0006586 |
[The Dark Mod] Please add the following models to the core: Models - 10.01.2025 15:38 |
0006278 |
[The Dark Mod] Func_Peek lightgem glitch Mapping - 09.01.2025 06:12 |
0006245 |
[The Dark Mod] Fixing the console warnings (pt2) Tweaking - 08.01.2025 03:47 |
0006493 |
[The Dark Mod] Moveable freezes in-air if moveable below it is removed Physics - 08.01.2025 03:46 |
0006323 |
[The Dark Mod] Drowned AI not marked as 'player responsible' if shallow water Physics - 08.01.2025 03:46 |
0005772 |
[The Dark Mod] Ambient sound: volume does not change if sound is the same Script/Def - 08.01.2025 03:45 |
0005906 |
[The Dark Mod] Dropping dead or KO'ed AI into water falls slowly Physics - 08.01.2025 03:44 |
0006482 |
[The Dark Mod] Fix no spawnfunc or spawnclass warning on aas_flood Coding - 08.01.2025 03:43 |
0005670 |
[The Dark Mod] Overbright pixels Graphics - 08.01.2025 03:42 |
0005889 |
[The Dark Mod] Finalize volumetric fog lights Graphics - 08.01.2025 03:41 |
0006598 |
[The Dark Mod] Eating food drops mines Physics - 10.01.2025 23:51 |
0006600 |
[The Dark Mod] Stock model with ZF on part of the windiow frame Models - 10.01.2025 19:54 |
0006586 |
[The Dark Mod] Please add the following models to the core: Models - 10.01.2025 15:38 |
0006595 |
[The Dark Mod] texture and/or skin of ai atdm:ai_revenant_spirit broken AI - 10.01.2025 06:20 |
0006346 |
[The Dark Mod] Occasional volume = 0 in sound emitter parameters works unexpectedly Sound System - 09.01.2025 13:25 |
0005453 |
[The Dark Mod] Rethink how FM's should override cvars Design/Coding - 09.01.2025 13:24 |
0006354 |
[The Dark Mod] Envmap stage works very differently with bumpmap and without Graphics - 09.01.2025 13:24 |
0006434 |
[The Dark Mod] Try to fully support nested/recursive subviews Graphics - 09.01.2025 13:22 |
0006117 |
[The Dark Mod] Popup message in upper-left corner fade in has wrong first frame GUI - 09.01.2025 06:13 |
0006278 |
[The Dark Mod] Func_Peek lightgem glitch Mapping - 09.01.2025 06:12 |