| | | 0006278 | 4 | 2 |
| normal | new | 20/04/2024 | Func_Peek lightgem glitch |
| | | 0006207 | 1 | |
| normal | new | 20/04/2024 | When peeking, lightgem matches lighting on the other side of the door |
| | | 0004361 | 2 | |
| feature | | 11/02/2024 | Create new light type "customLight" |
| | | 0006363 | 2 | |
| normal | | 07/01/2024 | When diving everything becomes black |
| | | 0005816 | 3 | |
| feature | | 30/12/2023 | Volumetric lights (aka "god rays") |
| | | 0005889 | 2 | |
| feature | new | 30/12/2023 | Finalize volumetric fog lights |
| | | 0006297 | 2 | 2 |
| normal | new | 08/10/2023 | ambient_dynamic_light_cap not respected with ambient_light_falloff > 0 |
| | | 0006118 | 9 | |
| feature | new | 06/10/2022 | Rotation matrix floats to transform matrix radians (greater exports) |
| | | 0005765 | 5 | 2 |
| feature | new | 29/09/2021 | Using visportals to remove inaccessible rooms from a light's perspective before preforming calculations |