
"startingitem_7_0_qty" "0"
"startingitem_7_1_qty" "0"
"startingitem_7_2_qty" "0"
"startingitem_7_item" "atdm:weapon_noisemaker"
"startingitem_8_0_qty" "0"
"startingitem_8_1_qty" "0"
"startingitem_8_2_qty" "0"
"startingitem_8_item" "atdm:weapon_firearrow"
"startingitem_9_0_qty" "0"
"startingitem_9_1_qty" "0"
"startingitem_9_2_qty" "0"
"startingitem_9_item" "atdm:weapon_gasarrow"
}
// entity 5
{
"classname" "atdm:location_settings"
"name" "atdm_location_settings_1"
"ambient_light_dist_scale" "1.0"
"ambient_light_dynamic_cap" "0.1 0.1 0.1"
"ambient_light_falloff" "0"
"angle" "90.000000"
"origin" "216 624 0"
}
// entity 6
{
"classname" "atdm:playertools_lantern"
"name" "atdm_playertools_lantern_1"
"inv_map_start" "1"
"nodrop" "1"
"origin" "256 576 -32"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 7
{
"classname" "atdm:playertools_spyglass"
"name" "atdm_playertools_lantern_2"
"inv_map_start" "1"
"nodrop" "1"
"origin" "240 576 -32"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 8
{
"classname" "atdm:vintage_lamp_ceiling1"
"name" "atdm_vintage_lamp_ceiling1_1"
"light_center" "0 0 0"
"light_radius" "160 160 160"
"origin" "-16 -56 96"
}
// entity 9
{
"classname" "func_static"
"name" "func_static_1"
"origin" "88 -28.5 32"
"rotation" "1 0 0 0 1 0 0 0 1"
"model" "models/darkmod/player_equipment/air_potion.lwo"
}
// entity 10
{
"classname" "func_static"
"name" "func_static_2"
"origin" "88 48 32"
"rotation" "1 0 0 0 1 0 0 0 1"
"model" "models/darkmod/player_equipment/airpotion.lwo"
}
| ||||
|
I suspect that the scroll stanzas are the culprit. I wonder if the script order of operations fixes also impacted this. Does this happen in 2.10 ? |
|
| Hm, now I can't reproduce it anymore, neither in 2.10 nor latest rev. | |
|
I am unable to reproduce in SVN. Closing until we have a new occurrence or regression. |
|
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 14.08.2022 13:55 | Dragofer | New Issue | |
| 14.08.2022 13:55 | Dragofer | File Added: 6072.map | |
| 14.08.2022 14:39 | nbohr1more | Note Added: 0015164 | |
| 14.08.2022 14:40 | nbohr1more | Note Edited: 0015164 | |
| 14.08.2022 20:13 | Dragofer | Note Added: 0015167 | |
| 17.08.2022 00:26 | nbohr1more | Status | new => closed |
| 17.08.2022 00:26 | nbohr1more | Resolution | open => unable to reproduce |
| 17.08.2022 00:26 | nbohr1more | Product Version | TDM 2.10 => SVN |
| 17.08.2022 00:26 | nbohr1more | Fixed in Version | => SVN |
| 17.08.2022 00:26 | nbohr1more | Assigned To | => nbohr1more |
| 17.08.2022 00:27 | nbohr1more | Note Added: 0015175 |