View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0006402 | The Dark Mod | Feature proposal | public | 31.12.2023 16:54 | 26.01.2024 14:02 |
Reporter | Fiver | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | N/A |
Status | new | Resolution | open | ||
Summary | 0006402: Improve use of analogue triggers on gamepads | ||||
Description | Analogue triggers are currently not optimally used. They are used as digital triggers. (Default is that left trigger is MODIFIER, and right trigger is "_frob") Possible solutions: (implementing notations for open, closed, and half-open intervals from https://en.wikipedia.org/wiki/Interval_(mathematics)) 1) Add option to use a gampad analog trigger to control creep-walk-run depending on the degree of pressing the trigger. One way of implementing this could perhaps be to differentiate the degree of pressing the analogue trigger in DarkmodPadbinds.cfg so that instead of defining just "PAD_L2", the user can define "PAD_L2_MIN", "PAD_L2_MID", and "PAD_L2_MAX". * <= 2 % = function "_creep" ("PAD_L2_MIN") * > 2 % and < 98 % = function "" (walk) ("PAD_L2_MID") * >= 98 % = function "_speed" (run) ("PAD_L2_MAX") A user may want to be able to change the limits 2 % and 98 %. Maybe in DarkmodPadbinds.cfg too? * setValue PAD_L2_MIN "PAD_L2 [0,2]" * setValue PAD_L2_MID "PAD_L2 (2,98)" * setValue PAD_L2_MAX "PAD_L2 [98-100]" 2) Allow user to create and use custom "button names" in DarkmodPadbinds.cfg * setValue PAD_L2_10 "PAD_L2 [0,10]", ..., setValue PAD_L2_100 "PAD_L2 (90,100]" A user can then bind an analogue trigger to quickly cycle some select inventory group (items or weapons) that they bind to the custom button names. (not unlike "mouse wheel bound to my inventory" mentioned in 0005715) 3) (Possibly unrelated to this issue) Add setting "control movement type by movement speed", meaning that when moving slow, user creeps and when moving fast, user runs. Walking in-between. This auto-movement-type may be intuitive to new users and be appreciated by user with a gamepad that has a digital trigger instead of an analogue one. Using this setting will likely mean that if 0006394 is implemented then this will also control if a player opens/closes lids/doors slowly and quietly. (https://forums.thedarkmod.com/index.php?/topic/22319-adjusting-analog-controller-movement-speed/ touches on this) | ||||
Additional Information | A workaround may be to use a program like QJoyPad (Debian Linux: https://packages.debian.org/bullseye/qjoypad or Windows alternatives: https://alternativeto.net/software/qjoypad/) to map keyboard keys to the gamepad: * For the left trigger, set max value to mean keyboard shift-key (run), any middle value to mean nothing (normal), and the min value to mean keyboard control-key (creep) However: * It is currently not possible to run and jump at the same time (0006401) with the default configuration. The workaround for this is to edit DarkmodPadbinds.cfg and either ** move the modifier functionality to another button, or even disable it. (works) ** try adding the row bindPadButton MOD_PRESS PAD_A "_jump" (not tested) * Since ctrl-key is constantly pressed down as long as left trigger is not used, remember to semi-press the trigger (which will make QJoyPad unpress ctrl-key) to be able to type when saving a game. * In QJoyPad 4.3, if the trigger is released when selecting a profile, then the released trigger will not be interpreted as pressing control-key until the trigger is pressed and released for the first time after the profile is selected. | ||||
Tags | game controls, gamepad | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
31.12.2023 16:54 | Fiver | New Issue | |
31.12.2023 16:55 | Fiver | Relationship added | related to 0006401 |
31.12.2023 16:55 | Fiver | Tag Attached: gamepad | |
31.12.2023 17:16 | Fiver | Tag Attached: game controls | |
31.12.2023 18:05 | Fiver | OS | Debian => |
31.12.2023 18:05 | Fiver | OS Version | 11 Bullseye => |
31.12.2023 18:05 | Fiver | Platform | Linux => |
31.12.2023 18:23 | Fiver | Additional Information Updated | |
01.01.2024 15:06 | Fiver | Description Updated | |
19.01.2024 01:59 | Fiver | Summary | Improve control for creep-walk-run on gamepads => Improve use of analogue triggers on gamepads |
19.01.2024 01:59 | Fiver | Description Updated | |
19.01.2024 01:59 | Fiver | Additional Information Updated | |
19.01.2024 01:59 | Fiver | Note Added: 0016379 | |
20.01.2024 05:39 | Fiver | Description Updated | |
20.01.2024 05:39 | Fiver | Additional Information Updated | |
20.01.2024 06:08 | Fiver | Description Updated | |
20.01.2024 06:59 | Fiver | Description Updated | |
20.01.2024 09:03 | Fiver | Relationship added | related to 0006448 |
20.01.2024 11:26 | Fiver | Description Updated | |
22.01.2024 06:46 | Fiver | Additional Information Updated | |
22.01.2024 06:52 | Fiver | Description Updated | |
26.01.2024 05:27 | Fiver | Description Updated | |
26.01.2024 14:02 | Fiver | Description Updated |