View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0004248 | The Dark Mod | AI | public | 07.11.2015 22:25 | 11.02.2024 01:05 |
Reporter | sotha_sil | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | always |
Status | new | Resolution | open | ||
Product Version | TDM 2.03 | ||||
Summary | 0004248: AI door blocking | ||||
Description | The player can block doors for AI using moveables or ragdolls. If a single moveable is used, the door will push the moveable aside. Same for a ragdoll. If the ragdoll or the moveable hit something in the gameworld (other geometry or another moveable) the door will be blocked from opening and the AI will get stuck. The stuck AI will start circling in the partially opened doorway. | ||||
Steps To Reproduce | Put moveables or ragdolls in doorways so that they prevent the door from fully opening. | ||||
Additional Information | See this thread for images: http://forums.thedarkmod.com/topic/17525-known-problem-ai-stuck-if-movable-by-door/ There is a testmap attached which contains a single door, an AI using it and several moveables to block the door. | ||||
Tags | doors, pathfinding, realism | ||||
Attached Files | |||||
presumably this is not an issue anymore..? | |
I tired reproducing this on in TDM 2.12/64 #10625 (beta212-04) by blocking a door in Tears of St. Lucia. I placed the knocked out priest between the door (-1695.46 944.66 46.25 7.2 -2.2 0.0) and the wall. The guard makes three attempts at opening the door and when the third attempt fails he pushes the door open anyway and it clips through the priest's body. So it may not be an issue as described, but it created another issue with the clipping instead. From a gameplay perspective the clipping is better; from a realism perspective the clipping is worse. Ideally an animation would be created where the guard squeezes through if the slit between the door and the frame is large enough. |
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Date Modified | Username | Field | Change |
---|---|---|---|
07.11.2015 22:25 | sotha_sil | New Issue | |
07.11.2015 22:25 | sotha_sil | File Added: door_blocking.map | |
26.12.2020 17:25 | Bikerdude | Note Added: 0013277 | |
26.01.2024 14:14 | Fiver | Tag Attached: realism | |
26.01.2024 14:14 | Fiver | Tag Attached: doors | |
26.01.2024 14:14 | Fiver | Relationship added | related to 0005535 |
26.01.2024 14:33 | Fiver | Note Added: 0016440 | |
26.01.2024 14:39 | Fiver | Relationship added | related to 0004242 |
26.01.2024 14:40 | Fiver | Tag Detached: realism | |
26.01.2024 14:40 | Fiver | Tag Attached: realism | |
26.01.2024 14:41 | Fiver | Relationship added | related to 0004830 |
26.01.2024 16:51 | Fiver | Relationship added | related to 0006469 |
11.02.2024 01:05 | Fiver | Tag Attached: pathfinding |