View Issue Details

IDProjectCategoryView StatusLast Update
0006088The Dark ModCodingpublic09.09.2022 13:39
ReporterAluminumHaste Assigned To 
Status newResolutionopen 
Product VersionTDM 2.10 
Target VersionTDM 2.11 
Summary0006088: Quickloading from bright area to dark area, the player is fully lit for a few frames
DescriptionWhen you quickload while lit, into an area that's dark, you're still lit for a few frames and AI can see you, even though you've quickloaded into a completely dark area.
Steps To ReproduceQuicksave in a dark area.
Run out into an AI with a torch or a lit area.
Your lightgem is still lit for a few frames, and AI can see you, even though you're in complete darkness.

Easier to see at really low fps, set com_maxfps to 24, and the lightgem stays lit for a longer period of time.
Additional InformationYou might have to set AI visual acuity quite high, as they might not react fast enough.
TagsNo tags attached.


related to 0003826 new shadows blink briefly when torch turns on 
related to 0003840 closeduser81 Shadow transition lags on movable light entities 




31.08.2022 14:51

developer   ~0015218

Probably related to the same class of problems caused by light conditions controlled via script. ( See attached trackers 3826 and 3840 )


09.09.2022 13:39

developer   ~0015246

This is really an odd one.
Both upon starting a new map as well when loading from a saved game the lightgem entity is created anew. All values that correspond to the lightgem value are stored for both the lightgem as well as the player class (the system is a bit redundant). I even tried initializing the values with zero on both classes with no effect.

Issue History

Date Modified Username Field Change
31.08.2022 12:51 AluminumHaste New Issue
31.08.2022 13:15 AluminumHaste Steps to Reproduce Updated
31.08.2022 14:48 nbohr1more Relationship added related to 0003826
31.08.2022 14:50 nbohr1more Relationship added related to 0003840
31.08.2022 14:51 nbohr1more Note Added: 0015218
09.09.2022 13:39 Obsttorte Note Added: 0015246