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IDProjectCategoryView StatusLast Update
0006362The Dark ModModelspublic21.04.2024 15:32
ReporterFiver Assigned To 
PrioritynormalSeveritynormalReproducibilityalways
Status newResolutionopen 
Product VersionTDM 2.11 
Summary0006362: It is possible to walk through some stone walls
Description1)
In Training Mission, in room "Jumping & Climbing", below the elevator engine near (990.07 -1711.16 580.25), if player keeps walking they end up on the ground below the window.

This has been reproduced on TDM 2.11, TDM 2.12/64 #10518 (dev), and TDM 2.12/64 #10584 (beta212-01).

2)
In Training Mission, in room "Jumping & Climbing" (762.06 -1923.77 364.5 4.3 -168.3 0.0), player can walk through wall.

This has been reproduced on
* TDM 2.12/64 #10584 (beta212-01) (Linux)
* TDM 2.12/64 #10651 (release) (Linux and Windows)
Steps To ReproduceNote that this is not trivial to reproduce. It may take somewhere between 2 and 5 attempts to succeed, maybe more the first time before you see where and how to do it.

1)
The coordinates will place the player inside the wall. To get back into the room, turn right 90 degrees and walk backwards. You will end up in front of (and looking at) the wall that you can walk through.

Method 1 (easiest):
* Left of the eastern window (the window that is located left of the ladder), in eye height there are four stones in a 2x2-pattern (the stone in the lower right is the largest of the four). Target the right 2 of these 4 stones (the center or slightly left of center of them).
* Walk or run (creep/sneak will not work) towards the 2 stones.
* Player tunnels through wall. If continuing to walk, they will drop to the ground behind the wall.

Method2 (sometimes):
* Stand in front of the window and look straight at it.
* Turn slightly left and walk or run (not creep/sneak) forward so the wall will force player to strife slowly left.
* Player tunnels through wall.

2)
The coordinates will place the player right in front of the wall that you can walk through and very close to where it is possible.

Method 1 (sometimes):
* Walk forward and slightly to the right.
* Player tunnels through wall at the top of stairs. If continuing to walk, they will drop to the floor in the hall behind the wall.

Method 2 (easiest):
* Stand in front of the ivy (right of the coordinates) and look straight at it.
* Turn slightly left and walk or run (not creep/sneak) forward so the wall will force player to strife slowly left.
* Player tunnels through wall at the top of stairs. If continuing to walk, they will drop to the floor in the hall behind the wall.
Tagsclipping, exploit, model

Relationships

related to 0005559 new Clipping into brush corners 
related to 0006425 resolvedDaft Mugi See through ceiling glitch when mantling top shelf 
related to 0006450 new See through wall glitch when leaning forward and running into wall 

Activities

Bikerdude

Bikerdude

29.12.2023 17:18

reporter   ~0016293

Im assuming you using the version that ships with 2.12b1? As this bug isnt present in the latest version, Ive tried in vain to fall out of that room to no avail.
Fiver

Fiver

29.12.2023 17:36

reporter   ~0016294

According to the console, my version is "TDM 2.12/64 #10518". That is likely the version called "dev16854-10518" in the installer, i.e. the latest dev version.

Is it better if I test on beta versions rather than dev-versions?
Bikerdude

Bikerdude

29.12.2023 17:42

reporter   ~0016295

Yep Im currently beta testing the updated version of the TM - https://discord.gg/pJgWanP
Fiver

Fiver

29.12.2023 17:59

reporter   ~0016296

Thanks for the invite! I will look at it later.

I updated steps to reproduce. Try again.
Bikerdude

Bikerdude

29.12.2023 19:29

reporter   ~0016297

Tried the new steps on my local version, same result, solid wall.
Fiver

Fiver

29.12.2023 20:07

reporter   ~0016298

I have now reproduced this on TDM 2.12/64 #10584 (beta212-01) too.
Bikerdude

Bikerdude

29.12.2023 20:22

reporter   ~0016299

I havent commited the updated version of version of the TM to the SVN. This means your using the version fot he TM thats has been shipped with the last few versions of TDM.
Fiver

Fiver

29.12.2023 21:11

reporter   ~0016300

I understand. In that case, you may set this issue as resolved (and perhaps add a note here referring to the SVN-commit). Will the updated TM be in the next beta release? And is your commit linked some other Mantis issue?
Bikerdude

