View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0006647 | The Dark Mod | Sound | public | 11.12.2025 19:55 | 11.12.2025 19:55 |
| Reporter | Amadeus | Assigned To | |||
| Priority | normal | Severity | normal | Reproducibility | always |
| Status | new | Resolution | open | ||
| Product Version | TDM 2.13 | ||||
| Target Version | TDM 2.14 | ||||
| Summary | 0006647: In-game main menu music doesn't loop when "leadin" value is applied to custom soundshader. | ||||
| Description | If a custom sound shader using a "leadin" sound file is used for the main menu, then the game ignores the "loop" sound file once it is supposed to play. This works perfectly only when first starting up The Dark Mod game itself. However, when in-game and after quitting the mission to return to the main menu again, the game only plays the 'leadin" sound, ignoring the loop sound entirely. This causes a very abrupt stop in the soundshader being played, and there is only silence afterward. In short, the soundshader works correctly when: - The game is first loaded and when viewing the text briefing It does not work when: - escaping from in-game to the main menu - after quitting the mission and returning to the main menu | ||||
| Additional Information | This bug seems like it might be related to FrostSalamander's bug report: 0006532 | ||||
| Tags | sound | ||||
| related to | 0006532 | new | Custom main menu music doesn't always play if sound shader has 'leadin' property |