Unassigned 1 - 10 / 753

0006681
[The Dark Mod] Make the arrow visible on the equipped bow
Animation - 12.02.2026 21:07
0006680
[The Dark Mod] Slowly move grabber objects towards the center of the screen when using TDM(inv) frob control style
Design/Coding - 12.02.2026 21:02
0006678
[The Dark Mod] Oversized bumpmap file - steam_engine_003_local
Textures - 10.02.2026 13:18
0006676
[The Dark Mod] Light Leaks Specific to Shadow Maps
Graphics - 08.02.2026 03:54
0003012
[The Dark Mod] Make FM readmes, titles and "More Info" translateable
Coding - 03.02.2026 16:04
0006553
[DarkRadiant] Feature Request: avoid 'Game/Project setup...' hassle
General - 03.02.2026 15:53
0006673
[The Dark Mod] Player can clip through tiny holes by mantling an object behind the obstacle
Design/Coding - 02.02.2026 20:34
0004727
[The Dark Mod] Noisemaker arrow will cling to a func_fracture instead of breaking it or bouncing off
Physics - 28.01.2026 21:20
0006639
[The Dark Mod] Held items cause decals to spawn on breakable glass
Design/Coding - 28.01.2026 21:19
0006665
[The Dark Mod] Cleanup of old models: fountain01 series
Models - 28.01.2026 14:36

Resolved 1 - 10 / 1872

0006653
[The Dark Mod] Add option to not select an item in the inventory when picking it up
GUI - 12.02.2026 20:43
0006677
[The Dark Mod] Add more dynamic HUD options to make the game more immersive
GUI - 12.02.2026 20:42
0006679
[The Dark Mod] FrobHelper aspect ratio is not 1:1
GUI - 12.02.2026 20:39
0006658
[The Dark Mod] Refactor frob handling to better support different frob control styles
Coding - 12.02.2026 20:33
0006668
[The Dark Mod] Add hold-frob mechanic to doors to open them slowly
Animation - 12.02.2026 20:33
0006635
[The Dark Mod] Make Flashbombed AI's become Blackjackable
Design/Coding - 12.02.2026 20:30
0006675
[The Dark Mod] Gap in mesh on model - bucket.lwo
Models - 09.02.2026 08:10
0005453
[The Dark Mod] Rethink how FM's should override cvars
Design/Coding - 07.02.2026 11:46
0006671
[The Dark Mod] Several older door models have floating hinges
Models - 07.02.2026 11:40
0006641
[The Dark Mod] Blackjack hit sounds are inconsistent and propagation barely makes a difference
Script/Def - 07.02.2026 11:40
0006681
[The Dark Mod] Make the arrow visible on the equipped bow
Animation - 12.02.2026 21:07
0006680
[The Dark Mod] Slowly move grabber objects towards the center of the screen when using TDM(inv) frob control style
Design/Coding - 12.02.2026 21:02
0006653
[The Dark Mod] Add option to not select an item in the inventory when picking it up
GUI - 12.02.2026 20:43
0006677
[The Dark Mod] Add more dynamic HUD options to make the game more immersive
GUI - 12.02.2026 20:42
0006679
[The Dark Mod] FrobHelper aspect ratio is not 1:1
GUI - 12.02.2026 20:39
0006658
[The Dark Mod] Refactor frob handling to better support different frob control styles
Coding - 12.02.2026 20:33
0006668
[The Dark Mod] Add hold-frob mechanic to doors to open them slowly
Animation - 12.02.2026 20:33
0006635
[The Dark Mod] Make Flashbombed AI's become Blackjackable
Design/Coding - 12.02.2026 20:30
0006678
[The Dark Mod] Oversized bumpmap file - steam_engine_003_local
Textures - 10.02.2026 13:18
0006674
[The Dark Mod] mission.cfg makes no sense
Coding - 09.02.2026 09:36

Timeline

   01/08/2024 .. 08/08/2024   
Daft Mugi
Daft Mugi picked up issue 0006209
07.08.2024 19:46
datiswous
datiswous commented on issue 0004291
06.08.2024 17:07
datiswous
datiswous commented on issue 0006209
06.08.2024 17:02
Geep
Geep commented on issue 0006543
05.08.2024 16:27