View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000832 | The Dark Mod | AI | public | 09.06.2008 07:17 | 28.06.2008 18:06 |
Reporter | greebo | Assigned To | angua | ||
Priority | normal | Severity | feature | Reproducibility | N/A |
Status | closed | Resolution | fixed | ||
Fixed in Version | SVN | ||||
Summary | 0000832: Implement proper behaviour for sitting AI | ||||
Description | This includes stand up behaviour plus sitting down again when returning to idle. Will take a while to code that in, but is needed. This is related to AI sleeping behaviour, but I'll leave that open for another issue report. | ||||
Tags | No tags attached. | ||||
AI has separate sitting MoveState. This will be entered at map start when AI has set the spawn arg "sitting" "1". AI go back after being alerted and sit down again at the same position (almost, they are currently a little bit in front of the right position). Standing up and sitting down looks a bit strange right now, as those anims aren't supported yet. |
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Date Modified | Username | Field | Change |
---|---|---|---|
09.06.2008 07:17 | greebo | New Issue | |
09.06.2008 07:18 | greebo | Relationship added | parent of 0000828 |
09.06.2008 07:18 | greebo | Status | new => assigned |
09.06.2008 07:18 | greebo | Assigned To | => greebo |
14.06.2008 06:54 | greebo | Assigned To | greebo => angua |
14.06.2008 08:37 | angua | Status | assigned => resolved |
14.06.2008 08:37 | angua | Fixed in Version | => SVN |
14.06.2008 08:37 | angua | Resolution | open => fixed |
14.06.2008 08:37 | angua | Note Added: 0001316 | |
28.06.2008 18:06 | greebo | Status | resolved => closed |