Bikerdude

29.12.2023 22:34

reporter   ~0016301

Well for goo measure I tested the pervious version also, and maybe its because I am on windows but I wasnt able to replicate the issue in that version either. So idealy we need you to test the latest version under Linux and see if its still happening.
Fiver

Fiver

29.12.2023 22:53

reporter   ~0016302

Sure! We'll revisit this issue when there is a version available in which your commit is included.
Fiver

Fiver

26.02.2024 08:20

reporter   ~0016546

I can still reproduce this in TDM 2.12/64 #10651 (beta212-07).
nbohr1more

nbohr1more

27.02.2024 02:32

developer   ~0016549

When I invoke: setviewpos 990.07 -1711.16 580.25

the game spawns me inside a wall.

If I move the player either into the room behind that position, I am unable to enter the wall.
If I more the player forward, I fall off the wall \ fence area and cannot climb back to the exit point.

Please post one or more videos demonstrating this replication.
Fiver

Fiver

28.02.2024 21:05

reporter   ~0016550

@nbohr1more: I made some minor adjustments to steps to reproduce. Could you perhaps try this again in the two positions? It may take a few attempts, but it is reproducible for me even if I still need a few attempts to succeed. If you still can't reproduce any of the two positions using the now updated steps to reproduce, then I'll try and see if I can make a video of it.

Issue History

Date Modified Username Field Change
29.12.2023 13:51 Fiver New Issue
29.12.2023 13:51 Fiver Tag Attached: model
29.12.2023 17:18 Bikerdude Note Added: 0016293
29.12.2023 17:19 Bikerdude Fixed in Version => TDM 2.12
29.12.2023 17:36 Fiver Note Added: 0016294
29.12.2023 17:42 Bikerdude Note Added: 0016295
29.12.2023 17:54 Fiver Product Version => TDM 2.11
29.12.2023 17:54 Fiver Fixed in Version TDM 2.12 =>
29.12.2023 17:54 Fiver Steps to Reproduce Updated
29.12.2023 17:59 Fiver Note Added: 0016296
29.12.2023 18:17 Fiver Description Updated
29.12.2023 19:29 Bikerdude Note Added: 0016297
29.12.2023 20:02 Fiver Description Updated
29.12.2023 20:02 Fiver Steps to Reproduce Updated
29.12.2023 20:07 Fiver Note Added: 0016298
29.12.2023 20:15 Fiver Steps to Reproduce Updated
29.12.2023 20:22 Fiver Steps to Reproduce Updated
29.12.2023 20:22 Bikerdude Note Added: 0016299
29.12.2023 21:11 Fiver Note Added: 0016300
29.12.2023 22:34 Bikerdude Note Added: 0016301
29.12.2023 22:53 Fiver Note Added: 0016302
30.12.2023 10:54 Fiver Summary Training Mission: It is possible to walk through the stone wall at the left window => It is possible to walk through some stone walls
30.12.2023 10:54 Fiver Description Updated
30.12.2023 10:54 Fiver Steps to Reproduce Updated
30.12.2023 17:51 Fiver Steps to Reproduce Updated
20.01.2024 15:40 Fiver Relationship added related to 0005559
20.01.2024 15:41 Fiver Relationship added related to 0006425
20.01.2024 16:15 Fiver Relationship added related to 0006450
10.02.2024 04:40 Fiver Steps to Reproduce Updated
26.02.2024 08:20 Fiver Note Added: 0016546
26.02.2024 08:20 Fiver Tag Attached: clipping
27.02.2024 02:32 nbohr1more Note Added: 0016549
27.02.2024 13:24 Fiver Steps to Reproduce Updated
27.02.2024 13:27 Fiver Steps to Reproduce Updated
28.02.2024 21:05 Fiver Note Added: 0016550
28.02.2024 21:10 Fiver Steps to Reproduce Updated
05.03.2024 21:24 Fiver Tag Attached: exploit
26.03.2024 12:42 Fiver Steps to Reproduce Updated
21.04.2024 15:32 Fiver OS Debian =>
21.04.2024 15:32 Fiver OS Version 11 Bullseye =>
21.04.2024 15:32 Fiver Platform Linux =>
21.04.2024 15:32 Fiver Description Updated