View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0006362 | The Dark Mod | Models | public | 29.12.2023 13:51 | 21.04.2024 15:32 |
Reporter | Fiver | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | always |
Status | new | Resolution | open | ||
Product Version | TDM 2.11 | ||||
Summary | 0006362: It is possible to walk through some stone walls | ||||
Description | 1) In Training Mission, in room "Jumping & Climbing", below the elevator engine near (990.07 -1711.16 580.25), if player keeps walking they end up on the ground below the window. This has been reproduced on TDM 2.11, TDM 2.12/64 #10518 (dev), and TDM 2.12/64 #10584 (beta212-01). 2) In Training Mission, in room "Jumping & Climbing" (762.06 -1923.77 364.5 4.3 -168.3 0.0), player can walk through wall. This has been reproduced on * TDM 2.12/64 #10584 (beta212-01) (Linux) * TDM 2.12/64 #10651 (release) (Linux and Windows) | ||||
Steps To Reproduce | Note that this is not trivial to reproduce. It may take somewhere between 2 and 5 attempts to succeed, maybe more the first time before you see where and how to do it. 1) The coordinates will place the player inside the wall. To get back into the room, turn right 90 degrees and walk backwards. You will end up in front of (and looking at) the wall that you can walk through. Method 1 (easiest): * Left of the eastern window (the window that is located left of the ladder), in eye height there are four stones in a 2x2-pattern (the stone in the lower right is the largest of the four). Target the right 2 of these 4 stones (the center or slightly left of center of them). * Walk or run (creep/sneak will not work) towards the 2 stones. * Player tunnels through wall. If continuing to walk, they will drop to the ground behind the wall. Method2 (sometimes): * Stand in front of the window and look straight at it. * Turn slightly left and walk or run (not creep/sneak) forward so the wall will force player to strife slowly left. * Player tunnels through wall. 2) The coordinates will place the player right in front of the wall that you can walk through and very close to where it is possible. Method 1 (sometimes): * Walk forward and slightly to the right. * Player tunnels through wall at the top of stairs. If continuing to walk, they will drop to the floor in the hall behind the wall. Method 2 (easiest): * Stand in front of the ivy (right of the coordinates) and look straight at it. * Turn slightly left and walk or run (not creep/sneak) forward so the wall will force player to strife slowly left. * Player tunnels through wall at the top of stairs. If continuing to walk, they will drop to the floor in the hall behind the wall. | ||||
Tags | clipping, exploit, model | ||||
Im assuming you using the version that ships with 2.12b1? As this bug isnt present in the latest version, Ive tried in vain to fall out of that room to no avail. | |
According to the console, my version is "TDM 2.12/64 #10518". That is likely the version called "dev16854-10518" in the installer, i.e. the latest dev version. Is it better if I test on beta versions rather than dev-versions? |
|
Yep Im currently beta testing the updated version of the TM - https://discord.gg/pJgWanP | |
Thanks for the invite! I will look at it later. I updated steps to reproduce. Try again. |
|
Tried the new steps on my local version, same result, solid wall. | |
I have now reproduced this on TDM 2.12/64 #10584 (beta212-01) too. | |
I havent commited the updated version of version of the TM to the SVN. This means your using the version fot he TM thats has been shipped with the last few versions of TDM. | |
I understand. In that case, you may set this issue as resolved (and perhaps add a note here referring to the SVN-commit). Will the updated TM be in the next beta release? And is your commit linked some other Mantis issue? | |
