View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0005309||DarkRadiant||Renderer||public||26.07.2020 20:28||26.07.2020 20:28|
|Priority||normal||Severity||minor||Reproducibility||have not tried|
|Summary||0005309: Creating a model entity creates a "phantom light" near the world origin|
|Description||1. Create a textured floor brush at the world origin (with upper surface at Z=0, and X and Y dimensions extending a reasonable distance).|
2. Choose Create Entity and add a simple entity (e.g. atdm:moveable_barrel_01). The location of the entity does not matter.
3. Enter lighting preview mode.
Observe that the floor brush is now lit with a light which does not exist in the map and cannot be selected or edited. The light persists for the session, but is gone if the map is reloaded in a new session.
Hypothesis: this is something to do with the entity preview widget, maybe? A light is needed to show the preview and perhaps this light is remaining in the internal scene after the widget has closed.
|Tags||No tags attached.|