The Dark Mod - Change Log
Released 25/05/2010
- 0002173: [AI] Lantern Bot (greebo)
- 0002190: [Tweaking] Moss patches can spawn on players head and is mantleable (greebo)
- 0001126: [Objectives] Objectives: Implement objective component for reading a readable (COMP_READ) (greebo)
- 0002074: [Coding] Crash in idPVS::FreeCurrentPVS (greebo)
- 0002145: [Feature proposal] Detect after readable read (greebo)
- 0002156: [AI] Enable Death animation for spiders (greebo)
- 0002162: [Models] Model pot_ceramic_open crashes when dmapping (greebo)
- 0002203: [AI] Some animations don't play footstep sounds (greebo)
- 0002205: [Physics] Crash at shutdown in idEntity::UnbindNotify() of AI (greebo)
- 0002151: [Script/Def] replaceInvItem(entity oldItem, entity newItem) and $null_entity (greebo)
- 0002172: [Script/Def] attachToPos scriptevent not working (greebo)
- 0002174: [AI] "snd_alert3hc" is not used by the code due to a typo (greebo)
- 0002177: [Distribution] tdm_ai_nobles.mtr with noblewoman materials in release in tdm_ai_humanoid_guards01.pk4 (greebo)
- 0002144: [Feature proposal] Reverse inventory order so latest addition is reached first. (greebo)
- 0002153: [Coding] AI play "lost him" barks after killing opponent. (greebo)
- 0002180: [Textures] Missing bc_silver_teapot_2 def (Fidcal)
- 0002194: [Coding] Expose value for minimum alert time (greebo)
17 issues View Issues