Well for goo measure I tested the pervious version also, and maybe its because I am on windows but I wasnt able to replicate the issue in that version either. So idealy we need you to test the latest version under Linux and see if its still happening. | |
Sure! We'll revisit this issue when there is a version available in which your commit is included. | |
I can still reproduce this in TDM 2.12/64 #10651 (beta212-07). | |
When I invoke: setviewpos 990.07 -1711.16 580.25 the game spawns me inside a wall. If I move the player either into the room behind that position, I am unable to enter the wall. If I more the player forward, I fall off the wall \ fence area and cannot climb back to the exit point. Please post one or more videos demonstrating this replication. |
|
@nbohr1more: I made some minor adjustments to steps to reproduce. Could you perhaps try this again in the two positions? It may take a few attempts, but it is reproducible for me even if I still need a few attempts to succeed. If you still can't reproduce any of the two positions using the now updated steps to reproduce, then I'll try and see if I can make a video of it. | |
Date Modified | Username | Field | Change |
---|---|---|---|
29.12.2023 13:51 | Fiver | New Issue | |
29.12.2023 13:51 | Fiver | Tag Attached: model | |
29.12.2023 17:18 | Bikerdude | Note Added: 0016293 | |
29.12.2023 17:19 | Bikerdude | Fixed in Version | => TDM 2.12 |
29.12.2023 17:36 | Fiver | Note Added: 0016294 | |
29.12.2023 17:42 | Bikerdude | Note Added: 0016295 | |
29.12.2023 17:54 | Fiver | Product Version | => TDM 2.11 |
29.12.2023 17:54 | Fiver | Fixed in Version | TDM 2.12 => |
29.12.2023 17:54 | Fiver | Steps to Reproduce Updated | |
29.12.2023 17:59 | Fiver | Note Added: 0016296 | |
29.12.2023 18:17 | Fiver | Description Updated | |
29.12.2023 19:29 | Bikerdude | Note Added: 0016297 | |
29.12.2023 20:02 | Fiver | Description Updated | |
29.12.2023 20:02 | Fiver | Steps to Reproduce Updated | |
29.12.2023 20:07 | Fiver | Note Added: 0016298 | |
29.12.2023 20:15 | Fiver | Steps to Reproduce Updated | |
29.12.2023 20:22 | Fiver | Steps to Reproduce Updated | |
29.12.2023 20:22 | Bikerdude | Note Added: 0016299 | |
29.12.2023 21:11 | Fiver | Note Added: 0016300 | |
29.12.2023 22:34 | Bikerdude | Note Added: 0016301 | |
29.12.2023 22:53 | Fiver | Note Added: 0016302 | |
30.12.2023 10:54 | Fiver | Summary | Training Mission: It is possible to walk through the stone wall at the left window => It is possible to walk through some stone walls |
30.12.2023 10:54 | Fiver | Description Updated | |
30.12.2023 10:54 | Fiver | Steps to Reproduce Updated | |
30.12.2023 17:51 | Fiver | Steps to Reproduce Updated | |
20.01.2024 15:40 | Fiver | Relationship added | related to 0005559 |
20.01.2024 15:41 | Fiver | Relationship added | related to 0006425 |
20.01.2024 16:15 | Fiver | Relationship added | related to 0006450 |
10.02.2024 04:40 | Fiver | Steps to Reproduce Updated | |
26.02.2024 08:20 | Fiver | Note Added: 0016546 | |
26.02.2024 08:20 | Fiver | Tag Attached: clipping | |
27.02.2024 02:32 | nbohr1more | Note Added: 0016549 | |
27.02.2024 13:24 | Fiver | Steps to Reproduce Updated | |
27.02.2024 13:27 | Fiver | Steps to Reproduce Updated | |
28.02.2024 21:05 | Fiver | Note Added: 0016550 | |
28.02.2024 21:10 | Fiver | Steps to Reproduce Updated | |
05.03.2024 21:24 | Fiver | Tag Attached: exploit | |
26.03.2024 12:42 | Fiver | Steps to Reproduce Updated | |
21.04.2024 15:32 | Fiver | OS | Debian => |
21.04.2024 15:32 | Fiver | OS Version | 11 Bullseye => |
21.04.2024 15:32 | Fiver | Platform | Linux => |
21.04.2024 15:32 | Fiver | Description Updated |