Unassigned 1 - 10 / 751

0006676
[The Dark Mod] Light Leaks Specific to Shadow Maps
Graphics - 08.02.2026 03:54
0006675
[The Dark Mod] Gap in mesh on model - bucket.lwo
Models - 07.02.2026 18:27
0003012
[The Dark Mod] Make FM readmes, titles and "More Info" translateable
Coding - 03.02.2026 16:04
0006553
[DarkRadiant] Feature Request: avoid 'Game/Project setup...' hassle
General - 03.02.2026 15:53
0006673
[The Dark Mod] Player can clip through tiny holes by mantling an object behind the obstacle
Design/Coding - 02.02.2026 20:34
0004727
[The Dark Mod] Noisemaker arrow will cling to a func_fracture instead of breaking it or bouncing off
Physics - 28.01.2026 21:20
0006639
[The Dark Mod] Held items cause decals to spawn on breakable glass
Design/Coding - 28.01.2026 21:19
0006665
[The Dark Mod] Cleanup of old models: fountain01 series
Models - 28.01.2026 14:36
0006670
[The Dark Mod] The script Interpreter must use unique entity identification
Design/Coding - 27.01.2026 21:05
0006669
[The Dark Mod] Black borders on Kwin_wayland with Prime Offload
Graphics - 27.01.2026 15:56

Resolved 1 - 10 / 1867

0006674
[The Dark Mod] mission.cfg makes no sense
Coding - 08.02.2026 16:49
0005453
[The Dark Mod] Rethink how FM's should override cvars
Design/Coding - 07.02.2026 11:46
0006671
[The Dark Mod] Several older door models have floating hinges
Models - 07.02.2026 11:40
0006641
[The Dark Mod] Blackjack hit sounds are inconsistent and propagation barely makes a difference
Script/Def - 07.02.2026 11:40
0006060
[The Dark Mod] Lever entity in wall_lever01.pfb prefab has gigantic frob box
Models - 07.02.2026 11:40
0006652
[The Dark Mod] Borked UV on model
Models - 07.02.2026 11:39
0006272
[The Dark Mod] Wardrobe prefab door clips through frame
Models - 07.02.2026 11:38
0006663
[The Dark Mod] Sometimes crash when drawing bow. Might be related to saving/loading and urinating AI
Saving/Loading - 07.02.2026 11:37
0006655
[The Dark Mod] idChoiceWindow linked to cvar converts mission override into user value
GUI - 07.02.2026 11:34
0005023
[The Dark Mod] Certain surfaces overbright in fog
Models - 05.02.2026 21:36
0006674
[The Dark Mod] mission.cfg makes no sense
Coding - 08.02.2026 16:49
0006677
[The Dark Mod] Add more dynamic HUD options to make the game more immersive
GUI - 08.02.2026 10:31
0006676
[The Dark Mod] Light Leaks Specific to Shadow Maps
Graphics - 08.02.2026 03:54
0006675
[The Dark Mod] Gap in mesh on model - bucket.lwo
Models - 07.02.2026 18:27
0005453
[The Dark Mod] Rethink how FM's should override cvars
Design/Coding - 07.02.2026 11:46
0006671
[The Dark Mod] Several older door models have floating hinges
Models - 07.02.2026 11:40
0006641
[The Dark Mod] Blackjack hit sounds are inconsistent and propagation barely makes a difference
Script/Def - 07.02.2026 11:40
0006060
[The Dark Mod] Lever entity in wall_lever01.pfb prefab has gigantic frob box
Models - 07.02.2026 11:40
0006652
[The Dark Mod] Borked UV on model
Models - 07.02.2026 11:39
0006272
[The Dark Mod] Wardrobe prefab door clips through frame
Models - 07.02.2026 11:38

Timeline

   10/11/2024 .. 17/11/2024   
stgatilov
stgatilov commented on issue 0005862
17.11.2024 10:13
Geep
Geep commented on issue 0006164
14.11.2024 22:30
Geep
Geep commented on issue 0006543
13.11.2024 21:00
nbohr1more
nbohr1more commented on issue 0005862
12.11.2024 01:56
nbohr1more
nbohr1more commented on issue 0005862
12.11.2024 00:13
Geep
Geep commented on issue 0006543
11.11.2024 19:36
nbohr1more
nbohr1more commented on issue 0001744
11.11.2024 05:44
Geep
Geep commented on issue 0006543
11.11.2024 04:09
Bikerdude
Bikerdude attached file safe_door_bared_96x48.lwo to issue 0006590
10.11.2024 19:21
Bikerdude
Bikerdude commented on issue 0006590
10.11.2024 19:21