View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0005988 | DarkRadiant | Map Editing | public | 22.06.2022 21:05 | 22.06.2022 21:05 |
Reporter | Frost_Salamander | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | PC | OS | Windows | OS Version | 10 |
Product Version | 3.0.0 | ||||
Summary | 0005988: Multiple func_emitter problems | ||||
Description | I'm seeing some odd behaviour with func_emitter entities, depending on the chosen particle. With ea001_etherfog_low.prt, the entity jumps around when you try to move it with translate, and then becomes impossible to select. It also seems to move position if you reopen the map. Also, with this particle if you try to select other things that surround the entity like nearby walls, they will only be partially highlighted or the face will not be highlighted, as if an invisible particle effect from the func_emitter is obscuring them. It makes it difficult to work with the entity and the surrounding area. With sparks_wires_oneshot.prt, if you hide the entity the cube-shaped outline disappears, but the particle effect stays visible. I quickly tried chimney_smoke1.prt and it seemed OK, but I haven't tried any others. | ||||
Steps To Reproduce | ea001_etherfog_low.prt: 1. Create a new map and add a func_emitter to it 2. Give the func_emitter the ea001_etherfog_low.prt particle by setting it in the model spawnarg. 3. Try to translate the entity, and note that the entity position jumps around a bit. 4. On deselect, try to select it again. I should become impossible to select, even when using shift + mouse drag. You might have to try it a couple of times. 5. Save the map, then re-open. The entity might be in a slightly different position than when you saved it, but you should be able to select it again. 6. If you have brushes nearby and try to select them, they might not be fully highlighted sparks_wires_oneshot.prt: 1. Create a new map and add a func_emitter to it 2. Give the func_emitter the sparks_wires_oneshot.prt particle by setting it in the model spawnarg 3. hide the entity and observe that the cube disappears but the sparks remain. | ||||
Additional Information | The attached screenshot shows what happens when you select brushes nearby the func_emitter with the ea001_etherfog_low.prt particle . Only the outline of the selected brush is showing, instead of the face. Also note the window - only half of the glass texture is being shown. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
22.06.2022 21:05 | Frost_Salamander | New Issue | |
22.06.2022 21:05 | Frost_Salamander | File Added: func_emitter.PNG |